From a131514d0f79f7b82be526438c125e35beab9f8f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 4 Feb 2019 20:06:30 +0100 Subject: Edit Mesh: Fix some problem with new implementation - Add manual depth offset to vertices and edges. - Revert to plain edge decoration. - Fix active edge coloring. - Remove active face display if not in face selection mode. - Add wide line support. --- source/blender/editors/include/BIF_glutil.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/editors/include') diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h index 1da8d19f800..e4111380bf1 100644 --- a/source/blender/editors/include/BIF_glutil.h +++ b/source/blender/editors/include/BIF_glutil.h @@ -106,6 +106,7 @@ void set_inverted_drawing(int enable); void setlinestyle(int nr); /* own working polygon offset */ +float bglPolygonOffsetCalc(const float winmat[16], float viewdist, float dist); void bglPolygonOffset(float viewdist, float dist); /* **** Color management helper functions for GLSL display/transform ***** */ -- cgit v1.2.3