From e463d2c16f72e976ed1c886aca3f8efe396978fb Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Mon, 25 Oct 2021 21:46:39 -0500 Subject: UI: Change node editor grid into a dot grid This patch makes the background grid of the node editor a grid of dots instead of lines. This makes the background look a bit more subtle and reduces visual complexity. The dots are meant to provide a reference when panning and zooming. Based on the design of @pablovazquez, and a patch originally authored by @fabian_schempp. The "Grid Levels" controls how many levels of dots are drawn. As the editor zooms in, the higher levels of dots fade in, making them closer together visually. The zoom factor at which each grid starts and ends fading in is controllable in the code, and could be tweaked further in the future. The new default value is 7, out of a range from 0 to 9. Differential Revision: https://developer.blender.org/D10345 --- source/blender/editors/include/ED_node.h | 2 +- source/blender/editors/include/UI_view2d.h | 4 ++++ 2 files changed, 5 insertions(+), 1 deletion(-) (limited to 'source/blender/editors/include') diff --git a/source/blender/editors/include/ED_node.h b/source/blender/editors/include/ED_node.h index 1d51a3e77cf..1ba52552902 100644 --- a/source/blender/editors/include/ED_node.h +++ b/source/blender/editors/include/ED_node.h @@ -49,7 +49,7 @@ typedef enum { NODE_RIGHT = 8, } NodeBorder; -#define NODE_GRID_STEPS 5 +#define NODE_GRID_STEP_SIZE 10 #define NODE_EDGE_PAN_INSIDE_PAD 2 #define NODE_EDGE_PAN_OUTSIDE_PAD 0 /* Disable clamping for node panning, use whole screen. */ #define NODE_EDGE_PAN_SPEED_RAMP 1 diff --git a/source/blender/editors/include/UI_view2d.h b/source/blender/editors/include/UI_view2d.h index 13895879f01..e959f9ae7ce 100644 --- a/source/blender/editors/include/UI_view2d.h +++ b/source/blender/editors/include/UI_view2d.h @@ -147,6 +147,10 @@ void UI_view2d_view_restore(const struct bContext *C); /* grid drawing */ void UI_view2d_multi_grid_draw( const struct View2D *v2d, int colorid, float step, int level_size, int totlevels); +void UI_view2d_dot_grid_draw(const struct View2D *v2d, + int grid_color_id, + float step, + int grid_levels); void UI_view2d_draw_lines_y__values(const struct View2D *v2d); void UI_view2d_draw_lines_x__values(const struct View2D *v2d); -- cgit v1.2.3