From f6e798946092c5d30ad0c011bd8c2920971471b2 Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Thu, 5 Feb 2015 14:49:44 +0100 Subject: Custom Loop Normals: Add NormalEdit modifier Nothing much to say here, basic tool to make normals point toward a target, or to make them point 'outward' as if object was a spheroid (useful for game bushes etc.). Also, forgot a big thank you to Campbell for the extensive review work he has done on this project! --- source/blender/editors/include/UI_icons.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/include') diff --git a/source/blender/editors/include/UI_icons.h b/source/blender/editors/include/UI_icons.h index 7c60933a1a3..bfb7a3420c9 100644 --- a/source/blender/editors/include/UI_icons.h +++ b/source/blender/editors/include/UI_icons.h @@ -590,8 +590,8 @@ DEF_ICON(MOD_SKIN) DEF_ICON(MOD_TRIANGULATE) DEF_ICON(MOD_WIREFRAME) DEF_ICON(MOD_DATA_TRANSFER) +DEF_ICON(MOD_NORMALEDIT) #ifndef DEF_ICON_BLANK_SKIP - DEF_ICON(BLANK168) DEF_ICON(BLANK169) DEF_ICON(BLANK170) DEF_ICON(BLANK171) -- cgit v1.2.3