From c128b30bd13bbf48a701fe068fa27c1d21378515 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 7 Jan 2020 22:11:19 +1100 Subject: Edit Mesh: pass in Mesh instead of BMEditMesh to EDBM_update_generic This avoids a list lookup in Main (recently added), passing in a mesh instead of an edit-mesh, since the mesh links to the edit-mesh. --- source/blender/editors/include/ED_mesh.h | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'source/blender/editors/include') diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h index 1153944068e..95d6d5cab3b 100644 --- a/source/blender/editors/include/ED_mesh.h +++ b/source/blender/editors/include/ED_mesh.h @@ -104,9 +104,7 @@ bool EDBM_vert_color_check(struct BMEditMesh *em); bool EDBM_mesh_hide(struct BMEditMesh *em, bool swap); bool EDBM_mesh_reveal(struct BMEditMesh *em, bool select); -void EDBM_update_generic(struct BMEditMesh *em, - const bool do_tessellation, - const bool is_destructive); +void EDBM_update_generic(struct Mesh *me, const bool do_tessellation, const bool is_destructive); struct UvElementMap *BM_uv_element_map_create(struct BMesh *bm, const struct Scene *scene, -- cgit v1.2.3