From 84474b0171eba502cbde345ce44707ba6dde7203 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 6 May 2018 15:56:09 +0200 Subject: Object Snap: add object & matrix to view ray cast Some snap functions already exposed this. --- source/blender/editors/include/ED_transform_snap_object_context.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/editors/include') diff --git a/source/blender/editors/include/ED_transform_snap_object_context.h b/source/blender/editors/include/ED_transform_snap_object_context.h index 156b0ab36b0..c20d92963a9 100644 --- a/source/blender/editors/include/ED_transform_snap_object_context.h +++ b/source/blender/editors/include/ED_transform_snap_object_context.h @@ -114,7 +114,8 @@ bool ED_transform_snap_object_project_view3d_ex( const struct SnapObjectParams *params, const float mval[2], float *dist_px, float *ray_depth, - float r_loc[3], float r_no[3], int *r_index); + float r_loc[3], float r_no[3], int *r_index, + struct Object **r_ob, float r_obmat[4][4]); bool ED_transform_snap_object_project_view3d( struct SnapObjectContext *sctx, const unsigned short snap_to, -- cgit v1.2.3