From 8f4ba1c0467d9e6169451e03be5efffbd1f7a896 Mon Sep 17 00:00:00 2001 From: mano-wii Date: Fri, 19 Apr 2019 11:49:17 -0300 Subject: Fix T63669: Particle editing bypassing occlusion. The problem occurs because status changes between BackBuffer and Offscreen. Reviewers: fclem Differential Revision: https://developer.blender.org/D4703 --- source/blender/editors/include/ED_view3d.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'source/blender/editors/include') diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index fe7ccb7170c..caa202c46a8 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -524,8 +524,6 @@ void ED_view3d_viewcontext_init(struct bContext *C, struct ViewContext *vc); void ED_view3d_viewcontext_init_object(struct ViewContext *vc, struct Object *obact); void view3d_operator_needs_opengl(const struct bContext *C); void view3d_region_operator_needs_opengl(struct wmWindow *win, struct ARegion *ar); -void view3d_opengl_read_pixels( - struct ARegion *ar, int x, int y, int w, int h, int format, int type, void *data); /* XXX should move to BLI_math */ bool edge_inside_circle(const float cent[2], -- cgit v1.2.3