From 3106f18176f49a3b388e8e1f587d46d232a4a35e Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 13 Mar 2018 18:06:05 +1100 Subject: Cleanup: long lines, use doxy sections --- source/blender/editors/include/ED_uvedit.h | 86 ++++++++++++++++++------------ 1 file changed, 53 insertions(+), 33 deletions(-) (limited to 'source/blender/editors/include') diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h index 354a9655a48..d2d4732eedb 100644 --- a/source/blender/editors/include/ED_uvedit.h +++ b/source/blender/editors/include/ED_uvedit.h @@ -49,48 +49,63 @@ struct wmKeyConfig; void ED_operatortypes_uvedit(void); void ED_keymap_uvedit(struct wmKeyConfig *keyconf); -void ED_uvedit_assign_image(struct Main *bmain, struct Scene *scene, struct Object *obedit, struct Image *ima, struct Image *previma); +void ED_uvedit_assign_image( + struct Main *bmain, struct Scene *scene, struct Object *obedit, struct Image *ima, struct Image *previma); bool ED_uvedit_minmax(struct Scene *scene, struct Image *ima, struct Object *obedit, float min[2], float max[2]); void ED_uvedit_select_all(struct BMesh *bm); -bool ED_object_get_active_image(struct Object *ob, int mat_nr, - struct Image **r_ima, struct ImageUser **r_iuser, struct bNode **r_node, struct bNodeTree **r_ntree); +bool ED_object_get_active_image( + struct Object *ob, int mat_nr, + struct Image **r_ima, struct ImageUser **r_iuser, struct bNode **r_node, struct bNodeTree **r_ntree); void ED_object_assign_active_image(struct Main *bmain, struct Object *ob, int mat_nr, struct Image *ima); bool ED_uvedit_test(struct Object *obedit); /* visibility and selection */ bool uvedit_face_visible_test(struct Scene *scene, struct Image *ima, struct BMFace *efa, struct MTexPoly *tf); -bool uvedit_face_select_test(struct Scene *scene, struct BMFace *efa, - const int cd_loop_uv_offset); -bool uvedit_edge_select_test(struct Scene *scene, struct BMLoop *l, - const int cd_loop_uv_offset); -bool uvedit_uv_select_test(struct Scene *scene, struct BMLoop *l, - const int cd_loop_uv_offset); +bool uvedit_face_select_test( + struct Scene *scene, struct BMFace *efa, + const int cd_loop_uv_offset); +bool uvedit_edge_select_test( + struct Scene *scene, struct BMLoop *l, + const int cd_loop_uv_offset); +bool uvedit_uv_select_test( + struct Scene *scene, struct BMLoop *l, + const int cd_loop_uv_offset); /* uv face */ -bool uvedit_face_select_set(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, const bool select, - const bool do_history, const int cd_loop_uv_offset); -bool uvedit_face_select_enable(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, - const bool do_history, const int cd_loop_uv_offset); -bool uvedit_face_select_disable(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, - const int cd_loop_uv_offset); +bool uvedit_face_select_set( + struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, const bool select, + const bool do_history, const int cd_loop_uv_offset); +bool uvedit_face_select_enable( + struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, + const bool do_history, const int cd_loop_uv_offset); +bool uvedit_face_select_disable( + struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, + const int cd_loop_uv_offset); /* uv edge */ -void uvedit_edge_select_set(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool select, - const bool do_history, const int cd_loop_uv_offset); -void uvedit_edge_select_enable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, - const bool do_history, const int cd_loop_uv_offset); -void uvedit_edge_select_disable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, - const int cd_loop_uv_offset); +void uvedit_edge_select_set( + struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool select, + const bool do_history, const int cd_loop_uv_offset); +void uvedit_edge_select_enable( + struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, + const bool do_history, const int cd_loop_uv_offset); +void uvedit_edge_select_disable( + struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, + const int cd_loop_uv_offset); /* uv vert */ -void uvedit_uv_select_set(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool select, - const bool do_history, const int cd_loop_uv_offset); -void uvedit_uv_select_enable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, - const bool do_history, const int cd_loop_uv_offset); -void uvedit_uv_select_disable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, - const int cd_loop_uv_offset); - -bool ED_uvedit_nearest_uv(struct Scene *scene, struct Object *obedit, struct Image *ima, - const float co[2], float r_uv[2]); +void uvedit_uv_select_set( + struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool select, + const bool do_history, const int cd_loop_uv_offset); +void uvedit_uv_select_enable( + struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, + const bool do_history, const int cd_loop_uv_offset); +void uvedit_uv_select_disable( + struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, + const int cd_loop_uv_offset); + +bool ED_uvedit_nearest_uv( + struct Scene *scene, struct Object *obedit, struct Image *ima, + const float co[2], float r_uv[2]); void ED_uvedit_get_aspect(struct Scene *scene, struct Object *ob, struct BMesh *em, float *aspx, float *aspy); @@ -100,7 +115,9 @@ void ED_uvedit_live_unwrap_re_solve(void); void ED_uvedit_live_unwrap_end(short cancel); void ED_uvedit_live_unwrap(struct Scene *scene, struct Object *obedit); -void ED_uvedit_pack_islands(struct Scene *scene, struct Object *ob, struct BMesh *bm, bool selected, bool correct_aspect, bool do_rotate); +void ED_uvedit_pack_islands( + struct Scene *scene, struct Object *ob, struct BMesh *bm, + bool selected, bool correct_aspect, bool do_rotate); void ED_uvedit_unwrap_cube_project( struct BMesh *bm, float cube_size, bool use_select, const float center[3]); @@ -109,8 +126,11 @@ void ED_unwrap_lscm(struct Scene *scene, struct Object *obedit, const short sel) /* uvedit_draw.c */ -void ED_image_draw_cursor(struct ARegion *ar, const float cursor[2]); -void ED_uvedit_draw_main(struct SpaceImage *sima, struct ARegion *ar, struct Scene *scene, struct Object *obedit, struct Object *obact); +void ED_image_draw_cursor( + struct ARegion *ar, const float cursor[2]); +void ED_uvedit_draw_main( + struct SpaceImage *sima, struct ARegion *ar, struct Scene *scene, + struct Object *obedit, struct Object *obact); /* uvedit_buttons.c */ void ED_uvedit_buttons_register(struct ARegionType *art); -- cgit v1.2.3