From cc96cdd9d49c6029e2abc62d81556e2f22480438 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 23 Oct 2017 22:27:21 +1100 Subject: VSE: draw grid lines at every second Was hard-coded to 25 frames. D2893 by @jooert --- source/blender/editors/include/UI_view2d.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/include') diff --git a/source/blender/editors/include/UI_view2d.h b/source/blender/editors/include/UI_view2d.h index 4c0493a881c..f6e31e0bd22 100644 --- a/source/blender/editors/include/UI_view2d.h +++ b/source/blender/editors/include/UI_view2d.h @@ -169,7 +169,7 @@ void UI_view2d_view_restore(const struct bContext *C); View2DGrid *UI_view2d_grid_calc(struct Scene *scene, struct View2D *v2d, short xunits, short xclamp, short yunits, short yclamp, int winx, int winy); void UI_view2d_grid_draw(struct View2D *v2d, View2DGrid *grid, int flag); -void UI_view2d_constant_grid_draw(struct View2D *v2d); +void UI_view2d_constant_grid_draw(struct View2D *v2d, float step); void UI_view2d_multi_grid_draw(struct View2D *v2d, int colorid, float step, int level_size, int totlevels); void UI_view2d_grid_size(View2DGrid *grid, float *r_dx, float *r_dy); void UI_view2d_grid_free(View2DGrid *grid); -- cgit v1.2.3