From d2f1f80a6fa46614255e9cdc69795c7bcf368b7c Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Tue, 9 May 2017 19:21:22 +0200 Subject: Partial fix to Multi-View single eye issues in viewport Handling depth loop for now (3d cursor positioning). Selection is a bit more tricky. Reported on 51354 --- source/blender/editors/include/ED_view3d.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/editors/include') diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 9ce71258573..74041de019b 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -356,6 +356,7 @@ void ED_view3d_draw_offscreen( float winmat[4][4], bool do_bgpic, bool do_sky, bool is_persp, const char *viewname, struct GPUFX *fx, struct GPUFXSettings *fx_settings, struct GPUOffScreen *ofs); +void ED_view3d_draw_setup_view(struct wmWindow *win, struct Scene *scene, struct ARegion *ar, struct View3D *v3d); struct ImBuf *ED_view3d_draw_offscreen_imbuf( struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey, -- cgit v1.2.3