From 5ce6b344d5463f5d0fd764970796ebf57b237e7c Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 10 Jan 2019 16:51:36 +1100 Subject: 3D View: use faded color for dupli instance wire & points Similar to 2.7x, so instanced geometry can be differentiated. --- source/blender/editors/include/UI_resources.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/editors/include/UI_resources.h') diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h index d686594f334..74991ad8ab1 100644 --- a/source/blender/editors/include/UI_resources.h +++ b/source/blender/editors/include/UI_resources.h @@ -343,6 +343,7 @@ int UI_GetThemeValueType(int colorid, int spacetype); void UI_GetThemeColor3fv(int colorid, float col[3]); void UI_GetThemeColorBlend3ubv(int colorid1, int colorid2, float fac, unsigned char col[3]); void UI_GetThemeColorBlend3f(int colorid1, int colorid2, float fac, float r_col[3]); +void UI_GetThemeColorBlend4f(int colorid1, int colorid2, float fac, float r_col[4]); // get the color, range 0.0-1.0, complete with shading offset void UI_GetThemeColorShade3fv(int colorid, int offset, float col[3]); void UI_GetThemeColorShade3ubv(int colorid, int offset, unsigned char col[3]); -- cgit v1.2.3