From 754b22bd515790cd31b8e40f188b2e07196d76a8 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 8 Mar 2010 21:33:51 +0000 Subject: option to use offscreen opengl drawing with the sequencer scene strips. warning, uses bad level call, will need to resolve very very soon! --- source/blender/editors/include/ED_view3d.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/editors/include') diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 303748c79fd..a4035cef880 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -159,6 +159,7 @@ void ED_view3d_draw_offscreen(struct Scene *scene, struct View3D *v3d, struct AR int winx, int winy, float viewmat[][4], float winmat[][4]); struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey); +struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, int width, int height); void view3d_clipping_local(struct RegionView3D *rv3d, float mat[][4]); -- cgit v1.2.3