From 22bd1559e1fb813c959327655790e8916dd250c1 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sat, 21 Apr 2018 17:39:34 +0200 Subject: Fix active region flickering in some cases, now always update before draw. --- source/blender/editors/include/ED_screen.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/include/ED_screen.h') diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h index eb8221ac6c9..0f4fb6b8cc3 100644 --- a/source/blender/editors/include/ED_screen.h +++ b/source/blender/editors/include/ED_screen.h @@ -160,7 +160,7 @@ void ED_screen_update_after_scene_change( const struct bScreen *screen, struct Scene *scene_new, struct ViewLayer *view_layer); -void ED_screen_set_active_region(struct bContext *C, const struct wmEvent *event); +void ED_screen_set_active_region(struct bContext *C, const int xy[2]); void ED_screen_exit(struct bContext *C, struct wmWindow *window, struct bScreen *screen); void ED_screen_animation_timer(struct bContext *C, int redraws, int refresh, int sync, int enable); void ED_screen_animation_timer_update(struct bScreen *screen, int redraws, int refresh); -- cgit v1.2.3