From 03dbae07d346dcfb5cdaeeeea3585f642cd90d31 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Mon, 26 Aug 2013 20:23:26 +0000 Subject: Mask primitives Currently only circle and square, might be easily extended in the future. New primitives are creating at cursor location. This also implied adding 2d cursor to space clip. Also fix set 2D cursor location which didn't work in image editor's mask mode since 2.67. TODO: draw_image_cursor better be moved to some more generic file, but it's not so much important for now and might be solved later. Thanks Campbell for the review! --- source/blender/editors/include/ED_uvedit.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/include/ED_uvedit.h') diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h index ffc9e6651bc..735227ae9b5 100644 --- a/source/blender/editors/include/ED_uvedit.h +++ b/source/blender/editors/include/ED_uvedit.h @@ -102,7 +102,7 @@ void ED_uvedit_live_unwrap(struct Scene *scene, struct Object *obedit); void ED_unwrap_lscm(struct Scene *scene, struct Object *obedit, const short sel); /* uvedit_draw.c */ -void draw_image_cursor(struct SpaceImage *sima, struct ARegion *ar); +void draw_image_cursor(struct ARegion *ar, const float cursor[2]); void draw_uvedit_main(struct SpaceImage *sima, struct ARegion *ar, struct Scene *scene, struct Object *obedit, struct Object *obact); /* uvedit_buttons.c */ -- cgit v1.2.3