From 3ad8fd44c4047d0ee95eca50de066ad87419c738 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 10 Mar 2011 05:52:16 +0000 Subject: request from Jedrzej Slewczuk's: Option for tagging creases (Ctrl+RMB) to also re-unwrap the mesh. In 2.42 this could be done by setting rt==8 (very hidden), now its a little less hidden (in the toolbar). --- source/blender/editors/include/ED_uvedit.h | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'source/blender/editors/include/ED_uvedit.h') diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h index a0c4148c055..b975be54f5f 100644 --- a/source/blender/editors/include/ED_uvedit.h +++ b/source/blender/editors/include/ED_uvedit.h @@ -66,11 +66,15 @@ void uvedit_uv_select(struct Scene *scene, struct EditFace *efa, struct MTFace * int ED_uvedit_nearest_uv(struct Scene *scene, struct Object *obedit, struct Image *ima, float co[2], float uv[2]); -/* uvedit_unwrap.c */ +/* uvedit_unwrap_ops.c */ void ED_uvedit_live_unwrap_begin(struct Scene *scene, struct Object *obedit); void ED_uvedit_live_unwrap_re_solve(void); void ED_uvedit_live_unwrap_end(short cancel); +/* single call up unwrap using scene settings, used for edge tag unwrapping */ +void ED_unwrap_lscm(struct Scene *scene, struct Object *obedit, const short sel); + +/* uvedit_draw.c */ void draw_uvedit_main(struct SpaceImage *sima, struct ARegion *ar, struct Scene *scene, struct Object *obedit); #endif /* ED_UVEDIT_H */ -- cgit v1.2.3