From 6e6d00604d972a706062826bdd51ec2feff27053 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 22 Apr 2013 06:02:30 +0000 Subject: revision r56196 adding uv select more/less used 4 nested 'for' loops, rewrite to use only 2. also use generic, reusable functions for selection flushing so each operator doesn't need to implement its own. and merge more-less operation into the same function, just call the selection flush function with select/deselect arg. --- source/blender/editors/include/ED_uvedit.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/editors/include/ED_uvedit.h') diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h index 56f8a455c52..02692c58a99 100644 --- a/source/blender/editors/include/ED_uvedit.h +++ b/source/blender/editors/include/ED_uvedit.h @@ -64,11 +64,11 @@ int uvedit_face_select_test(struct Scene *scene, struct BMEditMesh *em, struct int uvedit_edge_select_test(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l); int uvedit_uv_select_test(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l); -int uvedit_face_select_enable(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, const short do_history); +int uvedit_face_select_enable(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, const bool do_history); int uvedit_face_select_disable(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa); -void uvedit_edge_select_enable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const short do_history); +void uvedit_edge_select_enable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool do_history); void uvedit_edge_select_disable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l); -void uvedit_uv_select_enable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const short do_history); +void uvedit_uv_select_enable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool do_history); void uvedit_uv_select_disable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l); int ED_uvedit_nearest_uv(struct Scene *scene, struct Object *obedit, struct Image *ima, -- cgit v1.2.3