From bc3139d79226896cf6c2b0813a1188eda70fad09 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Fri, 17 May 2019 16:57:31 +0200 Subject: Cycles/Eevee: unify depth of field settings for cameras There is now a checkbox to enable/disable depth of field per camera. For Eevee this replace the scene level setting. For Cycles there is now only an F-Stop value, no longer a Radius. Existing files are converted based on Cycles or Eevee being set in the scene. Differential Revision: https://developer.blender.org/D4882 --- source/blender/editors/include/ED_view3d.h | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/editors/include/ED_view3d.h') diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 8974f3d6374..cd4cefe8891 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -570,7 +570,6 @@ void ED_view3d_draw_offscreen(struct Depsgraph *depsgraph, bool do_sky, bool is_persp, const char *viewname, - struct GPUFXSettings *fx_settings, const bool do_color_managment, struct GPUOffScreen *ofs, struct GPUViewport *viewport); -- cgit v1.2.3