From 432ad4c63278762079a79fc2a8ddc2647a2228cc Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Mon, 4 Apr 2022 10:24:14 -0500 Subject: Cleanup: Move interface.c to C++ This is similar to 4537eb0c3b1678a62 --- source/blender/editors/interface/interface.cc | 6888 +++++++++++++++++++++++++ 1 file changed, 6888 insertions(+) create mode 100644 source/blender/editors/interface/interface.cc (limited to 'source/blender/editors/interface/interface.cc') diff --git a/source/blender/editors/interface/interface.cc b/source/blender/editors/interface/interface.cc new file mode 100644 index 00000000000..9bd0498fcfb --- /dev/null +++ b/source/blender/editors/interface/interface.cc @@ -0,0 +1,6888 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2001-2002 NaN Holding BV. All rights reserved. */ + +/** \file + * \ingroup edinterface + */ + +#include +#include +#include +#include +#include /* `offsetof()` */ +#include + +#include "MEM_guardedalloc.h" + +#include "DNA_object_types.h" +#include "DNA_scene_types.h" +#include "DNA_screen_types.h" +#include "DNA_userdef_types.h" +#include "DNA_workspace_types.h" + +#include "BLI_ghash.h" +#include "BLI_listbase.h" +#include "BLI_math.h" +#include "BLI_rect.h" +#include "BLI_string.h" +#include "BLI_string_search.h" +#include "BLI_string_utf8.h" +#include "BLI_vector.hh" + +#include "BLI_utildefines.h" + +#include "BLO_readfile.h" + +#include "BKE_animsys.h" +#include "BKE_context.h" +#include "BKE_idprop.h" +#include "BKE_main.h" +#include "BKE_report.h" +#include "BKE_scene.h" +#include "BKE_screen.h" +#include "BKE_unit.h" + +#include "ED_asset.h" + +#include "GPU_matrix.h" +#include "GPU_state.h" + +#include "BLF_api.h" +#include "BLT_translation.h" + +#include "UI_interface.h" +#include "UI_interface_icons.h" +#include "UI_view2d.h" + +#include "IMB_imbuf.h" + +#include "WM_api.h" +#include "WM_message.h" +#include "WM_types.h" + +#include "RNA_access.h" + +#ifdef WITH_PYTHON +# include "BPY_extern_run.h" +#endif + +#include "ED_numinput.h" +#include "ED_screen.h" + +#include "IMB_colormanagement.h" + +#include "DEG_depsgraph_query.h" + +#include "interface_intern.h" + +using blender::Vector; + +/* prototypes. */ +static void ui_but_to_pixelrect(struct rcti *rect, + const struct ARegion *region, + struct uiBlock *block, + const struct uiBut *but); +static void ui_def_but_rna__menu(bContext *UNUSED(C), uiLayout *layout, void *but_p); +static void ui_def_but_rna__panel_type(bContext *UNUSED(C), uiLayout *layout, void *but_p); +static void ui_def_but_rna__menu_type(bContext *UNUSED(C), uiLayout *layout, void *but_p); + +/* avoid unneeded calls to ui_but_value_get */ +#define UI_BUT_VALUE_UNSET DBL_MAX +#define UI_GET_BUT_VALUE_INIT(_but, _value) \ + if (_value == DBL_MAX) { \ + (_value) = ui_but_value_get(_but); \ + } \ + ((void)0) + +#define B_NOP -1 + +/** + * a full doc with API notes can be found in 'blender/doc/guides/interface_API.txt' + * + * `uiBlahBlah()` external function. + * `ui_blah_blah()` internal function. + */ + +static void ui_but_free(const bContext *C, uiBut *but); + +static bool ui_but_is_unit_radians_ex(UnitSettings *unit, const int unit_type) +{ + return (unit->system_rotation == USER_UNIT_ROT_RADIANS && unit_type == PROP_UNIT_ROTATION); +} + +static bool ui_but_is_unit_radians(const uiBut *but) +{ + UnitSettings *unit = but->block->unit; + const int unit_type = UI_but_unit_type_get(but); + + return ui_but_is_unit_radians_ex(unit, unit_type); +} + +/* ************* window matrix ************** */ + +void ui_block_to_region_fl(const ARegion *region, uiBlock *block, float *r_x, float *r_y) +{ + const int getsizex = BLI_rcti_size_x(®ion->winrct) + 1; + const int getsizey = BLI_rcti_size_y(®ion->winrct) + 1; + + float gx = *r_x; + float gy = *r_y; + + if (block->panel) { + gx += block->panel->ofsx; + gy += block->panel->ofsy; + } + + *r_x = ((float)getsizex) * (0.5f + 0.5f * (gx * block->winmat[0][0] + gy * block->winmat[1][0] + + block->winmat[3][0])); + *r_y = ((float)getsizey) * (0.5f + 0.5f * (gx * block->winmat[0][1] + gy * block->winmat[1][1] + + block->winmat[3][1])); +} + +void ui_block_to_window_fl(const ARegion *region, uiBlock *block, float *r_x, float *r_y) +{ + ui_block_to_region_fl(region, block, r_x, r_y); + *r_x += region->winrct.xmin; + *r_y += region->winrct.ymin; +} + +void ui_block_to_window(const ARegion *region, uiBlock *block, int *r_x, int *r_y) +{ + float fx = *r_x; + float fy = *r_y; + + ui_block_to_window_fl(region, block, &fx, &fy); + + *r_x = (int)(fx + 0.5f); + *r_y = (int)(fy + 0.5f); +} + +void ui_block_to_region_rctf(const ARegion *region, + uiBlock *block, + rctf *rct_dst, + const rctf *rct_src) +{ + *rct_dst = *rct_src; + ui_block_to_region_fl(region, block, &rct_dst->xmin, &rct_dst->ymin); + ui_block_to_region_fl(region, block, &rct_dst->xmax, &rct_dst->ymax); +} + +void ui_block_to_window_rctf(const ARegion *region, + uiBlock *block, + rctf *rct_dst, + const rctf *rct_src) +{ + *rct_dst = *rct_src; + ui_block_to_window_fl(region, block, &rct_dst->xmin, &rct_dst->ymin); + ui_block_to_window_fl(region, block, &rct_dst->xmax, &rct_dst->ymax); +} + +float ui_block_to_window_scale(const ARegion *region, uiBlock *block) +{ + /* We could have function for this to avoid dummy arg. */ + float min_y = 0, max_y = 1; + float dummy_x = 0.0f; + ui_block_to_window_fl(region, block, &dummy_x, &min_y); + dummy_x = 0.0f; + ui_block_to_window_fl(region, block, &dummy_x, &max_y); + return max_y - min_y; +} + +void ui_window_to_block_fl(const ARegion *region, uiBlock *block, float *r_x, float *r_y) +{ + const int getsizex = BLI_rcti_size_x(®ion->winrct) + 1; + const int getsizey = BLI_rcti_size_y(®ion->winrct) + 1; + const int sx = region->winrct.xmin; + const int sy = region->winrct.ymin; + + const float a = 0.5f * ((float)getsizex) * block->winmat[0][0]; + const float b = 0.5f * ((float)getsizex) * block->winmat[1][0]; + const float c = 0.5f * ((float)getsizex) * (1.0f + block->winmat[3][0]); + + const float d = 0.5f * ((float)getsizey) * block->winmat[0][1]; + const float e = 0.5f * ((float)getsizey) * block->winmat[1][1]; + const float f = 0.5f * ((float)getsizey) * (1.0f + block->winmat[3][1]); + + const float px = *r_x - sx; + const float py = *r_y - sy; + + *r_y = (a * (py - f) + d * (c - px)) / (a * e - d * b); + *r_x = (px - b * (*r_y) - c) / a; + + if (block->panel) { + *r_x -= block->panel->ofsx; + *r_y -= block->panel->ofsy; + } +} + +void ui_window_to_block_rctf(const struct ARegion *region, + uiBlock *block, + rctf *rct_dst, + const rctf *rct_src) +{ + *rct_dst = *rct_src; + ui_window_to_block_fl(region, block, &rct_dst->xmin, &rct_dst->ymin); + ui_window_to_block_fl(region, block, &rct_dst->xmax, &rct_dst->ymax); +} + +void ui_window_to_block(const ARegion *region, uiBlock *block, int *r_x, int *r_y) +{ + float fx = *r_x; + float fy = *r_y; + + ui_window_to_block_fl(region, block, &fx, &fy); + + *r_x = (int)(fx + 0.5f); + *r_y = (int)(fy + 0.5f); +} + +void ui_window_to_region(const ARegion *region, int *r_x, int *r_y) +{ + *r_x -= region->winrct.xmin; + *r_y -= region->winrct.ymin; +} + +void ui_window_to_region_rcti(const ARegion *region, rcti *rect_dst, const rcti *rct_src) +{ + rect_dst->xmin = rct_src->xmin - region->winrct.xmin; + rect_dst->xmax = rct_src->xmax - region->winrct.xmin; + rect_dst->ymin = rct_src->ymin - region->winrct.ymin; + rect_dst->ymax = rct_src->ymax - region->winrct.ymin; +} + +void ui_window_to_region_rctf(const ARegion *region, rctf *rect_dst, const rctf *rct_src) +{ + rect_dst->xmin = rct_src->xmin - region->winrct.xmin; + rect_dst->xmax = rct_src->xmax - region->winrct.xmin; + rect_dst->ymin = rct_src->ymin - region->winrct.ymin; + rect_dst->ymax = rct_src->ymax - region->winrct.ymin; +} + +void ui_region_to_window(const ARegion *region, int *r_x, int *r_y) +{ + *r_x += region->winrct.xmin; + *r_y += region->winrct.ymin; +} + +static void ui_update_flexible_spacing(const ARegion *region, uiBlock *block) +{ + int sepr_flex_len = 0; + LISTBASE_FOREACH (uiBut *, but, &block->buttons) { + if (but->type == UI_BTYPE_SEPR_SPACER) { + sepr_flex_len++; + } + } + + if (sepr_flex_len == 0) { + return; + } + + rcti rect; + ui_but_to_pixelrect(&rect, region, block, static_cast(block->buttons.last)); + const float buttons_width = (float)rect.xmax + UI_HEADER_OFFSET; + const float region_width = (float)region->sizex * U.dpi_fac; + + if (region_width <= buttons_width) { + return; + } + + /* We could get rid of this loop if we agree on a max number of spacer */ + Vector spacers_pos; + LISTBASE_FOREACH (uiBut *, but, &block->buttons) { + if (but->type == UI_BTYPE_SEPR_SPACER) { + ui_but_to_pixelrect(&rect, region, block, but); + spacers_pos.append(rect.xmax + UI_HEADER_OFFSET); + } + } + + const float view_scale_x = UI_view2d_scale_get_x(®ion->v2d); + const float segment_width = region_width / (float)sepr_flex_len; + float offset = 0, remaining_space = region_width - buttons_width; + int i = 0; + LISTBASE_FOREACH (uiBut *, but, &block->buttons) { + BLI_rctf_translate(&but->rect, offset / view_scale_x, 0); + if (but->type == UI_BTYPE_SEPR_SPACER) { + /* How much the next block overlap with the current segment */ + int overlap = ((i == sepr_flex_len - 1) ? buttons_width - spacers_pos[i] : + (spacers_pos[i + 1] - spacers_pos[i]) / 2); + const int segment_end = segment_width * (i + 1); + const int spacer_end = segment_end - overlap; + const int spacer_sta = spacers_pos[i] + offset; + if (spacer_end > spacer_sta) { + const float step = min_ff(remaining_space, spacer_end - spacer_sta); + remaining_space -= step; + offset += step; + } + i++; + } + } + ui_block_bounds_calc(block); +} + +static void ui_update_window_matrix(const wmWindow *window, const ARegion *region, uiBlock *block) +{ + /* window matrix and aspect */ + if (region && region->visible) { + /* Get projection matrix which includes View2D translation and zoom. */ + GPU_matrix_projection_get(block->winmat); + block->aspect = 2.0f / fabsf(region->winx * block->winmat[0][0]); + } + else { + /* No subwindow created yet, for menus for example, so we use the main + * window instead, since buttons are created there anyway. */ + const int width = WM_window_pixels_x(window); + const int height = WM_window_pixels_y(window); + const rcti winrct = {0, width - 1, 0, height - 1}; + + wmGetProjectionMatrix(block->winmat, &winrct); + block->aspect = 2.0f / fabsf(width * block->winmat[0][0]); + } +} + +void ui_region_winrct_get_no_margin(const struct ARegion *region, struct rcti *r_rect) +{ + uiBlock *block = static_cast(region->uiblocks.first); + if (block && (block->flag & UI_BLOCK_LOOP) && (block->flag & UI_BLOCK_RADIAL) == 0) { + BLI_rcti_rctf_copy_floor(r_rect, &block->rect); + BLI_rcti_translate(r_rect, region->winrct.xmin, region->winrct.ymin); + } + else { + *r_rect = region->winrct; + } +} + +/* ******************* block calc ************************* */ + +void UI_block_translate(uiBlock *block, int x, int y) +{ + LISTBASE_FOREACH (uiBut *, but, &block->buttons) { + BLI_rctf_translate(&but->rect, x, y); + } + + BLI_rctf_translate(&block->rect, x, y); +} + +static bool ui_but_is_row_alignment_group(const uiBut *left, const uiBut *right) +{ + const bool is_same_align_group = (left->alignnr && (left->alignnr == right->alignnr)); + return is_same_align_group && (left->rect.xmin < right->rect.xmin); +} + +static void ui_block_bounds_calc_text(uiBlock *block, float offset) +{ + const uiStyle *style = UI_style_get(); + uiBut *col_bt; + int i = 0, j, x1addval = offset; + + UI_fontstyle_set(&style->widget); + + uiBut *init_col_bt = static_cast(block->buttons.first); + LISTBASE_FOREACH (uiBut *, bt, &block->buttons) { + if (!ELEM(bt->type, UI_BTYPE_SEPR, UI_BTYPE_SEPR_LINE, UI_BTYPE_SEPR_SPACER)) { + j = BLF_width(style->widget.uifont_id, bt->drawstr, sizeof(bt->drawstr)); + + if (j > i) { + i = j; + } + } + + /* Skip all buttons that are in a horizontal alignment group. + * We don't want to split them apart (but still check the row's width and apply current + * offsets). */ + if (bt->next && ui_but_is_row_alignment_group(bt, bt->next)) { + int width = 0; + const int alignnr = bt->alignnr; + for (col_bt = bt; col_bt && col_bt->alignnr == alignnr; col_bt = col_bt->next) { + width += BLI_rctf_size_x(&col_bt->rect); + col_bt->rect.xmin += x1addval; + col_bt->rect.xmax += x1addval; + } + if (width > i) { + i = width; + } + /* Give the following code the last button in the alignment group, there might have to be a + * split immediately after. */ + bt = col_bt ? col_bt->prev : nullptr; + } + + if (bt && bt->next && bt->rect.xmin < bt->next->rect.xmin) { + /* End of this column, and it's not the last one. */ + for (col_bt = init_col_bt; col_bt->prev != bt; col_bt = col_bt->next) { + col_bt->rect.xmin = x1addval; + col_bt->rect.xmax = x1addval + i + block->bounds; + + ui_but_update(col_bt); /* clips text again */ + } + + /* And we prepare next column. */ + x1addval += i + block->bounds; + i = 0; + init_col_bt = col_bt; + } + } + + /* Last column. */ + for (col_bt = init_col_bt; col_bt; col_bt = col_bt->next) { + /* Recognize a horizontally arranged alignment group and skip its items. */ + if (col_bt->next && ui_but_is_row_alignment_group(col_bt, col_bt->next)) { + const int alignnr = col_bt->alignnr; + for (; col_bt && col_bt->alignnr == alignnr; col_bt = col_bt->next) { + /* pass */ + } + } + if (!col_bt) { + break; + } + + col_bt->rect.xmin = x1addval; + col_bt->rect.xmax = max_ff(x1addval + i + block->bounds, offset + block->minbounds); + + ui_but_update(col_bt); /* clips text again */ + } +} + +void ui_block_bounds_calc(uiBlock *block) +{ + if (BLI_listbase_is_empty(&block->buttons)) { + if (block->panel) { + block->rect.xmin = 0.0; + block->rect.xmax = block->panel->sizex; + block->rect.ymin = 0.0; + block->rect.ymax = block->panel->sizey; + } + } + else { + + BLI_rctf_init_minmax(&block->rect); + + LISTBASE_FOREACH (uiBut *, bt, &block->buttons) { + BLI_rctf_union(&block->rect, &bt->rect); + } + + block->rect.xmin -= block->bounds; + block->rect.ymin -= block->bounds; + block->rect.xmax += block->bounds; + block->rect.ymax += block->bounds; + } + + block->rect.xmax = block->rect.xmin + max_ff(BLI_rctf_size_x(&block->rect), block->minbounds); + + /* hardcoded exception... but that one is annoying with larger safety */ + uiBut *bt = static_cast(block->buttons.first); + const int xof = ((bt && STRPREFIX(bt->str, "ERROR")) ? 10 : 40) * U.dpi_fac; + + block->safety.xmin = block->rect.xmin - xof; + block->safety.ymin = block->rect.ymin - xof; + block->safety.xmax = block->rect.xmax + xof; + block->safety.ymax = block->rect.ymax + xof; +} + +static void ui_block_bounds_calc_centered(wmWindow *window, uiBlock *block) +{ + /* NOTE: this is used for the splash where window bounds event has not been + * updated by ghost, get the window bounds from ghost directly */ + + const int xmax = WM_window_pixels_x(window); + const int ymax = WM_window_pixels_y(window); + + ui_block_bounds_calc(block); + + const int width = BLI_rctf_size_x(&block->rect); + const int height = BLI_rctf_size_y(&block->rect); + + const int startx = (xmax * 0.5f) - (width * 0.5f); + const int starty = (ymax * 0.5f) - (height * 0.5f); + + UI_block_translate(block, startx - block->rect.xmin, starty - block->rect.ymin); + + /* now recompute bounds and safety */ + ui_block_bounds_calc(block); +} + +static void ui_block_bounds_calc_centered_pie(uiBlock *block) +{ + const int xy[2] = { + (int)block->pie_data.pie_center_spawned[0], + (int)block->pie_data.pie_center_spawned[1], + }; + + UI_block_translate(block, xy[0], xy[1]); + + /* now recompute bounds and safety */ + ui_block_bounds_calc(block); +} + +static void ui_block_bounds_calc_popup( + wmWindow *window, uiBlock *block, eBlockBoundsCalc bounds_calc, const int xy[2], int r_xy[2]) +{ + const int oldbounds = block->bounds; + + /* compute mouse position with user defined offset */ + ui_block_bounds_calc(block); + + const int xmax = WM_window_pixels_x(window); + const int ymax = WM_window_pixels_y(window); + + int oldwidth = BLI_rctf_size_x(&block->rect); + int oldheight = BLI_rctf_size_y(&block->rect); + + /* first we ensure wide enough text bounds */ + if (bounds_calc == UI_BLOCK_BOUNDS_POPUP_MENU) { + if (block->flag & UI_BLOCK_LOOP) { + block->bounds = 2.5f * UI_UNIT_X; + ui_block_bounds_calc_text(block, block->rect.xmin); + } + } + + /* next we recompute bounds */ + block->bounds = oldbounds; + ui_block_bounds_calc(block); + + /* and we adjust the position to fit within window */ + const int width = BLI_rctf_size_x(&block->rect); + const int height = BLI_rctf_size_y(&block->rect); + + /* avoid divide by zero below, caused by calling with no UI, but better not crash */ + oldwidth = oldwidth > 0 ? oldwidth : MAX2(1, width); + oldheight = oldheight > 0 ? oldheight : MAX2(1, height); + + /* offset block based on mouse position, user offset is scaled + * along in case we resized the block in ui_block_bounds_calc_text */ + rcti rect; + const int raw_x = rect.xmin = xy[0] + block->rect.xmin + + (block->bounds_offset[0] * width) / oldwidth; + int raw_y = rect.ymin = xy[1] + block->rect.ymin + + (block->bounds_offset[1] * height) / oldheight; + rect.xmax = rect.xmin + width; + rect.ymax = rect.ymin + height; + + rcti rect_bounds; + const int margin = UI_SCREEN_MARGIN; + rect_bounds.xmin = margin; + rect_bounds.ymin = margin; + rect_bounds.xmax = xmax - margin; + rect_bounds.ymax = ymax - UI_POPUP_MENU_TOP; + + int ofs_dummy[2]; + BLI_rcti_clamp(&rect, &rect_bounds, ofs_dummy); + UI_block_translate(block, rect.xmin - block->rect.xmin, rect.ymin - block->rect.ymin); + + /* now recompute bounds and safety */ + ui_block_bounds_calc(block); + + /* If given, adjust input coordinates such that they would generate real final popup position. + * Needed to handle correctly floating panels once they have been dragged around, + * see T52999. */ + if (r_xy) { + r_xy[0] = xy[0] + block->rect.xmin - raw_x; + r_xy[1] = xy[1] + block->rect.ymin - raw_y; + } +} + +void UI_block_bounds_set_normal(uiBlock *block, int addval) +{ + if (block == nullptr) { + return; + } + + block->bounds = addval; + block->bounds_type = UI_BLOCK_BOUNDS; +} + +void UI_block_bounds_set_text(uiBlock *block, int addval) +{ + block->bounds = addval; + block->bounds_type = UI_BLOCK_BOUNDS_TEXT; +} + +void UI_block_bounds_set_popup(uiBlock *block, int addval, const int bounds_offset[2]) +{ + block->bounds = addval; + block->bounds_type = UI_BLOCK_BOUNDS_POPUP_MOUSE; + if (bounds_offset != nullptr) { + block->bounds_offset[0] = bounds_offset[0]; + block->bounds_offset[1] = bounds_offset[1]; + } + else { + block->bounds_offset[0] = 0; + block->bounds_offset[1] = 0; + } +} + +void UI_block_bounds_set_menu(uiBlock *block, int addval, const int bounds_offset[2]) +{ + block->bounds = addval; + block->bounds_type = UI_BLOCK_BOUNDS_POPUP_MENU; + if (bounds_offset != nullptr) { + copy_v2_v2_int(block->bounds_offset, bounds_offset); + } + else { + zero_v2_int(block->bounds_offset); + } +} + +void UI_block_bounds_set_centered(uiBlock *block, int addval) +{ + block->bounds = addval; + block->bounds_type = UI_BLOCK_BOUNDS_POPUP_CENTER; +} + +void UI_block_bounds_set_explicit(uiBlock *block, int minx, int miny, int maxx, int maxy) +{ + block->rect.xmin = minx; + block->rect.ymin = miny; + block->rect.xmax = maxx; + block->rect.ymax = maxy; + block->bounds_type = UI_BLOCK_BOUNDS_NONE; +} + +static float ui_but_get_float_precision(uiBut *but) +{ + if (but->type == UI_BTYPE_NUM) { + return ((uiButNumber *)but)->precision; + } + + return but->a2; +} + +static float ui_but_get_float_step_size(uiBut *but) +{ + if (but->type == UI_BTYPE_NUM) { + return ((uiButNumber *)but)->step_size; + } + + return but->a1; +} + +static bool ui_but_hide_fraction(uiBut *but, double value) +{ + /* Hide the fraction if both the value and the step are exact integers. */ + if (floor(value) == value) { + const float step = ui_but_get_float_step_size(but) * UI_PRECISION_FLOAT_SCALE; + + if (floorf(step) == step) { + /* Don't hide if it has any unit except frame count. */ + switch (UI_but_unit_type_get(but)) { + case PROP_UNIT_NONE: + case PROP_UNIT_TIME: + return true; + + default: + return false; + } + } + } + + return false; +} + +static int ui_but_calc_float_precision(uiBut *but, double value) +{ + if (ui_but_hide_fraction(but, value)) { + return 0; + } + + int prec = (int)ui_but_get_float_precision(but); + + /* first check for various special cases: + * * If button is radians, we want additional precision (see T39861). + * * If prec is not set, we fallback to a simple default */ + if (ui_but_is_unit_radians(but) && prec < 5) { + prec = 5; + } + else if (prec == -1) { + prec = (but->hardmax < 10.001f) ? 3 : 2; + } + else { + CLAMP(prec, 0, UI_PRECISION_FLOAT_MAX); + } + + return UI_calc_float_precision(prec, value); +} + +/* ************** BLOCK ENDING FUNCTION ************* */ + +bool ui_but_rna_equals(const uiBut *a, const uiBut *b) +{ + return ui_but_rna_equals_ex(a, &b->rnapoin, b->rnaprop, b->rnaindex); +} + +bool ui_but_rna_equals_ex(const uiBut *but, + const PointerRNA *ptr, + const PropertyRNA *prop, + int index) +{ + if (but->rnapoin.data != ptr->data) { + return false; + } + if (but->rnaprop != prop || but->rnaindex != index) { + return false; + } + + return true; +} + +/* NOTE: if but->poin is allocated memory for every defbut, things fail... */ +static bool ui_but_equals_old(const uiBut *but, const uiBut *oldbut) +{ + /* various properties are being compared here, hopefully sufficient + * to catch all cases, but it is simple to add more checks later */ + if (but->retval != oldbut->retval) { + return false; + } + if (!ui_but_rna_equals(but, oldbut)) { + return false; + } + if (but->func != oldbut->func) { + return false; + } + if (but->funcN != oldbut->funcN) { + return false; + } + if (!ELEM(oldbut->func_arg1, oldbut, but->func_arg1)) { + return false; + } + if (!ELEM(oldbut->func_arg2, oldbut, but->func_arg2)) { + return false; + } + if (!but->funcN && ((but->poin != oldbut->poin && (uiBut *)oldbut->poin != oldbut) || + (but->pointype != oldbut->pointype))) { + return false; + } + if (but->optype != oldbut->optype) { + return false; + } + if (but->dragtype != oldbut->dragtype) { + return false; + } + + if ((but->type == UI_BTYPE_TREEROW) && (oldbut->type == UI_BTYPE_TREEROW)) { + uiButTreeRow *but_treerow = (uiButTreeRow *)but; + uiButTreeRow *oldbut_treerow = (uiButTreeRow *)oldbut; + if (!but_treerow->tree_item || !oldbut_treerow->tree_item || + !UI_tree_view_item_matches(but_treerow->tree_item, oldbut_treerow->tree_item)) { + return false; + } + } + + return true; +} + +uiBut *ui_but_find_old(uiBlock *block_old, const uiBut *but_new) +{ + LISTBASE_FOREACH (uiBut *, but, &block_old->buttons) { + if (ui_but_equals_old(but_new, but)) { + return but; + } + } + return nullptr; +} + +uiBut *ui_but_find_new(uiBlock *block_new, const uiBut *but_old) +{ + LISTBASE_FOREACH (uiBut *, but, &block_new->buttons) { + if (ui_but_equals_old(but, but_old)) { + return but; + } + } + return nullptr; +} + +static bool ui_but_extra_icons_equals_old(const uiButExtraOpIcon *new_extra_icon, + const uiButExtraOpIcon *old_extra_icon) +{ + return (new_extra_icon->optype_params->optype == old_extra_icon->optype_params->optype) && + (new_extra_icon->icon == old_extra_icon->icon); +} + +static uiButExtraOpIcon *ui_but_extra_icon_find_old(const uiButExtraOpIcon *new_extra_icon, + const uiBut *old_but) +{ + LISTBASE_FOREACH (uiButExtraOpIcon *, op_icon, &old_but->extra_op_icons) { + if (ui_but_extra_icons_equals_old(new_extra_icon, op_icon)) { + return op_icon; + } + } + return nullptr; +} + +static void ui_but_extra_icons_update_from_old_but(const uiBut *new_but, const uiBut *old_but) +{ + /* Specifically for keeping some state info for the active button. */ + BLI_assert(old_but->active); + + LISTBASE_FOREACH (uiButExtraOpIcon *, new_extra_icon, &new_but->extra_op_icons) { + uiButExtraOpIcon *old_extra_icon = ui_but_extra_icon_find_old(new_extra_icon, old_but); + /* Keep the highlighting state, and let handling update it later. */ + if (old_extra_icon) { + new_extra_icon->highlighted = old_extra_icon->highlighted; + } + } +} + +/** + * Update pointers and other information in the old active button based on new information in the + * corresponding new button from the current layout pass. + * + * \param oldbut: The button from the last layout pass that will be moved to the new block. + * \param but: The newly added button with much of the up to date information, to be feed later. + * + * \note #uiBut has ownership of many of its pointers. When the button is freed all these + * pointers are freed as well, so ownership has to be moved out of \a but in order to free it. + */ +static void ui_but_update_old_active_from_new(uiBut *oldbut, uiBut *but) +{ + BLI_assert(oldbut->active); + + /* flags from the buttons we want to refresh, may want to add more here... */ + const int flag_copy = UI_BUT_REDALERT | UI_HAS_ICON | UI_SELECT_DRAW; + const int drawflag_copy = 0; /* None currently. */ + + /* still stuff needs to be copied */ + oldbut->rect = but->rect; + oldbut->context = but->context; /* set by Layout */ + + /* drawing */ + oldbut->icon = but->icon; + oldbut->iconadd = but->iconadd; + oldbut->alignnr = but->alignnr; + + /* typically the same pointers, but not on undo/redo */ + /* XXX some menu buttons store button itself in but->poin. Ugly */ + if (oldbut->poin != (char *)oldbut) { + SWAP(char *, oldbut->poin, but->poin); + SWAP(void *, oldbut->func_argN, but->func_argN); + } + + /* Move tooltip from new to old. */ + SWAP(uiButToolTipFunc, oldbut->tip_func, but->tip_func); + SWAP(void *, oldbut->tip_arg, but->tip_arg); + SWAP(uiFreeArgFunc, oldbut->tip_arg_free, but->tip_arg_free); + + oldbut->flag = (oldbut->flag & ~flag_copy) | (but->flag & flag_copy); + oldbut->drawflag = (oldbut->drawflag & ~drawflag_copy) | (but->drawflag & drawflag_copy); + + ui_but_extra_icons_update_from_old_but(but, oldbut); + SWAP(ListBase, but->extra_op_icons, oldbut->extra_op_icons); + + if (oldbut->type == UI_BTYPE_SEARCH_MENU) { + uiButSearch *search_oldbut = (uiButSearch *)oldbut, *search_but = (uiButSearch *)but; + + SWAP(uiFreeArgFunc, search_oldbut->arg_free_fn, search_but->arg_free_fn); + SWAP(void *, search_oldbut->arg, search_but->arg); + } + + /* copy hardmin for list rows to prevent 'sticking' highlight to mouse position + * when scrolling without moving mouse (see T28432) */ + if (ELEM(oldbut->type, UI_BTYPE_ROW, UI_BTYPE_LISTROW)) { + oldbut->hardmax = but->hardmax; + } + + switch (oldbut->type) { + case UI_BTYPE_PROGRESS_BAR: { + uiButProgressbar *progress_oldbut = (uiButProgressbar *)oldbut; + uiButProgressbar *progress_but = (uiButProgressbar *)but; + progress_oldbut->progress = progress_but->progress; + break; + } + case UI_BTYPE_TREEROW: { + uiButTreeRow *treerow_oldbut = (uiButTreeRow *)oldbut; + uiButTreeRow *treerow_newbut = (uiButTreeRow *)but; + SWAP(uiTreeViewItemHandle *, treerow_newbut->tree_item, treerow_oldbut->tree_item); + break; + } + default: + break; + } + + /* move/copy string from the new button to the old */ + /* needed for alt+mouse wheel over enums */ + if (but->str != but->strdata) { + if (oldbut->str != oldbut->strdata) { + SWAP(char *, but->str, oldbut->str); + } + else { + oldbut->str = but->str; + but->str = but->strdata; + } + } + else { + if (oldbut->str != oldbut->strdata) { + MEM_freeN(oldbut->str); + oldbut->str = oldbut->strdata; + } + BLI_strncpy(oldbut->strdata, but->strdata, sizeof(oldbut->strdata)); + } + + if (but->dragpoin && (but->dragflag & UI_BUT_DRAGPOIN_FREE)) { + SWAP(void *, but->dragpoin, oldbut->dragpoin); + } + + /* NOTE: if layout hasn't been applied yet, it uses old button pointers... */ +} + +/** + * \return true when \a but_p is set (only done for active buttons). + */ +static bool ui_but_update_from_old_block(const bContext *C, + uiBlock *block, + uiBut **but_p, + uiBut **but_old_p) +{ + uiBlock *oldblock = block->oldblock; + uiBut *but = *but_p; + +#if 0 + /* Simple method - search every time. Keep this for easy testing of the "fast path." */ + uiBut *oldbut = ui_but_find_old(oldblock, but); + UNUSED_VARS(but_old_p); +#else + BLI_assert(*but_old_p == nullptr || BLI_findindex(&oldblock->buttons, *but_old_p) != -1); + + /* As long as old and new buttons are aligned, avoid loop-in-loop (calling #ui_but_find_old). */ + uiBut *oldbut; + if (LIKELY(*but_old_p && ui_but_equals_old(but, *but_old_p))) { + oldbut = *but_old_p; + } + else { + /* Fallback to block search. */ + oldbut = ui_but_find_old(oldblock, but); + } + (*but_old_p) = oldbut ? oldbut->next : nullptr; +#endif + + bool found_active = false; + + if (!oldbut) { + return false; + } + + if (oldbut->active) { + /* Move button over from oldblock to new block. */ + BLI_remlink(&oldblock->buttons, oldbut); + BLI_insertlinkafter(&block->buttons, but, oldbut); + /* Add the old button to the button groups in the new block. */ + ui_button_group_replace_but_ptr(block, but, oldbut); + oldbut->block = block; + *but_p = oldbut; + + ui_but_update_old_active_from_new(oldbut, but); + + if (!BLI_listbase_is_empty(&block->butstore)) { + UI_butstore_register_update(block, oldbut, but); + } + + BLI_remlink(&block->buttons, but); + ui_but_free(C, but); + + found_active = true; + } + else { + int flag_copy = UI_BUT_DRAG_MULTI; + + /* Stupid special case: The active button may be inside (as in, overlapped on top) a tree-row + * button which we also want to keep highlighted then. */ + if (but->type == UI_BTYPE_TREEROW) { + flag_copy |= UI_ACTIVE; + } + + but->flag = (but->flag & ~flag_copy) | (oldbut->flag & flag_copy); + + /* ensures one button can get activated, and in case the buttons + * draw are the same this gives O(1) lookup for each button */ + BLI_remlink(&oldblock->buttons, oldbut); + ui_but_free(C, oldbut); + } + + return found_active; +} + +bool UI_but_active_only_ex( + const bContext *C, ARegion *region, uiBlock *block, uiBut *but, const bool remove_on_failure) +{ + bool activate = false, found = false, isactive = false; + + uiBlock *oldblock = block->oldblock; + if (!oldblock) { + activate = true; + } + else { + uiBut *oldbut = ui_but_find_old(oldblock, but); + if (oldbut) { + found = true; + + if (oldbut->active) { + isactive = true; + } + } + } + if ((activate == true) || (found == false)) { + /* There might still be another active button. */ + uiBut *old_active = ui_region_find_active_but(region); + if (old_active) { + ui_but_active_free(C, old_active); + } + + ui_but_activate_event((bContext *)C, region, but); + } + else if ((found == true) && (isactive == false)) { + if (remove_on_failure) { + BLI_remlink(&block->buttons, but); + if (but->layout) { + ui_layout_remove_but(but->layout, but); + } + ui_but_free(C, but); + } + return false; + } + + return true; +} + +bool UI_but_active_only(const bContext *C, ARegion *region, uiBlock *block, uiBut *but) +{ + return UI_but_active_only_ex(C, region, block, but, true); +} + +bool UI_block_active_only_flagged_buttons(const bContext *C, ARegion *region, uiBlock *block) +{ + /* Running this command before end-block has run, means buttons that open menus + * won't have those menus correctly positioned, see T83539. */ + BLI_assert(block->endblock); + + bool done = false; + LISTBASE_FOREACH (uiBut *, but, &block->buttons) { + if (but->flag & UI_BUT_ACTIVATE_ON_INIT) { + but->flag &= ~UI_BUT_ACTIVATE_ON_INIT; + if (ui_but_is_editable(but)) { + if (UI_but_active_only_ex(C, region, block, but, false)) { + done = true; + break; + } + } + } + } + + if (done) { + /* Run this in a second pass since it's possible activating the button + * removes the buttons being looped over. */ + LISTBASE_FOREACH (uiBut *, but, &block->buttons) { + but->flag &= ~UI_BUT_ACTIVATE_ON_INIT; + } + } + + return done; +} + +void UI_but_execute(const bContext *C, ARegion *region, uiBut *but) +{ + void *active_back; + ui_but_execute_begin((bContext *)C, region, but, &active_back); + /* Value is applied in begin. No further action required. */ + ui_but_execute_end((bContext *)C, region, but, active_back); +} + +/* use to check if we need to disable undo, but don't make any changes + * returns false if undo needs to be disabled. */ +static bool ui_but_is_rna_undo(const uiBut *but) +{ + if (but->rnapoin.owner_id) { + /* avoid undo push for buttons who's ID are screen or wm level + * we could disable undo for buttons with no ID too but may have + * unforeseen consequences, so best check for ID's we _know_ are not + * handled by undo - campbell */ + ID *id = but->rnapoin.owner_id; + if (ID_CHECK_UNDO(id) == false) { + return false; + } + } + if (but->rnapoin.type && !RNA_struct_undo_check(but->rnapoin.type)) { + return false; + } + + return true; +} + +/* assigns automatic keybindings to menu items for fast access + * (underline key in menu) */ +static void ui_menu_block_set_keyaccels(uiBlock *block) +{ + uint menu_key_mask = 0; + int tot_missing = 0; + + /* only do it before bounding */ + if (block->rect.xmin != block->rect.xmax) { + return; + } + + for (int pass = 0; pass < 2; pass++) { + /* 2 Passes: One for first letter only, second for any letter if the first pass fails. + * Run first pass on all buttons so first word chars always get first priority. */ + + LISTBASE_FOREACH (uiBut *, but, &block->buttons) { + if (!ELEM(but->type, + UI_BTYPE_BUT, + UI_BTYPE_BUT_MENU, + UI_BTYPE_MENU, + UI_BTYPE_BLOCK, + UI_BTYPE_PULLDOWN, + /* For PIE-menus. */ + UI_BTYPE_ROW) || + (but->flag & UI_HIDDEN)) { + continue; + } + + if (but->menu_key != '\0') { + continue; + } + + if (but->str == nullptr || but->str[0] == '\0') { + continue; + } + + const char *str_pt = but->str; + uchar menu_key; + do { + menu_key = tolower(*str_pt); + if ((menu_key >= 'a' && menu_key <= 'z') && !(menu_key_mask & 1 << (menu_key - 'a'))) { + menu_key_mask |= 1 << (menu_key - 'a'); + break; + } + + if (pass == 0) { + /* Skip to next delimiter on first pass (be picky) */ + while (isalpha(*str_pt)) { + str_pt++; + } + + if (*str_pt) { + str_pt++; + } + } + else { + /* just step over every char second pass and find first usable key */ + str_pt++; + } + } while (*str_pt); + + if (*str_pt) { + but->menu_key = menu_key; + } + else { + /* run second pass */ + tot_missing++; + } + + /* if all keys have been used just exit, unlikely */ + if (menu_key_mask == (1 << 26) - 1) { + return; + } + } + + /* check if second pass is needed */ + if (!tot_missing) { + break; + } + } +} + +void ui_but_add_shortcut(uiBut *but, const char *shortcut_str, const bool do_strip) +{ + if (do_strip && (but->flag & UI_BUT_HAS_SEP_CHAR)) { + char *cpoin = strrchr(but->str, UI_SEP_CHAR); + if (cpoin) { + *cpoin = '\0'; + } + but->flag &= ~UI_BUT_HAS_SEP_CHAR; + } + + /* without this, just allow stripping of the shortcut */ + if (shortcut_str == nullptr) { + return; + } + + char *butstr_orig; + if (but->str != but->strdata) { + butstr_orig = but->str; /* free after using as source buffer */ + } + else { + butstr_orig = BLI_strdup(but->str); + } + BLI_snprintf( + but->strdata, sizeof(but->strdata), "%s" UI_SEP_CHAR_S "%s", butstr_orig, shortcut_str); + MEM_freeN(butstr_orig); + but->str = but->strdata; + but->flag |= UI_BUT_HAS_SEP_CHAR; + ui_but_update(but); +} + +/* -------------------------------------------------------------------- */ +/** \name Find Key Shortcut for Button + * + * - #ui_but_event_operator_string (and helpers) + * - #ui_but_event_property_operator_string + * \{ */ + +static bool ui_but_event_operator_string_from_operator(const bContext *C, + wmOperatorCallParams *op_call_params, + char *buf, + const size_t buf_len) +{ + BLI_assert(op_call_params->optype != nullptr); + bool found = false; + IDProperty *prop = reinterpret_cast(op_call_params->opptr) ? + static_cast(op_call_params->opptr->data) : + nullptr; + + if (WM_key_event_operator_string(C, + op_call_params->optype->idname, + op_call_params->opcontext, + prop, + true, + buf, + buf_len)) { + found = true; + } + return found; +} + +static bool ui_but_event_operator_string_from_menu(const bContext *C, + uiBut *but, + char *buf, + const size_t buf_len) +{ + MenuType *mt = UI_but_menutype_get(but); + BLI_assert(mt != nullptr); + + bool found = false; + + /* annoying, create a property */ + const IDPropertyTemplate val = {0}; + IDProperty *prop_menu = IDP_New(IDP_GROUP, &val, __func__); /* Dummy, name is unimportant. */ + IDP_AddToGroup(prop_menu, IDP_NewString(mt->idname, "name", sizeof(mt->idname))); + + if (WM_key_event_operator_string( + C, "WM_OT_call_menu", WM_OP_INVOKE_REGION_WIN, prop_menu, true, buf, buf_len)) { + found = true; + } + + IDP_FreeProperty(prop_menu); + return found; +} + +static bool ui_but_event_operator_string_from_panel(const bContext *C, + uiBut *but, + char *buf, + const size_t buf_len) +{ + /** Nearly exact copy of #ui_but_event_operator_string_from_menu */ + PanelType *pt = UI_but_paneltype_get(but); + BLI_assert(pt != nullptr); + + bool found = false; + + /* annoying, create a property */ + const IDPropertyTemplate group_val = {0}; + IDProperty *prop_panel = IDP_New( + IDP_GROUP, &group_val, __func__); /* Dummy, name is unimportant. */ + IDP_AddToGroup(prop_panel, IDP_NewString(pt->idname, "name", sizeof(pt->idname))); + IDPropertyTemplate space_type_val = {0}; + space_type_val.i = pt->space_type; + IDP_AddToGroup(prop_panel, IDP_New(IDP_INT, &space_type_val, "space_type")); + IDPropertyTemplate region_type_val = {0}; + region_type_val.i = pt->region_type; + IDP_AddToGroup(prop_panel, IDP_New(IDP_INT, ®ion_type_val, "region_type")); + + for (int i = 0; i < 2; i++) { + /* FIXME(campbell): We can't reasonably search all configurations - long term. */ + IDPropertyTemplate val = {0}; + val.i = i; + + IDP_ReplaceInGroup(prop_panel, IDP_New(IDP_INT, &val, "keep_open")); + if (WM_key_event_operator_string( + C, "WM_OT_call_panel", WM_OP_INVOKE_REGION_WIN, prop_panel, true, buf, buf_len)) { + found = true; + break; + } + } + + IDP_FreeProperty(prop_panel); + return found; +} + +static bool ui_but_event_operator_string(const bContext *C, + uiBut *but, + char *buf, + const size_t buf_len) +{ + bool found = false; + + if (but->optype != nullptr) { + wmOperatorCallParams params = {}; + params.optype = but->optype; + params.opptr = but->opptr; + params.opcontext = but->opcontext; + found = ui_but_event_operator_string_from_operator(C, ¶ms, buf, buf_len); + } + else if (UI_but_menutype_get(but) != nullptr) { + found = ui_but_event_operator_string_from_menu(C, but, buf, buf_len); + } + else if (UI_but_paneltype_get(but) != nullptr) { + found = ui_but_event_operator_string_from_panel(C, but, buf, buf_len); + } + + return found; +} + +static bool ui_but_extra_icon_event_operator_string(const bContext *C, + uiButExtraOpIcon *extra_icon, + char *buf, + const size_t buf_len) +{ + wmOperatorType *extra_icon_optype = UI_but_extra_operator_icon_optype_get(extra_icon); + + if (extra_icon_optype) { + return ui_but_event_operator_string_from_operator(C, extra_icon->optype_params, buf, buf_len); + } + + return false; +} + +static bool ui_but_event_property_operator_string(const bContext *C, + uiBut *but, + char *buf, + const size_t buf_len) +{ + /* Context toggle operator names to check. */ + + /* This function could use a refactor to generalize button type to operator relationship + * as well as which operators use properties. - Campbell */ + const char *ctx_toggle_opnames[] = { + "WM_OT_context_toggle", + "WM_OT_context_toggle_enum", + "WM_OT_context_cycle_int", + "WM_OT_context_cycle_enum", + "WM_OT_context_cycle_array", + "WM_OT_context_menu_enum", + nullptr, + }; + + const char *ctx_enum_opnames[] = { + "WM_OT_context_set_enum", + nullptr, + }; + + const char *ctx_enum_opnames_for_Area_ui_type[] = { + "SCREEN_OT_space_type_set_or_cycle", + nullptr, + }; + + const char **opnames = ctx_toggle_opnames; + int opnames_len = ARRAY_SIZE(ctx_toggle_opnames); + + int prop_enum_value = -1; + bool prop_enum_value_ok = false; + bool prop_enum_value_is_int = false; + const char *prop_enum_value_id = "value"; + PointerRNA *ptr = &but->rnapoin; + PropertyRNA *prop = but->rnaprop; + int prop_index = but->rnaindex; + if ((but->type == UI_BTYPE_BUT_MENU) && (but->block->handle != nullptr)) { + uiBut *but_parent = but->block->handle->popup_create_vars.but; + if ((but->type == UI_BTYPE_BUT_MENU) && (but_parent && but_parent->rnaprop) && + (RNA_property_type(but_parent->rnaprop) == PROP_ENUM) && + ELEM(but_parent->menu_create_func, + ui_def_but_rna__menu, + ui_def_but_rna__panel_type, + ui_def_but_rna__menu_type)) { + prop_enum_value = (int)but->hardmin; + ptr = &but_parent->rnapoin; + prop = but_parent->rnaprop; + prop_enum_value_ok = true; + + opnames = ctx_enum_opnames; + opnames_len = ARRAY_SIZE(ctx_enum_opnames); + } + } + /* Don't use the button again. */ + but = nullptr; + + if (prop == nullptr) { + return false; + } + + /* This version is only for finding hotkeys for properties. + * These are set via a data-path which is appended to the context, + * manipulated using operators (see #ctx_toggle_opnames). */ + + if (ptr->owner_id) { + ID *id = ptr->owner_id; + + if (GS(id->name) == ID_SCR) { + if (RNA_struct_is_a(ptr->type, &RNA_Area)) { + /* data should be directly on here... */ + const char *prop_id = RNA_property_identifier(prop); + /* Hack since keys access 'type', UI shows 'ui_type'. */ + if (STREQ(prop_id, "ui_type")) { + prop_id = "type"; + prop_enum_value >>= 16; + prop = RNA_struct_find_property(ptr, prop_id); + prop_index = -1; + + opnames = ctx_enum_opnames_for_Area_ui_type; + opnames_len = ARRAY_SIZE(ctx_enum_opnames_for_Area_ui_type); + prop_enum_value_id = "space_type"; + prop_enum_value_is_int = true; + } + } + } + } + + char *data_path = WM_context_path_resolve_property_full(C, ptr, prop, prop_index); + + /* We have a data-path! */ + bool found = false; + if (data_path || (prop_enum_value_ok && prop_enum_value_id)) { + /* Create a property to host the "data_path" property we're sending to the operators. */ + IDProperty *prop_path; + + const IDPropertyTemplate group_val = {0}; + prop_path = IDP_New(IDP_GROUP, &group_val, __func__); + if (data_path) { + IDP_AddToGroup(prop_path, IDP_NewString(data_path, "data_path", strlen(data_path) + 1)); + } + if (prop_enum_value_ok) { + const EnumPropertyItem *item; + bool free; + RNA_property_enum_items((bContext *)C, ptr, prop, &item, nullptr, &free); + const int index = RNA_enum_from_value(item, prop_enum_value); + if (index != -1) { + IDProperty *prop_value; + if (prop_enum_value_is_int) { + const int value = item[index].value; + IDPropertyTemplate val = {}; + val.i = value; + prop_value = IDP_New(IDP_INT, &val, prop_enum_value_id); + } + else { + const char *id = item[index].identifier; + prop_value = IDP_NewString(id, prop_enum_value_id, strlen(id) + 1); + } + IDP_AddToGroup(prop_path, prop_value); + } + else { + opnames_len = 0; /* Do nothing. */ + } + if (free) { + MEM_freeN((void *)item); + } + } + + /* check each until one works... */ + + for (int i = 0; (i < opnames_len) && (opnames[i]); i++) { + if (WM_key_event_operator_string( + C, opnames[i], WM_OP_INVOKE_REGION_WIN, prop_path, false, buf, buf_len)) { + found = true; + break; + } + } + + /* cleanup */ + IDP_FreeProperty(prop_path); + if (data_path) { + MEM_freeN(data_path); + } + } + + return found; +} + +/** \} */ + +/** + * This goes in a seemingly weird pattern: + * + *
+ *     4
+ *  5     6
+ * 1       2
+ *  7     8
+ *     3
+ * 
+ * + * but it's actually quite logical. It's designed to be 'upwards compatible' + * for muscle memory so that the menu item locations are fixed and don't move + * as new items are added to the menu later on. It also optimizes efficiency - + * a radial menu is best kept symmetrical, with as large an angle between + * items as possible, so that the gestural mouse movements can be fast and inexact. + * + * It starts off with two opposite sides for the first two items + * then joined by the one below for the third (this way, even with three items, + * the menu seems to still be 'in order' reading left to right). Then the fourth is + * added to complete the compass directions. From here, it's just a matter of + * subdividing the rest of the angles for the last 4 items. + * + * --Matt 07/2006 + */ +const char ui_radial_dir_order[8] = { + UI_RADIAL_W, + UI_RADIAL_E, + UI_RADIAL_S, + UI_RADIAL_N, + UI_RADIAL_NW, + UI_RADIAL_NE, + UI_RADIAL_SW, + UI_RADIAL_SE, +}; + +const char ui_radial_dir_to_numpad[8] = {8, 9, 6, 3, 2, 1, 4, 7}; +const short ui_radial_dir_to_angle[8] = {90, 45, 0, 315, 270, 225, 180, 135}; + +static void ui_but_pie_direction_string(uiBut *but, char *buf, int size) +{ + BLI_assert(but->pie_dir < ARRAY_SIZE(ui_radial_dir_to_numpad)); + BLI_snprintf(buf, size, "%d", ui_radial_dir_to_numpad[but->pie_dir]); +} + +static void ui_menu_block_set_keymaps(const bContext *C, uiBlock *block) +{ + char buf[128]; + + BLI_assert(block->flag & (UI_BLOCK_LOOP | UI_BLOCK_SHOW_SHORTCUT_ALWAYS)); + + /* only do it before bounding */ + if (block->rect.xmin != block->rect.xmax) { + return; + } + if (STREQ(block->name, "splash")) { + return; + } + + if (block->flag & UI_BLOCK_RADIAL) { + LISTBASE_FOREACH (uiBut *, but, &block->buttons) { + if (but->pie_dir != UI_RADIAL_NONE) { + ui_but_pie_direction_string(but, buf, sizeof(buf)); + ui_but_add_shortcut(but, buf, false); + } + } + } + else { + LISTBASE_FOREACH (uiBut *, but, &block->buttons) { + if (block->flag & UI_BLOCK_SHOW_SHORTCUT_ALWAYS) { + /* Skip icon-only buttons (as used in the toolbar). */ + if (but->drawstr[0] == '\0') { + continue; + } + if (((block->flag & UI_BLOCK_POPOVER) == 0) && UI_but_is_tool(but)) { + /* For non-popovers, shown in shortcut only + * (has special shortcut handling code). */ + continue; + } + } + else if (but->emboss != UI_EMBOSS_PULLDOWN) { + continue; + } + + if (ui_but_event_operator_string(C, but, buf, sizeof(buf))) { + ui_but_add_shortcut(but, buf, false); + } + else if (ui_but_event_property_operator_string(C, but, buf, sizeof(buf))) { + ui_but_add_shortcut(but, buf, false); + } + } + } +} + +void ui_but_override_flag(Main *bmain, uiBut *but) +{ + const uint override_status = RNA_property_override_library_status( + bmain, &but->rnapoin, but->rnaprop, but->rnaindex); + + if (override_status & RNA_OVERRIDE_STATUS_OVERRIDDEN) { + but->flag |= UI_BUT_OVERRIDDEN; + } + else { + but->flag &= ~UI_BUT_OVERRIDDEN; + } +} + +/* -------------------------------------------------------------------- */ +/** \name Button Extra Operator Icons + * + * Extra icons are shown on the right hand side of buttons. They can be clicked to invoke custom + * operators. + * There are some predefined here, which get added to buttons automatically based on button data + * (type, flags, state, etc). + * \{ */ + +/** + * Predefined types for generic extra operator icons (uiButExtraOpIcon). + */ +enum PredefinedExtraOpIconType { + PREDEFINED_EXTRA_OP_ICON_NONE = 1, + PREDEFINED_EXTRA_OP_ICON_CLEAR, + PREDEFINED_EXTRA_OP_ICON_EYEDROPPER, +}; + +static PointerRNA *ui_but_extra_operator_icon_add_ptr(uiBut *but, + wmOperatorType *optype, + wmOperatorCallContext opcontext, + int icon) +{ + uiButExtraOpIcon *extra_op_icon = MEM_new(__func__); + + extra_op_icon->icon = (BIFIconID)icon; + extra_op_icon->optype_params = MEM_cnew(__func__); + extra_op_icon->optype_params->optype = optype; + extra_op_icon->optype_params->opptr = MEM_cnew(__func__); + WM_operator_properties_create_ptr(extra_op_icon->optype_params->opptr, + extra_op_icon->optype_params->optype); + extra_op_icon->optype_params->opcontext = opcontext; + extra_op_icon->highlighted = false; + extra_op_icon->disabled = false; + + BLI_addtail(&but->extra_op_icons, extra_op_icon); + + return extra_op_icon->optype_params->opptr; +} + +static void ui_but_extra_operator_icon_free(uiButExtraOpIcon *extra_icon) +{ + WM_operator_properties_free(extra_icon->optype_params->opptr); + MEM_freeN(extra_icon->optype_params->opptr); + MEM_freeN(extra_icon->optype_params); + MEM_freeN(extra_icon); +} + +void ui_but_extra_operator_icons_free(uiBut *but) +{ + LISTBASE_FOREACH_MUTABLE (uiButExtraOpIcon *, op_icon, &but->extra_op_icons) { + ui_but_extra_operator_icon_free(op_icon); + } + BLI_listbase_clear(&but->extra_op_icons); +} + +PointerRNA *UI_but_extra_operator_icon_add(uiBut *but, + const char *opname, + wmOperatorCallContext opcontext, + int icon) +{ + wmOperatorType *optype = WM_operatortype_find(opname, false); + + if (optype) { + return ui_but_extra_operator_icon_add_ptr(but, optype, opcontext, icon); + } + + return nullptr; +} + +wmOperatorType *UI_but_extra_operator_icon_optype_get(uiButExtraOpIcon *extra_icon) +{ + return extra_icon ? extra_icon->optype_params->optype : nullptr; +} + +PointerRNA *UI_but_extra_operator_icon_opptr_get(uiButExtraOpIcon *extra_icon) +{ + return extra_icon->optype_params->opptr; +} + +static bool ui_but_icon_extra_is_visible_text_clear(const uiBut *but) +{ + BLI_assert(but->type == UI_BTYPE_TEXT); + return ((but->flag & UI_BUT_VALUE_CLEAR) && but->drawstr[0]); +} + +static bool ui_but_icon_extra_is_visible_search_unlink(const uiBut *but) +{ + BLI_assert(ELEM(but->type, UI_BTYPE_SEARCH_MENU)); + return ((but->editstr == nullptr) && (but->drawstr[0] != '\0') && + (but->flag & UI_BUT_VALUE_CLEAR)); +} + +static bool ui_but_icon_extra_is_visible_search_eyedropper(uiBut *but) +{ + BLI_assert(but->type == UI_BTYPE_SEARCH_MENU && (but->flag & UI_BUT_VALUE_CLEAR)); + + if (but->rnaprop == nullptr) { + return false; + } + + StructRNA *type = RNA_property_pointer_type(&but->rnapoin, but->rnaprop); + const short idcode = RNA_type_to_ID_code(type); + + return ((but->editstr == nullptr) && (idcode == ID_OB || OB_DATA_SUPPORT_ID(idcode))); +} + +static PredefinedExtraOpIconType ui_but_icon_extra_get(uiBut *but) +{ + switch (but->type) { + case UI_BTYPE_TEXT: + if (ui_but_icon_extra_is_visible_text_clear(but)) { + return PREDEFINED_EXTRA_OP_ICON_CLEAR; + } + break; + case UI_BTYPE_SEARCH_MENU: + if ((but->flag & UI_BUT_VALUE_CLEAR) == 0) { + /* pass */ + } + else if (ui_but_icon_extra_is_visible_search_unlink(but)) { + return PREDEFINED_EXTRA_OP_ICON_CLEAR; + } + else if (ui_but_icon_extra_is_visible_search_eyedropper(but)) { + return PREDEFINED_EXTRA_OP_ICON_EYEDROPPER; + } + break; + default: + break; + } + + return PREDEFINED_EXTRA_OP_ICON_NONE; +} + +/** + * While some extra operator icons have to be set explicitly upon button creating, this code adds + * some generic ones based on button data. Currently these are mutually exclusive, so there's only + * ever one predefined extra icon. + */ +static void ui_but_predefined_extra_operator_icons_add(uiBut *but) +{ + const PredefinedExtraOpIconType extra_icon = ui_but_icon_extra_get(but); + wmOperatorType *optype = nullptr; + BIFIconID icon = ICON_NONE; + + switch (extra_icon) { + case PREDEFINED_EXTRA_OP_ICON_EYEDROPPER: { + static wmOperatorType *id_eyedropper_ot = nullptr; + if (!id_eyedropper_ot) { + id_eyedropper_ot = WM_operatortype_find("UI_OT_eyedropper_id", false); + } + BLI_assert(id_eyedropper_ot); + + optype = id_eyedropper_ot; + icon = ICON_EYEDROPPER; + + break; + } + case PREDEFINED_EXTRA_OP_ICON_CLEAR: { + static wmOperatorType *clear_ot = nullptr; + if (!clear_ot) { + clear_ot = WM_operatortype_find("UI_OT_button_string_clear", false); + } + BLI_assert(clear_ot); + + optype = clear_ot; + icon = ICON_PANEL_CLOSE; + + break; + } + default: + break; + } + + if (optype) { + LISTBASE_FOREACH (uiButExtraOpIcon *, op_icon, &but->extra_op_icons) { + if ((op_icon->optype_params->optype == optype) && (op_icon->icon == icon)) { + /* Don't add the same operator icon twice (happens if button is kept alive while active). + */ + return; + } + } + ui_but_extra_operator_icon_add_ptr(but, optype, WM_OP_INVOKE_DEFAULT, (int)icon); + } +} + +/** \} */ + +void UI_block_update_from_old(const bContext *C, uiBlock *block) +{ + if (!block->oldblock) { + return; + } + + uiBut *but_old = static_cast(block->oldblock->buttons.first); + + if (BLI_listbase_is_empty(&block->oldblock->butstore) == false) { + UI_butstore_update(block); + } + + LISTBASE_FOREACH (uiBut *, but, &block->buttons) { + if (ui_but_update_from_old_block(C, block, &but, &but_old)) { + ui_but_update(but); + + /* redraw dynamic tooltip if we have one open */ + if (but->tip_func) { + UI_but_tooltip_refresh((bContext *)C, but); + } + } + } + + block->auto_open = block->oldblock->auto_open; + block->auto_open_last = block->oldblock->auto_open_last; + block->tooltipdisabled = block->oldblock->tooltipdisabled; + BLI_movelisttolist(&block->color_pickers.list, &block->oldblock->color_pickers.list); + + block->oldblock = nullptr; +} + +#ifndef NDEBUG +/** + * Extra sanity checks for invariants (debug builds only). + */ +static void ui_but_validate(const uiBut *but) +{ + /* Number buttons must have a click-step, + * assert instead of correcting the value to ensure the caller knows what they're doing. */ + if (but->type == UI_BTYPE_NUM) { + uiButNumber *number_but = (uiButNumber *)but; + + if (ELEM(but->pointype, UI_BUT_POIN_CHAR, UI_BUT_POIN_SHORT, UI_BUT_POIN_INT)) { + BLI_assert((int)number_but->step_size > 0); + } + } +} +#endif + +bool ui_but_context_poll_operator_ex(bContext *C, + const uiBut *but, + const wmOperatorCallParams *optype_params) +{ + bool result; + + if (but && but->context) { + CTX_store_set(C, but->context); + } + + result = WM_operator_poll_context(C, optype_params->optype, optype_params->opcontext); + + if (but && but->context) { + CTX_store_set(C, nullptr); + } + + return result; +} + +bool ui_but_context_poll_operator(bContext *C, wmOperatorType *ot, const uiBut *but) +{ + const wmOperatorCallContext opcontext = but ? but->opcontext : WM_OP_INVOKE_DEFAULT; + wmOperatorCallParams params = {}; + params.optype = ot; + params.opcontext = opcontext; + return ui_but_context_poll_operator_ex(C, but, ¶ms); +} + +void UI_block_end_ex(const bContext *C, uiBlock *block, const int xy[2], int r_xy[2]) +{ + wmWindow *window = CTX_wm_window(C); + Scene *scene = CTX_data_scene(C); + ARegion *region = CTX_wm_region(C); + Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C); + + BLI_assert(block->active); + + /* Extend button data. This needs to be done before the block updating. */ + LISTBASE_FOREACH (uiBut *, but, &block->buttons) { + ui_but_predefined_extra_operator_icons_add(but); + } + + UI_block_update_from_old(C, block); + + /* inherit flags from 'old' buttons that was drawn here previous, based + * on matching buttons, we need this to make button event handling non + * blocking, while still allowing buttons to be remade each redraw as it + * is expected by blender code */ + LISTBASE_FOREACH (uiBut *, but, &block->buttons) { + /* temp? Proper check for graying out */ + if (but->optype) { + wmOperatorType *ot = but->optype; + + if (ot == nullptr || !ui_but_context_poll_operator((bContext *)C, ot, but)) { + but->flag |= UI_BUT_DISABLED; + } + } + + LISTBASE_FOREACH (uiButExtraOpIcon *, op_icon, &but->extra_op_icons) { + if (!ui_but_context_poll_operator_ex((bContext *)C, but, op_icon->optype_params)) { + op_icon->disabled = true; + } + } + + const AnimationEvalContext anim_eval_context = BKE_animsys_eval_context_construct( + depsgraph, (scene) ? scene->r.cfra : 0.0f); + ui_but_anim_flag(but, &anim_eval_context); + ui_but_override_flag(CTX_data_main(C), but); + if (UI_but_is_decorator(but)) { + ui_but_anim_decorate_update_from_flag((uiButDecorator *)but); + } + +#ifndef NDEBUG + ui_but_validate(but); +#endif + } + + /* handle pending stuff */ + if (block->layouts.first) { + UI_block_layout_resolve(block, nullptr, nullptr); + } + ui_block_align_calc(block, CTX_wm_region(C)); + if ((block->flag & UI_BLOCK_LOOP) && (block->flag & UI_BLOCK_NUMSELECT)) { + ui_menu_block_set_keyaccels(block); /* could use a different flag to check */ + } + + if (block->flag & (UI_BLOCK_LOOP | UI_BLOCK_SHOW_SHORTCUT_ALWAYS)) { + ui_menu_block_set_keymaps(C, block); + } + + /* after keymaps! */ + switch (block->bounds_type) { + case UI_BLOCK_BOUNDS_NONE: + break; + case UI_BLOCK_BOUNDS: + ui_block_bounds_calc(block); + break; + case UI_BLOCK_BOUNDS_TEXT: + ui_block_bounds_calc_text(block, 0.0f); + break; + case UI_BLOCK_BOUNDS_POPUP_CENTER: + ui_block_bounds_calc_centered(window, block); + break; + case UI_BLOCK_BOUNDS_PIE_CENTER: + ui_block_bounds_calc_centered_pie(block); + break; + + /* fallback */ + case UI_BLOCK_BOUNDS_POPUP_MOUSE: + case UI_BLOCK_BOUNDS_POPUP_MENU: + ui_block_bounds_calc_popup(window, block, block->bounds_type, xy, r_xy); + break; + } + + if (block->rect.xmin == 0.0f && block->rect.xmax == 0.0f) { + UI_block_bounds_set_normal(block, 0); + } + if (block->flag & UI_BUT_ALIGN) { + UI_block_align_end(block); + } + + ui_update_flexible_spacing(region, block); + + block->endblock = true; +} + +void UI_block_end(const bContext *C, uiBlock *block) +{ + wmWindow *window = CTX_wm_window(C); + + UI_block_end_ex(C, block, window->eventstate->xy, nullptr); +} + +/* ************** BLOCK DRAWING FUNCTION ************* */ + +void ui_fontscale(float *points, float aspect) +{ + *points /= aspect; +} + +/* Project button or block (but==nullptr) to pixels in region-space. */ +static void ui_but_to_pixelrect(rcti *rect, + const ARegion *region, + uiBlock *block, + const uiBut *but) +{ + rctf rectf; + + ui_block_to_window_rctf(region, block, &rectf, (but) ? &but->rect : &block->rect); + BLI_rcti_rctf_copy_round(rect, &rectf); + BLI_rcti_translate(rect, -region->winrct.xmin, -region->winrct.ymin); +} + +static bool ui_but_pixelrect_in_view(const ARegion *region, const rcti *rect) +{ + rcti rect_winspace = *rect; + BLI_rcti_translate(&rect_winspace, region->winrct.xmin, region->winrct.ymin); + return BLI_rcti_isect(®ion->winrct, &rect_winspace, nullptr); +} + +void UI_block_draw(const bContext *C, uiBlock *block) +{ + uiStyle style = *UI_style_get_dpi(); /* XXX pass on as arg */ + + /* get menu region or area region */ + ARegion *region = CTX_wm_menu(C); + if (!region) { + region = CTX_wm_region(C); + } + + if (!block->endblock) { + UI_block_end(C, block); + } + + /* we set this only once */ + GPU_blend(GPU_BLEND_ALPHA); + + /* scale fonts */ + ui_fontscale(&style.paneltitle.points, block->aspect); + ui_fontscale(&style.grouplabel.points, block->aspect); + ui_fontscale(&style.widgetlabel.points, block->aspect); + ui_fontscale(&style.widget.points, block->aspect); + + /* scale block min/max to rect */ + rcti rect; + ui_but_to_pixelrect(&rect, region, block, nullptr); + + /* pixel space for AA widgets */ + GPU_matrix_push_projection(); + GPU_matrix_push(); + GPU_matrix_identity_set(); + + wmOrtho2_region_pixelspace(region); + + /* back */ + if (block->flag & UI_BLOCK_RADIAL) { + ui_draw_pie_center(block); + } + else if (block->flag & UI_BLOCK_POPOVER) { + ui_draw_popover_back(region, &style, block, &rect); + } + else if (block->flag & UI_BLOCK_LOOP) { + ui_draw_menu_back(&style, block, &rect); + } + else if (block->panel) { + ui_draw_aligned_panel(&style, + block, + &rect, + UI_panel_category_is_visible(region), + UI_panel_should_show_background(region, block->panel->type), + region->flag & RGN_FLAG_SEARCH_FILTER_ACTIVE); + } + + BLF_batch_draw_begin(); + UI_icon_draw_cache_begin(); + UI_widgetbase_draw_cache_begin(); + + /* widgets */ + LISTBASE_FOREACH (uiBut *, but, &block->buttons) { + if (but->flag & (UI_HIDDEN | UI_SCROLLED)) { + continue; + } + + ui_but_to_pixelrect(&rect, region, block, but); + /* Optimization: Don't draw buttons that are not visible (outside view bounds). */ + if (!ui_but_pixelrect_in_view(region, &rect)) { + continue; + } + + /* XXX: figure out why invalid coordinates happen when closing render window */ + /* and material preview is redrawn in main window (temp fix for bug T23848) */ + if (rect.xmin < rect.xmax && rect.ymin < rect.ymax) { + ui_draw_but(C, region, &style, but, &rect); + } + } + + UI_widgetbase_draw_cache_end(); + UI_icon_draw_cache_end(); + BLF_batch_draw_end(); + + /* restore matrix */ + GPU_matrix_pop_projection(); + GPU_matrix_pop(); +} + +static void ui_block_message_subscribe(ARegion *region, struct wmMsgBus *mbus, uiBlock *block) +{ + uiBut *but_prev = nullptr; + /* possibly we should keep the region this block is contained in? */ + LISTBASE_FOREACH (uiBut *, but, &block->buttons) { + if (but->rnapoin.type && but->rnaprop) { + /* quick check to avoid adding buttons representing a vector, multiple times. */ + if ((but_prev && (but_prev->rnaprop == but->rnaprop) && + (but_prev->rnapoin.type == but->rnapoin.type) && + (but_prev->rnapoin.data == but->rnapoin.data) && + (but_prev->rnapoin.owner_id == but->rnapoin.owner_id)) == false) { + /* TODO: could make this into utility function. */ + wmMsgSubscribeValue value = {}; + value.owner = region; + value.user_data = region; + value.notify = ED_region_do_msg_notify_tag_redraw; + WM_msg_subscribe_rna(mbus, &but->rnapoin, but->rnaprop, &value, __func__); + but_prev = but; + } + } + } +} + +void UI_region_message_subscribe(ARegion *region, struct wmMsgBus *mbus) +{ + LISTBASE_FOREACH (uiBlock *, block, ®ion->uiblocks) { + ui_block_message_subscribe(region, mbus, block); + } +} + +/* ************* EVENTS ************* */ + +int ui_but_is_pushed_ex(uiBut *but, double *value) +{ + int is_push = 0; + if (but->pushed_state_func) { + return but->pushed_state_func(but, but->pushed_state_arg); + } + + if (but->bit) { + const bool state = !ELEM( + but->type, UI_BTYPE_TOGGLE_N, UI_BTYPE_ICON_TOGGLE_N, UI_BTYPE_CHECKBOX_N); + int lvalue; + UI_GET_BUT_VALUE_INIT(but, *value); + lvalue = (int)*value; + if (UI_BITBUT_TEST(lvalue, (but->bitnr))) { + is_push = state; + } + else { + is_push = !state; + } + } + else { + switch (but->type) { + case UI_BTYPE_BUT: + case UI_BTYPE_HOTKEY_EVENT: + case UI_BTYPE_KEY_EVENT: + case UI_BTYPE_COLOR: + case UI_BTYPE_DECORATOR: + is_push = -1; + break; + case UI_BTYPE_BUT_TOGGLE: + case UI_BTYPE_TOGGLE: + case UI_BTYPE_ICON_TOGGLE: + case UI_BTYPE_CHECKBOX: + UI_GET_BUT_VALUE_INIT(but, *value); + if (*value != (double)but->hardmin) { + is_push = true; + } + break; + case UI_BTYPE_ICON_TOGGLE_N: + case UI_BTYPE_TOGGLE_N: + case UI_BTYPE_CHECKBOX_N: + UI_GET_BUT_VALUE_INIT(but, *value); + if (*value == 0.0) { + is_push = true; + } + break; + case UI_BTYPE_ROW: + case UI_BTYPE_LISTROW: + case UI_BTYPE_TAB: + if ((but->type == UI_BTYPE_TAB) && but->rnaprop && but->custom_data) { + /* uiBut.custom_data points to data this tab represents (e.g. workspace). + * uiBut.rnapoin/prop store an active value (e.g. active workspace). */ + if (RNA_property_type(but->rnaprop) == PROP_POINTER) { + const PointerRNA active_ptr = RNA_property_pointer_get(&but->rnapoin, but->rnaprop); + if (active_ptr.data == but->custom_data) { + is_push = true; + } + } + break; + } + else if (but->optype) { + break; + } + + UI_GET_BUT_VALUE_INIT(but, *value); + /* support for rna enum buts */ + if (but->rnaprop && (RNA_property_flag(but->rnaprop) & PROP_ENUM_FLAG)) { + if ((int)*value & (int)but->hardmax) { + is_push = true; + } + } + else { + if (*value == (double)but->hardmax) { + is_push = true; + } + } + break; + case UI_BTYPE_TREEROW: { + uiButTreeRow *tree_row_but = (uiButTreeRow *)but; + + is_push = -1; + if (tree_row_but->tree_item) { + is_push = UI_tree_view_item_is_active(tree_row_but->tree_item); + } + break; + } + default: + is_push = -1; + break; + } + } + + if ((but->drawflag & UI_BUT_CHECKBOX_INVERT) && (is_push != -1)) { + is_push = !((bool)is_push); + } + return is_push; +} +int ui_but_is_pushed(uiBut *but) +{ + double value = UI_BUT_VALUE_UNSET; + return ui_but_is_pushed_ex(but, &value); +} + +static void ui_but_update_select_flag(uiBut *but, double *value) +{ + switch (ui_but_is_pushed_ex(but, value)) { + case true: + but->flag |= UI_SELECT; + break; + case false: + but->flag &= ~UI_SELECT; + break; + } +} + +/* ************************************************ */ + +void UI_block_lock_set(uiBlock *block, bool val, const char *lockstr) +{ + if (val) { + block->lock = val; + block->lockstr = lockstr; + } +} + +void UI_block_lock_clear(uiBlock *block) +{ + block->lock = false; + block->lockstr = nullptr; +} + +/* *********************** data get/set *********************** + * this either works with the pointed to data, or can work with + * an edit override pointer while dragging for example */ + +void ui_but_v3_get(uiBut *but, float vec[3]) +{ + if (but->editvec) { + copy_v3_v3(vec, but->editvec); + } + + if (but->rnaprop) { + PropertyRNA *prop = but->rnaprop; + + zero_v3(vec); + + if (RNA_property_type(prop) == PROP_FLOAT) { + int tot = RNA_property_array_length(&but->rnapoin, prop); + BLI_assert(tot > 0); + if (tot == 3) { + RNA_property_float_get_array(&but->rnapoin, prop, vec); + } + else { + tot = min_ii(tot, 3); + for (int a = 0; a < tot; a++) { + vec[a] = RNA_property_float_get_index(&but->rnapoin, prop, a); + } + } + } + } + else if (but->pointype == UI_BUT_POIN_CHAR) { + const char *cp = (char *)but->poin; + vec[0] = ((float)cp[0]) / 255.0f; + vec[1] = ((float)cp[1]) / 255.0f; + vec[2] = ((float)cp[2]) / 255.0f; + } + else if (but->pointype == UI_BUT_POIN_FLOAT) { + const float *fp = (float *)but->poin; + copy_v3_v3(vec, fp); + } + else { + if (but->editvec == nullptr) { + fprintf(stderr, "%s: can't get color, should never happen\n", __func__); + zero_v3(vec); + } + } + + if (but->type == UI_BTYPE_UNITVEC) { + normalize_v3(vec); + } +} + +void ui_but_v3_set(uiBut *but, const float vec[3]) +{ + if (but->editvec) { + copy_v3_v3(but->editvec, vec); + } + + if (but->rnaprop) { + PropertyRNA *prop = but->rnaprop; + + if (RNA_property_type(prop) == PROP_FLOAT) { + int tot; + int a; + + tot = RNA_property_array_length(&but->rnapoin, prop); + BLI_assert(tot > 0); + if (tot == 3) { + RNA_property_float_set_array(&but->rnapoin, prop, vec); + } + else { + tot = min_ii(tot, 3); + for (a = 0; a < tot; a++) { + RNA_property_float_set_index(&but->rnapoin, prop, a, vec[a]); + } + } + } + } + else if (but->pointype == UI_BUT_POIN_CHAR) { + char *cp = (char *)but->poin; + cp[0] = (char)(0.5f + vec[0] * 255.0f); + cp[1] = (char)(0.5f + vec[1] * 255.0f); + cp[2] = (char)(0.5f + vec[2] * 255.0f); + } + else if (but->pointype == UI_BUT_POIN_FLOAT) { + float *fp = (float *)but->poin; + copy_v3_v3(fp, vec); + } +} + +bool ui_but_is_float(const uiBut *but) +{ + if (but->pointype == UI_BUT_POIN_FLOAT && but->poin) { + return true; + } + + if (but->rnaprop && RNA_property_type(but->rnaprop) == PROP_FLOAT) { + return true; + } + + return false; +} + +PropertyScaleType ui_but_scale_type(const uiBut *but) +{ + if (but->rnaprop) { + return RNA_property_ui_scale(but->rnaprop); + } + return PROP_SCALE_LINEAR; +} + +bool ui_but_is_bool(const uiBut *but) +{ + if (ELEM(but->type, + UI_BTYPE_TOGGLE, + UI_BTYPE_TOGGLE_N, + UI_BTYPE_ICON_TOGGLE, + UI_BTYPE_ICON_TOGGLE_N, + UI_BTYPE_TAB)) { + return true; + } + + if (but->rnaprop && RNA_property_type(but->rnaprop) == PROP_BOOLEAN) { + return true; + } + + if ((but->rnaprop && RNA_property_type(but->rnaprop) == PROP_ENUM) && + (but->type == UI_BTYPE_ROW)) { + return true; + } + + return false; +} + +bool ui_but_is_unit(const uiBut *but) +{ + UnitSettings *unit = but->block->unit; + const int unit_type = UI_but_unit_type_get(but); + + if (unit_type == PROP_UNIT_NONE) { + return false; + } + +#if 1 /* removed so angle buttons get correct snapping */ + if (ui_but_is_unit_radians_ex(unit, unit_type)) { + return false; + } +#endif + + /* for now disable time unit conversion */ + if (unit_type == PROP_UNIT_TIME) { + return false; + } + + if (unit->system == USER_UNIT_NONE) { + if (unit_type != PROP_UNIT_ROTATION) { + return false; + } + } + + return true; +} + +bool ui_but_is_compatible(const uiBut *but_a, const uiBut *but_b) +{ + if (but_a->type != but_b->type) { + return false; + } + if (but_a->pointype != but_b->pointype) { + return false; + } + + if (but_a->rnaprop) { + /* skip 'rnapoin.data', 'rnapoin.owner_id' + * allow different data to have the same props edited at once */ + if (but_a->rnapoin.type != but_b->rnapoin.type) { + return false; + } + if (RNA_property_type(but_a->rnaprop) != RNA_property_type(but_b->rnaprop)) { + return false; + } + if (RNA_property_subtype(but_a->rnaprop) != RNA_property_subtype(but_b->rnaprop)) { + return false; + } + } + + return true; +} + +bool ui_but_is_rna_valid(uiBut *but) +{ + if (but->rnaprop == nullptr || RNA_struct_contains_property(&but->rnapoin, but->rnaprop)) { + return true; + } + printf("property removed %s: %p\n", but->drawstr, but->rnaprop); + return false; +} + +bool ui_but_supports_cycling(const uiBut *but) +{ + return (ELEM(but->type, UI_BTYPE_ROW, UI_BTYPE_NUM, UI_BTYPE_NUM_SLIDER, UI_BTYPE_LISTBOX) || + (but->type == UI_BTYPE_MENU && ui_but_menu_step_poll(but)) || + (but->type == UI_BTYPE_COLOR && ((uiButColor *)but)->is_pallete_color) || + (but->menu_step_func != nullptr)); +} + +double ui_but_value_get(uiBut *but) +{ + double value = 0.0; + + if (but->editval) { + return *(but->editval); + } + if (but->poin == nullptr && but->rnapoin.data == nullptr) { + return 0.0; + } + + if (but->rnaprop) { + PropertyRNA *prop = but->rnaprop; + + BLI_assert(but->rnaindex != -1); + + switch (RNA_property_type(prop)) { + case PROP_BOOLEAN: + if (RNA_property_array_check(prop)) { + value = RNA_property_boolean_get_index(&but->rnapoin, prop, but->rnaindex); + } + else { + value = RNA_property_boolean_get(&but->rnapoin, prop); + } + break; + case PROP_INT: + if (RNA_property_array_check(prop)) { + value = RNA_property_int_get_index(&but->rnapoin, prop, but->rnaindex); + } + else { + value = RNA_property_int_get(&but->rnapoin, prop); + } + break; + case PROP_FLOAT: + if (RNA_property_array_check(prop)) { + value = RNA_property_float_get_index(&but->rnapoin, prop, but->rnaindex); + } + else { + value = RNA_property_float_get(&but->rnapoin, prop); + } + break; + case PROP_ENUM: + value = RNA_property_enum_get(&but->rnapoin, prop); + break; + default: + value = 0.0; + break; + } + } + else if (but->pointype == UI_BUT_POIN_CHAR) { + value = *(char *)but->poin; + } + else if (but->pointype == UI_BUT_POIN_SHORT) { + value = *(short *)but->poin; + } + else if (but->pointype == UI_BUT_POIN_INT) { + value = *(int *)but->poin; + } + else if (but->pointype == UI_BUT_POIN_FLOAT) { + value = *(float *)but->poin; + } + + return value; +} + +void ui_but_value_set(uiBut *but, double value) +{ + /* Value is a HSV value: convert to RGB. */ + if (but->rnaprop) { + PropertyRNA *prop = but->rnaprop; + + if (RNA_property_editable(&but->rnapoin, prop)) { + switch (RNA_property_type(prop)) { + case PROP_BOOLEAN: + if (RNA_property_array_check(prop)) { + RNA_property_boolean_set_index(&but->rnapoin, prop, but->rnaindex, value); + } + else { + RNA_property_boolean_set(&but->rnapoin, prop, value); + } + break; + case PROP_INT: + if (RNA_property_array_check(prop)) { + RNA_property_int_set_index(&but->rnapoin, prop, but->rnaindex, (int)value); + } + else { + RNA_property_int_set(&but->rnapoin, prop, (int)value); + } + break; + case PROP_FLOAT: + if (RNA_property_array_check(prop)) { + RNA_property_float_set_index(&but->rnapoin, prop, but->rnaindex, value); + } + else { + RNA_property_float_set(&but->rnapoin, prop, value); + } + break; + case PROP_ENUM: + if (RNA_property_flag(prop) & PROP_ENUM_FLAG) { + int ivalue = (int)value; + /* toggle for enum/flag buttons */ + ivalue ^= RNA_property_enum_get(&but->rnapoin, prop); + RNA_property_enum_set(&but->rnapoin, prop, ivalue); + } + else { + RNA_property_enum_set(&but->rnapoin, prop, value); + } + break; + default: + break; + } + } + + /* we can't be sure what RNA set functions actually do, + * so leave this unset */ + value = UI_BUT_VALUE_UNSET; + } + else if (but->pointype == 0) { + /* pass */ + } + else { + /* first do rounding */ + if (but->pointype == UI_BUT_POIN_CHAR) { + value = round_db_to_uchar_clamp(value); + } + else if (but->pointype == UI_BUT_POIN_SHORT) { + value = round_db_to_short_clamp(value); + } + else if (but->pointype == UI_BUT_POIN_INT) { + value = round_db_to_int_clamp(value); + } + else if (but->pointype == UI_BUT_POIN_FLOAT) { + float fval = (float)value; + if (fval >= -0.00001f && fval <= 0.00001f) { + /* prevent negative zero */ + fval = 0.0f; + } + value = fval; + } + + /* then set value with possible edit override */ + if (but->editval) { + value = *but->editval = value; + } + else if (but->pointype == UI_BUT_POIN_CHAR) { + value = *((char *)but->poin) = (char)value; + } + else if (but->pointype == UI_BUT_POIN_SHORT) { + value = *((short *)but->poin) = (short)value; + } + else if (but->pointype == UI_BUT_POIN_INT) { + value = *((int *)but->poin) = (int)value; + } + else if (but->pointype == UI_BUT_POIN_FLOAT) { + value = *((float *)but->poin) = (float)value; + } + } + + ui_but_update_select_flag(but, &value); +} + +int ui_but_string_get_max_length(uiBut *but) +{ + if (ELEM(but->type, UI_BTYPE_TEXT, UI_BTYPE_SEARCH_MENU)) { + return but->hardmax; + } + return UI_MAX_DRAW_STR; +} + +uiBut *ui_but_drag_multi_edit_get(uiBut *but) +{ + uiBut *return_but = nullptr; + + BLI_assert(but->flag & UI_BUT_DRAG_MULTI); + + LISTBASE_FOREACH (uiBut *, but_iter, &but->block->buttons) { + if (but_iter->editstr) { + return_but = but_iter; + break; + } + } + + return return_but; +} + +static double ui_get_but_scale_unit(uiBut *but, double value) +{ + UnitSettings *unit = but->block->unit; + const int unit_type = UI_but_unit_type_get(but); + + /* Time unit is a bit special, not handled by BKE_scene_unit_scale() for now. */ + if (unit_type == PROP_UNIT_TIME) { /* WARNING: using evil_C :| */ + Scene *scene = CTX_data_scene(static_cast(but->block->evil_C)); + return FRA2TIME(value); + } + return BKE_scene_unit_scale(unit, RNA_SUBTYPE_UNIT_VALUE(unit_type), value); +} + +void ui_but_convert_to_unit_alt_name(uiBut *but, char *str, size_t maxlen) +{ + if (!ui_but_is_unit(but)) { + return; + } + + UnitSettings *unit = but->block->unit; + const int unit_type = UI_but_unit_type_get(but); + char *orig_str; + + orig_str = BLI_strdup(str); + + BKE_unit_name_to_alt(str, maxlen, orig_str, unit->system, RNA_SUBTYPE_UNIT_VALUE(unit_type)); + + MEM_freeN(orig_str); +} + +/** + * \param float_precision: Override the button precision. + */ +static void ui_get_but_string_unit( + uiBut *but, char *str, int len_max, double value, bool pad, int float_precision) +{ + UnitSettings *unit = but->block->unit; + const int unit_type = UI_but_unit_type_get(but); + int precision; + + if (unit->scale_length < 0.0001f) { + unit->scale_length = 1.0f; /* XXX do_versions */ + } + + /* Use precision override? */ + if (float_precision == -1) { + /* Sanity checks */ + precision = (int)ui_but_get_float_precision(but); + if (precision > UI_PRECISION_FLOAT_MAX) { + precision = UI_PRECISION_FLOAT_MAX; + } + else if (precision == -1) { + precision = 2; + } + } + else { + precision = float_precision; + } + + BKE_unit_value_as_string(str, + len_max, + ui_get_but_scale_unit(but, value), + precision, + RNA_SUBTYPE_UNIT_VALUE(unit_type), + unit, + pad); +} + +static float ui_get_but_step_unit(uiBut *but, float step_default) +{ + const int unit_type = RNA_SUBTYPE_UNIT_VALUE(UI_but_unit_type_get(but)); + const double step_orig = step_default * UI_PRECISION_FLOAT_SCALE; + /* Scaling up 'step_origg ' here is a bit arbitrary, + * its just giving better scales from user POV */ + const double scale_step = ui_get_but_scale_unit(but, step_orig * 10); + const double step = BKE_unit_closest_scalar(scale_step, but->block->unit->system, unit_type); + + /* -1 is an error value */ + if (step == -1.0f) { + return step_default; + } + + const double scale_unit = ui_get_but_scale_unit(but, 1.0); + const double step_unit = BKE_unit_closest_scalar( + scale_unit, but->block->unit->system, unit_type); + double step_final; + + BLI_assert(step > 0.0); + + step_final = (step / scale_unit) / (double)UI_PRECISION_FLOAT_SCALE; + + if (step == step_unit) { + /* Logic here is to scale by the original 'step_orig' + * only when the unit step matches the scaled step. + * + * This is needed for units that don't have a wide range of scales (degrees for eg.). + * Without this we can't select between a single degree, or a 10th of a degree. + */ + step_final *= step_orig; + } + + return (float)step_final; +} + +void ui_but_string_get_ex(uiBut *but, + char *str, + const size_t maxlen, + const int float_precision, + const bool use_exp_float, + bool *r_use_exp_float) +{ + if (r_use_exp_float) { + *r_use_exp_float = false; + } + + if (but->rnaprop && ELEM(but->type, UI_BTYPE_TEXT, UI_BTYPE_SEARCH_MENU, UI_BTYPE_TAB)) { + const PropertyType type = RNA_property_type(but->rnaprop); + + int buf_len; + const char *buf = nullptr; + if ((but->type == UI_BTYPE_TAB) && (but->custom_data)) { + StructRNA *ptr_type = RNA_property_pointer_type(&but->rnapoin, but->rnaprop); + PointerRNA ptr; + + /* uiBut.custom_data points to data this tab represents (e.g. workspace). + * uiBut.rnapoin/prop store an active value (e.g. active workspace). */ + RNA_pointer_create(but->rnapoin.owner_id, ptr_type, but->custom_data, &ptr); + buf = RNA_struct_name_get_alloc(&ptr, str, maxlen, &buf_len); + } + else if (type == PROP_STRING) { + /* RNA string */ + buf = RNA_property_string_get_alloc(&but->rnapoin, but->rnaprop, str, maxlen, &buf_len); + } + else if (type == PROP_ENUM) { + /* RNA enum */ + const int value = RNA_property_enum_get(&but->rnapoin, but->rnaprop); + if (RNA_property_enum_name(static_cast(but->block->evil_C), + &but->rnapoin, + but->rnaprop, + value, + &buf)) { + BLI_strncpy(str, buf, maxlen); + buf = str; + } + } + else if (type == PROP_POINTER) { + /* RNA pointer */ + PointerRNA ptr = RNA_property_pointer_get(&but->rnapoin, but->rnaprop); + buf = RNA_struct_name_get_alloc(&ptr, str, maxlen, &buf_len); + } + else { + BLI_assert(0); + } + + if (buf == nullptr) { + str[0] = '\0'; + } + else if (buf != str) { + BLI_assert(maxlen <= buf_len + 1); + /* string was too long, we have to truncate */ + if (UI_but_is_utf8(but)) { + BLI_strncpy_utf8(str, buf, maxlen); + } + else { + BLI_strncpy(str, buf, maxlen); + } + MEM_freeN((void *)buf); + } + } + else if (ELEM(but->type, UI_BTYPE_TEXT, UI_BTYPE_SEARCH_MENU)) { + /* string */ + BLI_strncpy(str, but->poin, maxlen); + return; + } + else if (ui_but_anim_expression_get(but, str, maxlen)) { + /* driver expression */ + } + else { + /* number editing */ + const double value = ui_but_value_get(but); + + PropertySubType subtype = PROP_NONE; + if (but->rnaprop) { + subtype = RNA_property_subtype(but->rnaprop); + } + + if (ui_but_is_float(but)) { + int prec = float_precision; + + if (float_precision == -1) { + prec = ui_but_calc_float_precision(but, value); + } + else if (!use_exp_float && ui_but_hide_fraction(but, value)) { + prec = 0; + } + + if (ui_but_is_unit(but)) { + ui_get_but_string_unit(but, str, maxlen, value, false, prec); + } + else if (subtype == PROP_FACTOR) { + if (U.factor_display_type == USER_FACTOR_AS_FACTOR) { + BLI_snprintf(str, maxlen, "%.*f", prec, value); + } + else { + BLI_snprintf(str, maxlen, "%.*f", MAX2(0, prec - 2), value * 100); + } + } + else { + const int int_digits_num = integer_digits_f(value); + if (use_exp_float) { + if (int_digits_num < -6 || int_digits_num > 12) { + BLI_snprintf(str, maxlen, "%.*g", prec, value); + if (r_use_exp_float) { + *r_use_exp_float = true; + } + } + else { + prec -= int_digits_num; + CLAMP(prec, 0, UI_PRECISION_FLOAT_MAX); + BLI_snprintf(str, maxlen, "%.*f", prec, value); + } + } + else { + prec -= int_digits_num; + CLAMP(prec, 0, UI_PRECISION_FLOAT_MAX); + BLI_snprintf(str, maxlen, "%.*f", prec, value); + } + } + } + else { + BLI_snprintf(str, maxlen, "%d", (int)value); + } + } +} +void ui_but_string_get(uiBut *but, char *str, const size_t maxlen) +{ + ui_but_string_get_ex(but, str, maxlen, -1, false, nullptr); +} + +char *ui_but_string_get_dynamic(uiBut *but, int *r_str_size) +{ + char *str = nullptr; + *r_str_size = 1; + + if (but->rnaprop && ELEM(but->type, UI_BTYPE_TEXT, UI_BTYPE_SEARCH_MENU)) { + const PropertyType type = RNA_property_type(but->rnaprop); + + if (type == PROP_STRING) { + /* RNA string */ + str = RNA_property_string_get_alloc(&but->rnapoin, but->rnaprop, nullptr, 0, r_str_size); + (*r_str_size) += 1; + } + else if (type == PROP_ENUM) { + /* RNA enum */ + const int value = RNA_property_enum_get(&but->rnapoin, but->rnaprop); + const char *value_id; + if (!RNA_property_enum_name(static_cast(but->block->evil_C), + &but->rnapoin, + but->rnaprop, + value, + &value_id)) { + value_id = ""; + } + + *r_str_size = strlen(value_id) + 1; + str = BLI_strdupn(value_id, *r_str_size); + } + else if (type == PROP_POINTER) { + /* RNA pointer */ + PointerRNA ptr = RNA_property_pointer_get(&but->rnapoin, but->rnaprop); + str = RNA_struct_name_get_alloc(&ptr, nullptr, 0, r_str_size); + (*r_str_size) += 1; + } + else { + BLI_assert(0); + } + } + else { + BLI_assert(0); + } + + if (UNLIKELY(str == nullptr)) { + /* should never happen, paranoid check */ + *r_str_size = 1; + str = BLI_strdup(""); + BLI_assert(0); + } + + return str; +} + +/** + * Report a generic error prefix when evaluating a string with #BPY_run_string_as_number + * as the Python error on its own doesn't provide enough context. + */ +#define UI_NUMBER_EVAL_ERROR_PREFIX IFACE_("Error evaluating number, see Info editor for details") + +static bool ui_number_from_string_units( + bContext *C, const char *str, const int unit_type, const UnitSettings *unit, double *r_value) +{ + char *error = nullptr; + const bool ok = user_string_to_number(C, str, unit, unit_type, r_value, true, &error); + if (error) { + ReportList *reports = CTX_wm_reports(C); + BKE_reportf(reports, RPT_ERROR, "%s: %s", UI_NUMBER_EVAL_ERROR_PREFIX, error); + MEM_freeN(error); + } + return ok; +} + +static bool ui_number_from_string_units_with_but(bContext *C, + const char *str, + const uiBut *but, + double *r_value) +{ + const int unit_type = RNA_SUBTYPE_UNIT_VALUE(UI_but_unit_type_get(but)); + const UnitSettings *unit = but->block->unit; + return ui_number_from_string_units(C, str, unit_type, unit, r_value); +} + +static bool ui_number_from_string(bContext *C, const char *str, double *r_value) +{ + bool ok; +#ifdef WITH_PYTHON + BPy_RunErrInfo err_info = {}; + err_info.reports = CTX_wm_reports(C); + err_info.report_prefix = UI_NUMBER_EVAL_ERROR_PREFIX; + ok = BPY_run_string_as_number(C, nullptr, str, &err_info, r_value); +#else + UNUSED_VARS(C); + *r_value = atof(str); + ok = true; +#endif + return ok; +} + +static bool ui_number_from_string_factor(bContext *C, const char *str, double *r_value) +{ + const int len = strlen(str); + if (BLI_strn_endswith(str, "%", len)) { + char *str_new = BLI_strdupn(str, len - 1); + const bool success = ui_number_from_string(C, str_new, r_value); + MEM_freeN(str_new); + *r_value /= 100.0; + return success; + } + if (!ui_number_from_string(C, str, r_value)) { + return false; + } + if (U.factor_display_type == USER_FACTOR_AS_PERCENTAGE) { + *r_value /= 100.0; + } + return true; +} + +static bool ui_number_from_string_percentage(bContext *C, const char *str, double *r_value) +{ + const int len = strlen(str); + if (BLI_strn_endswith(str, "%", len)) { + char *str_new = BLI_strdupn(str, len - 1); + const bool success = ui_number_from_string(C, str_new, r_value); + MEM_freeN(str_new); + return success; + } + return ui_number_from_string(C, str, r_value); +} + +bool ui_but_string_eval_number(bContext *C, const uiBut *but, const char *str, double *r_value) +{ + if (str[0] == '\0') { + *r_value = 0.0; + return true; + } + + PropertySubType subtype = PROP_NONE; + if (but->rnaprop) { + subtype = RNA_property_subtype(but->rnaprop); + } + + if (ui_but_is_float(but)) { + if (ui_but_is_unit(but)) { + return ui_number_from_string_units_with_but(C, str, but, r_value); + } + if (subtype == PROP_FACTOR) { + return ui_number_from_string_factor(C, str, r_value); + } + if (subtype == PROP_PERCENTAGE) { + return ui_number_from_string_percentage(C, str, r_value); + } + return ui_number_from_string(C, str, r_value); + } + return ui_number_from_string(C, str, r_value); +} + +/* just the assignment/free part */ +static void ui_but_string_set_internal(uiBut *but, const char *str, size_t str_len) +{ + BLI_assert(str_len == strlen(str)); + BLI_assert(but->str == nullptr); + str_len += 1; + + if (str_len > UI_MAX_NAME_STR) { + but->str = static_cast(MEM_mallocN(str_len, "ui_def_but str")); + } + else { + but->str = but->strdata; + } + memcpy(but->str, str, str_len); +} + +static void ui_but_string_free_internal(uiBut *but) +{ + if (but->str) { + if (but->str != but->strdata) { + MEM_freeN(but->str); + } + /* must call 'ui_but_string_set_internal' after */ + but->str = nullptr; + } +} + +bool ui_but_string_set(bContext *C, uiBut *but, const char *str) +{ + if (but->rnaprop && but->rnapoin.data && ELEM(but->type, UI_BTYPE_TEXT, UI_BTYPE_SEARCH_MENU)) { + if (RNA_property_editable(&but->rnapoin, but->rnaprop)) { + const PropertyType type = RNA_property_type(but->rnaprop); + + if (type == PROP_STRING) { + /* RNA string */ + RNA_property_string_set(&but->rnapoin, but->rnaprop, str); + return true; + } + + if (type == PROP_POINTER) { + if (str[0] == '\0') { + RNA_property_pointer_set(&but->rnapoin, but->rnaprop, PointerRNA_NULL, nullptr); + return true; + } + + uiButSearch *search_but = (but->type == UI_BTYPE_SEARCH_MENU) ? (uiButSearch *)but : + nullptr; + /* RNA pointer */ + PointerRNA rptr; + + /* This is kind of hackish, in theory think we could only ever use the second member of + * this if/else, since #ui_searchbox_apply() is supposed to always set that pointer when + * we are storing pointers... But keeping str search first for now, + * to try to break as little as possible existing code. All this is band-aids anyway. + * Fact remains, using `editstr` as main 'reference' over whole search button thingy + * is utterly weak and should be redesigned IMHO, but that's not a simple task. */ + if (search_but && search_but->rnasearchprop && + RNA_property_collection_lookup_string( + &search_but->rnasearchpoin, search_but->rnasearchprop, str, &rptr)) { + RNA_property_pointer_set(&but->rnapoin, but->rnaprop, rptr, nullptr); + } + else if (search_but->item_active != nullptr) { + RNA_pointer_create(nullptr, + RNA_property_pointer_type(&but->rnapoin, but->rnaprop), + search_but->item_active, + &rptr); + RNA_property_pointer_set(&but->rnapoin, but->rnaprop, rptr, nullptr); + } + + return true; + } + + if (type == PROP_ENUM) { + int value; + if (RNA_property_enum_value(static_cast(but->block->evil_C), + &but->rnapoin, + but->rnaprop, + str, + &value)) { + RNA_property_enum_set(&but->rnapoin, but->rnaprop, value); + return true; + } + return false; + } + BLI_assert(0); + } + } + else if (but->type == UI_BTYPE_TAB) { + if (but->rnaprop && but->custom_data) { + StructRNA *ptr_type = RNA_property_pointer_type(&but->rnapoin, but->rnaprop); + PointerRNA ptr; + PropertyRNA *prop; + + /* uiBut.custom_data points to data this tab represents (e.g. workspace). + * uiBut.rnapoin/prop store an active value (e.g. active workspace). */ + RNA_pointer_create(but->rnapoin.owner_id, ptr_type, but->custom_data, &ptr); + prop = RNA_struct_name_property(ptr_type); + if (RNA_property_editable(&ptr, prop)) { + RNA_property_string_set(&ptr, prop, str); + } + } + } + else if (but->type == UI_BTYPE_TEXT) { + /* string */ + if (!but->poin) { + str = ""; + } + else if (UI_but_is_utf8(but)) { + BLI_strncpy_utf8(but->poin, str, but->hardmax); + } + else { + BLI_strncpy(but->poin, str, but->hardmax); + } + + return true; + } + else if (but->type == UI_BTYPE_SEARCH_MENU) { + /* string */ + BLI_strncpy(but->poin, str, but->hardmax); + return true; + } + else if (ui_but_anim_expression_set(but, str)) { + /* driver expression */ + return true; + } + else if (str[0] == '#') { + /* Shortcut to create new driver expression (versus immediate Python-execution). */ + return ui_but_anim_expression_create(but, str + 1); + } + else { + /* number editing */ + double value; + + if (ui_but_string_eval_number(C, but, str, &value) == false) { + WM_report_banner_show(); + return false; + } + + if (!ui_but_is_float(but)) { + value = floor(value + 0.5); + } + + /* not that we use hard limits here */ + if (value < (double)but->hardmin) { + value = but->hardmin; + } + if (value > (double)but->hardmax) { + value = but->hardmax; + } + + ui_but_value_set(but, value); + return true; + } + + return false; +} + +static double soft_range_round_up(double value, double max) +{ + /* round up to .., 0.1, 0.2, 0.5, 1, 2, 5, 10, 20, 50, .. + * checking for 0.0 prevents floating point exceptions */ + const double newmax = (value != 0.0) ? pow(10.0, ceil(log(value) / M_LN10)) : 0.0; + + if (newmax * 0.2 >= max && newmax * 0.2 >= value) { + return newmax * 0.2; + } + if (newmax * 0.5 >= max && newmax * 0.5 >= value) { + return newmax * 0.5; + } + return newmax; +} + +static double soft_range_round_down(double value, double max) +{ + /* round down to .., 0.1, 0.2, 0.5, 1, 2, 5, 10, 20, 50, .. + * checking for 0.0 prevents floating point exceptions */ + const double newmax = (value != 0.0) ? pow(10.0, floor(log(value) / M_LN10)) : 0.0; + + if (newmax * 5.0 <= max && newmax * 5.0 <= value) { + return newmax * 5.0; + } + if (newmax * 2.0 <= max && newmax * 2.0 <= value) { + return newmax * 2.0; + } + return newmax; +} + +void ui_but_range_set_hard(uiBut *but) +{ + if (but->rnaprop == nullptr) { + return; + } + + const PropertyType type = RNA_property_type(but->rnaprop); + + if (type == PROP_INT) { + int imin, imax; + RNA_property_int_range(&but->rnapoin, but->rnaprop, &imin, &imax); + but->hardmin = imin; + but->hardmax = imax; + } + else if (type == PROP_FLOAT) { + float fmin, fmax; + RNA_property_float_range(&but->rnapoin, but->rnaprop, &fmin, &fmax); + but->hardmin = fmin; + but->hardmax = fmax; + } +} + +void ui_but_range_set_soft(uiBut *but) +{ + /* This could be split up into functions which handle arrays and not. */ + + /* Ideally we would not limit this, but practically it's more than + * enough. Worst case is very long vectors won't use a smart soft-range, + * which isn't so bad. */ + + if (but->rnaprop) { + const PropertyType type = RNA_property_type(but->rnaprop); + const PropertySubType subtype = RNA_property_subtype(but->rnaprop); + double softmin, softmax /*, step, precision*/; + double value_min; + double value_max; + + /* clamp button range to something reasonable in case + * we get -inf/inf from RNA properties */ + if (type == PROP_INT) { + const bool is_array = RNA_property_array_check(but->rnaprop); + int imin, imax, istep; + + RNA_property_int_ui_range(&but->rnapoin, but->rnaprop, &imin, &imax, &istep); + softmin = (imin == INT_MIN) ? -1e4 : imin; + softmax = (imin == INT_MAX) ? 1e4 : imax; + // step = istep; /* UNUSED */ + // precision = 1; /* UNUSED */ + + if (is_array) { + int value_range[2]; + RNA_property_int_get_array_range(&but->rnapoin, but->rnaprop, value_range); + value_min = (double)value_range[0]; + value_max = (double)value_range[1]; + } + else { + value_min = value_max = ui_but_value_get(but); + } + } + else if (type == PROP_FLOAT) { + const bool is_array = RNA_property_array_check(but->rnaprop); + float fmin, fmax, fstep, fprecision; + + RNA_property_float_ui_range(&but->rnapoin, but->rnaprop, &fmin, &fmax, &fstep, &fprecision); + softmin = (fmin == -FLT_MAX) ? (float)-1e4 : fmin; + softmax = (fmax == FLT_MAX) ? (float)1e4 : fmax; + // step = fstep; /* UNUSED */ + // precision = fprecision; /* UNUSED */ + + /* Use shared min/max for array values, except for color alpha. */ + if (is_array && !(subtype == PROP_COLOR && but->rnaindex == 3)) { + float value_range[2]; + RNA_property_float_get_array_range(&but->rnapoin, but->rnaprop, value_range); + value_min = (double)value_range[0]; + value_max = (double)value_range[1]; + } + else { + value_min = value_max = ui_but_value_get(but); + } + } + else { + return; + } + + /* if the value goes out of the soft/max range, adapt the range */ + if (value_min + 1e-10 < softmin) { + if (value_min < 0.0) { + softmin = -soft_range_round_up(-value_min, -softmin); + } + else { + softmin = soft_range_round_down(value_min, softmin); + } + + if (softmin < (double)but->hardmin) { + softmin = (double)but->hardmin; + } + } + if (value_max - 1e-10 > softmax) { + if (value_max < 0.0) { + softmax = -soft_range_round_down(-value_max, -softmax); + } + else { + softmax = soft_range_round_up(value_max, softmax); + } + + if (softmax > (double)but->hardmax) { + softmax = but->hardmax; + } + } + + but->softmin = softmin; + but->softmax = softmax; + } + else if (but->poin && (but->pointype & UI_BUT_POIN_TYPES)) { + float value = ui_but_value_get(but); + if (isfinite(value)) { + CLAMP(value, but->hardmin, but->hardmax); + but->softmin = min_ff(but->softmin, value); + but->softmax = max_ff(but->softmax, value); + } + } +} + +/* ******************* Free ********************/ + +/** + * Free data specific to a certain button type. + * For now just do in a switch-case, we could instead have a callback stored in #uiBut and set that + * in #ui_but_alloc_info(). + */ +static void ui_but_free_type_specific(uiBut *but) +{ + switch (but->type) { + case UI_BTYPE_SEARCH_MENU: { + uiButSearch *search_but = (uiButSearch *)but; + + if (search_but->arg_free_fn) { + search_but->arg_free_fn(search_but->arg); + search_but->arg = nullptr; + } + break; + } + default: + break; + } +} + +/* can be called with C==nullptr */ +static void ui_but_free(const bContext *C, uiBut *but) +{ + if (but->opptr) { + WM_operator_properties_free(but->opptr); + MEM_freeN(but->opptr); + } + + if (but->func_argN) { + MEM_freeN(but->func_argN); + } + + if (but->tip_arg_free) { + but->tip_arg_free(but->tip_arg); + } + + if (but->hold_argN) { + MEM_freeN(but->hold_argN); + } + + ui_but_free_type_specific(but); + + if (but->active) { + /* XXX solve later, buttons should be free-able without context ideally, + * however they may have open tooltips or popup windows, which need to + * be closed using a context pointer */ + if (C) { + ui_but_active_free(C, but); + } + else { + if (but->active) { + MEM_freeN(but->active); + } + } + } + if (but->str && but->str != but->strdata) { + MEM_freeN(but->str); + } + + if ((but->type == UI_BTYPE_IMAGE) && but->poin) { + IMB_freeImBuf((struct ImBuf *)but->poin); + } + + if (but->dragpoin && (but->dragflag & UI_BUT_DRAGPOIN_FREE)) { + WM_drag_data_free(but->dragtype, but->dragpoin); + } + ui_but_extra_operator_icons_free(but); + + BLI_assert(UI_butstore_is_registered(but->block, but) == false); + + MEM_freeN(but); +} + +void UI_block_free(const bContext *C, uiBlock *block) +{ + UI_butstore_clear(block); + + uiBut *but; + while ((but = static_cast(BLI_pophead(&block->buttons)))) { + ui_but_free(C, but); + } + + if (block->unit) { + MEM_freeN(block->unit); + } + + if (block->func_argN) { + MEM_freeN(block->func_argN); + } + + CTX_store_free_list(&block->contexts); + + BLI_freelistN(&block->saferct); + BLI_freelistN(&block->color_pickers.list); + + ui_block_free_button_groups(block); + ui_block_free_views(block); + + MEM_freeN(block); +} + +void UI_blocklist_update_window_matrix(const bContext *C, const ListBase *lb) +{ + ARegion *region = CTX_wm_region(C); + wmWindow *window = CTX_wm_window(C); + + LISTBASE_FOREACH (uiBlock *, block, lb) { + if (block->active) { + ui_update_window_matrix(window, region, block); + } + } +} + +void UI_blocklist_update_view_for_buttons(const bContext *C, const ListBase *lb) +{ + LISTBASE_FOREACH (uiBlock *, block, lb) { + if (block->active) { + ui_but_update_view_for_active(C, block); + } + } +} + +void UI_blocklist_draw(const bContext *C, const ListBase *lb) +{ + LISTBASE_FOREACH (uiBlock *, block, lb) { + if (block->active) { + UI_block_draw(C, block); + } + } +} + +void UI_blocklist_free(const bContext *C, ARegion *region) +{ + ListBase *lb = ®ion->uiblocks; + uiBlock *block; + while ((block = static_cast(BLI_pophead(lb)))) { + UI_block_free(C, block); + } + if (region->runtime.block_name_map != nullptr) { + BLI_ghash_free(region->runtime.block_name_map, nullptr, nullptr); + region->runtime.block_name_map = nullptr; + } +} + +void UI_blocklist_free_inactive(const bContext *C, ARegion *region) +{ + ListBase *lb = ®ion->uiblocks; + + LISTBASE_FOREACH_MUTABLE (uiBlock *, block, lb) { + if (!block->handle) { + if (block->active) { + block->active = false; + } + else { + if (region->runtime.block_name_map != nullptr) { + uiBlock *b = static_cast( + BLI_ghash_lookup(region->runtime.block_name_map, block->name)); + if (b == block) { + BLI_ghash_remove(region->runtime.block_name_map, b->name, nullptr, nullptr); + } + } + BLI_remlink(lb, block); + UI_block_free(C, block); + } + } + } +} + +void UI_block_region_set(uiBlock *block, ARegion *region) +{ + ListBase *lb = ®ion->uiblocks; + uiBlock *oldblock = nullptr; + + /* each listbase only has one block with this name, free block + * if is already there so it can be rebuilt from scratch */ + if (lb) { + if (region->runtime.block_name_map == nullptr) { + region->runtime.block_name_map = BLI_ghash_str_new(__func__); + } + oldblock = (uiBlock *)BLI_ghash_lookup(region->runtime.block_name_map, block->name); + + if (oldblock) { + oldblock->active = false; + oldblock->panel = nullptr; + oldblock->handle = nullptr; + } + + /* at the beginning of the list! for dynamical menus/blocks */ + BLI_addhead(lb, block); + BLI_ghash_reinsert(region->runtime.block_name_map, block->name, block, nullptr, nullptr); + } + + block->oldblock = oldblock; +} + +uiBlock *UI_block_begin(const bContext *C, ARegion *region, const char *name, eUIEmbossType emboss) +{ + wmWindow *window = CTX_wm_window(C); + Scene *scene = CTX_data_scene(C); + + uiBlock *block = MEM_cnew(__func__); + block->active = true; + block->emboss = emboss; + block->evil_C = (void *)C; /* XXX */ + + BLI_listbase_clear(&block->button_groups); + + if (scene) { + /* store display device name, don't lookup for transformations yet + * block could be used for non-color displays where looking up for transformation + * would slow down redraw, so only lookup for actual transform when it's indeed + * needed + */ + STRNCPY(block->display_device, scene->display_settings.display_device); + + /* copy to avoid crash when scene gets deleted with ui still open */ + block->unit = MEM_new(__func__); + memcpy(block->unit, &scene->unit, sizeof(scene->unit)); + } + else { + STRNCPY(block->display_device, IMB_colormanagement_display_get_default_name()); + } + + BLI_strncpy(block->name, name, sizeof(block->name)); + + if (region) { + UI_block_region_set(block, region); + } + + /* Set window matrix and aspect for region and OpenGL state. */ + ui_update_window_matrix(window, region, block); + + /* Tag as popup menu if not created within a region. */ + if (!(region && region->visible)) { + block->auto_open = true; + block->flag |= UI_BLOCK_LOOP; + } + + return block; +} + +eUIEmbossType UI_block_emboss_get(uiBlock *block) +{ + return block->emboss; +} + +void UI_block_emboss_set(uiBlock *block, eUIEmbossType emboss) +{ + block->emboss = emboss; +} + +void UI_block_theme_style_set(uiBlock *block, char theme_style) +{ + block->theme_style = theme_style; +} + +bool UI_block_is_search_only(const uiBlock *block) +{ + return block->flag & UI_BLOCK_SEARCH_ONLY; +} + +void UI_block_set_search_only(uiBlock *block, bool search_only) +{ + SET_FLAG_FROM_TEST(block->flag, search_only, UI_BLOCK_SEARCH_ONLY); +} + +static void ui_but_build_drawstr_float(uiBut *but, double value) +{ + size_t slen = 0; + STR_CONCAT(but->drawstr, slen, but->str); + + PropertySubType subtype = PROP_NONE; + if (but->rnaprop) { + subtype = RNA_property_subtype(but->rnaprop); + } + + /* Change negative zero to regular zero, without altering anything else. */ + value += +0.0f; + + if (value == (double)FLT_MAX) { + STR_CONCAT(but->drawstr, slen, "inf"); + } + else if (value == (double)-FLT_MAX) { + STR_CONCAT(but->drawstr, slen, "-inf"); + } + else if (subtype == PROP_PERCENTAGE) { + const int prec = ui_but_calc_float_precision(but, value); + STR_CONCATF(but->drawstr, slen, "%.*f%%", prec, value); + } + else if (subtype == PROP_PIXEL) { + const int prec = ui_but_calc_float_precision(but, value); + STR_CONCATF(but->drawstr, slen, "%.*f px", prec, value); + } + else if (subtype == PROP_FACTOR) { + const int precision = ui_but_calc_float_precision(but, value); + + if (U.factor_display_type == USER_FACTOR_AS_FACTOR) { + STR_CONCATF(but->drawstr, slen, "%.*f", precision, value); + } + else { + STR_CONCATF(but->drawstr, slen, "%.*f%%", MAX2(0, precision - 2), value * 100); + } + } + else if (ui_but_is_unit(but)) { + char new_str[sizeof(but->drawstr)]; + ui_get_but_string_unit(but, new_str, sizeof(new_str), value, true, -1); + STR_CONCAT(but->drawstr, slen, new_str); + } + else { + const int prec = ui_but_calc_float_precision(but, value); + STR_CONCATF(but->drawstr, slen, "%.*f", prec, value); + } +} + +static void ui_but_build_drawstr_int(uiBut *but, int value) +{ + size_t slen = 0; + STR_CONCAT(but->drawstr, slen, but->str); + + PropertySubType subtype = PROP_NONE; + if (but->rnaprop) { + subtype = RNA_property_subtype(but->rnaprop); + } + + STR_CONCATF(but->drawstr, slen, "%d", value); + + if (subtype == PROP_PERCENTAGE) { + STR_CONCAT(but->drawstr, slen, "%"); + } + else if (subtype == PROP_PIXEL) { + STR_CONCAT(but->drawstr, slen, " px"); + } +} + +/** + * \param but: Button to update. + * \param validate: When set, this function may change the button value. + * Otherwise treat the button value as read-only. + */ +static void ui_but_update_ex(uiBut *but, const bool validate) +{ + /* if something changed in the button */ + double value = UI_BUT_VALUE_UNSET; + + ui_but_update_select_flag(but, &value); + + /* only update soft range while not editing */ + if (!ui_but_is_editing(but)) { + if ((but->rnaprop != nullptr) || (but->poin && (but->pointype & UI_BUT_POIN_TYPES))) { + ui_but_range_set_soft(but); + } + } + + /* test for min and max, icon sliders, etc */ + switch (but->type) { + case UI_BTYPE_NUM: + case UI_BTYPE_SCROLL: + case UI_BTYPE_NUM_SLIDER: + if (validate) { + UI_GET_BUT_VALUE_INIT(but, value); + if (value < (double)but->hardmin) { + ui_but_value_set(but, but->hardmin); + } + else if (value > (double)but->hardmax) { + ui_but_value_set(but, but->hardmax); + } + + /* max must never be smaller than min! Both being equal is allowed though */ + BLI_assert(but->softmin <= but->softmax && but->hardmin <= but->hardmax); + } + break; + + case UI_BTYPE_ICON_TOGGLE: + case UI_BTYPE_ICON_TOGGLE_N: + if ((but->rnaprop == nullptr) || + (RNA_property_flag(but->rnaprop) & PROP_ICONS_CONSECUTIVE)) { + if (but->rnaprop && RNA_property_flag(but->rnaprop) & PROP_ICONS_REVERSE) { + but->drawflag |= UI_BUT_ICON_REVERSE; + } + + but->iconadd = (but->flag & UI_SELECT) ? 1 : 0; + } + break; + + /* quiet warnings for unhandled types */ + default: + break; + } + + /* safety is 4 to enable small number buttons (like 'users') */ + // okwidth = -4 + (BLI_rcti_size_x(&but->rect)); /* UNUSED */ + + /* name: */ + switch (but->type) { + + case UI_BTYPE_MENU: + if (BLI_rctf_size_x(&but->rect) >= (UI_UNIT_X * 2)) { + /* only needed for menus in popup blocks that don't recreate buttons on redraw */ + if (but->block->flag & UI_BLOCK_LOOP) { + if (but->rnaprop && (RNA_property_type(but->rnaprop) == PROP_ENUM)) { + const int value_enum = RNA_property_enum_get(&but->rnapoin, but->rnaprop); + + EnumPropertyItem item; + if (RNA_property_enum_item_from_value_gettexted( + static_cast(but->block->evil_C), + &but->rnapoin, + but->rnaprop, + value_enum, + &item)) { + const size_t slen = strlen(item.name); + ui_but_string_free_internal(but); + ui_but_string_set_internal(but, item.name, slen); + but->icon = (BIFIconID)item.icon; + } + } + } + BLI_strncpy(but->drawstr, but->str, sizeof(but->drawstr)); + } + break; + + case UI_BTYPE_NUM: + case UI_BTYPE_NUM_SLIDER: + if (but->editstr) { + break; + } + UI_GET_BUT_VALUE_INIT(but, value); + if (ui_but_is_float(but)) { + ui_but_build_drawstr_float(but, value); + } + else { + ui_but_build_drawstr_int(but, (int)value); + } + break; + + case UI_BTYPE_LABEL: + if (ui_but_is_float(but)) { + UI_GET_BUT_VALUE_INIT(but, value); + const int prec = ui_but_calc_float_precision(but, value); + BLI_snprintf(but->drawstr, sizeof(but->drawstr), "%s%.*f", but->str, prec, value); + } + else { + BLI_strncpy(but->drawstr, but->str, UI_MAX_DRAW_STR); + } + + break; + + case UI_BTYPE_TEXT: + case UI_BTYPE_SEARCH_MENU: + if (!but->editstr) { + char str[UI_MAX_DRAW_STR]; + + ui_but_string_get(but, str, UI_MAX_DRAW_STR); + BLI_snprintf(but->drawstr, sizeof(but->drawstr), "%s%s", but->str, str); + } + break; + + case UI_BTYPE_KEY_EVENT: { + const char *str; + if (but->flag & UI_SELECT) { + str = "Press a key"; + } + else { + UI_GET_BUT_VALUE_INIT(but, value); + str = WM_key_event_string((short)value, false); + } + BLI_snprintf(but->drawstr, UI_MAX_DRAW_STR, "%s%s", but->str, str); + break; + } + case UI_BTYPE_HOTKEY_EVENT: + if (but->flag & UI_SELECT) { + + if (but->modifier_key) { + char *str = but->drawstr; + but->drawstr[0] = '\0'; + + if (but->modifier_key & KM_SHIFT) { + str += BLI_strcpy_rlen(str, "Shift "); + } + if (but->modifier_key & KM_CTRL) { + str += BLI_strcpy_rlen(str, "Ctrl "); + } + if (but->modifier_key & KM_ALT) { + str += BLI_strcpy_rlen(str, "Alt "); + } + if (but->modifier_key & KM_OSKEY) { + str += BLI_strcpy_rlen(str, "Cmd "); + } + + (void)str; /* UNUSED */ + } + else { + BLI_strncpy(but->drawstr, "Press a key", UI_MAX_DRAW_STR); + } + } + else { + BLI_strncpy(but->drawstr, but->str, UI_MAX_DRAW_STR); + } + + break; + + case UI_BTYPE_HSVCUBE: + case UI_BTYPE_HSVCIRCLE: + break; + default: + BLI_strncpy(but->drawstr, but->str, UI_MAX_DRAW_STR); + break; + } + + /* if we are doing text editing, this will override the drawstr */ + if (but->editstr) { + but->drawstr[0] = '\0'; + } + + /* text clipping moved to widget drawing code itself */ +} + +void ui_but_update(uiBut *but) +{ + ui_but_update_ex(but, false); +} + +void ui_but_update_edited(uiBut *but) +{ + ui_but_update_ex(but, true); +} + +void UI_block_align_begin(uiBlock *block) +{ + /* if other align was active, end it */ + if (block->flag & UI_BUT_ALIGN) { + UI_block_align_end(block); + } + + block->flag |= UI_BUT_ALIGN_DOWN; + block->alignnr++; + + /* buttons declared after this call will get this align nr */ /* XXX flag? */ +} + +void UI_block_align_end(uiBlock *block) +{ + block->flag &= ~UI_BUT_ALIGN; /* all 4 flags */ +} + +struct ColorManagedDisplay *ui_block_cm_display_get(uiBlock *block) +{ + return IMB_colormanagement_display_get_named(block->display_device); +} + +void ui_block_cm_to_display_space_v3(uiBlock *block, float pixel[3]) +{ + struct ColorManagedDisplay *display = ui_block_cm_display_get(block); + + IMB_colormanagement_scene_linear_to_display_v3(pixel, display); +} + +static void ui_but_alloc_info(const eButType type, + size_t *r_alloc_size, + const char **r_alloc_str, + bool *r_has_custom_type) +{ + size_t alloc_size; + const char *alloc_str; + bool has_custom_type = true; + + switch (type) { + case UI_BTYPE_NUM: + alloc_size = sizeof(uiButNumber); + alloc_str = "uiButNumber"; + break; + case UI_BTYPE_COLOR: + alloc_size = sizeof(uiButColor); + alloc_str = "uiButColor"; + break; + case UI_BTYPE_DECORATOR: + alloc_size = sizeof(uiButDecorator); + alloc_str = "uiButDecorator"; + break; + case UI_BTYPE_TAB: + alloc_size = sizeof(uiButTab); + alloc_str = "uiButTab"; + break; + case UI_BTYPE_SEARCH_MENU: + alloc_size = sizeof(uiButSearch); + alloc_str = "uiButSearch"; + break; + case UI_BTYPE_PROGRESS_BAR: + alloc_size = sizeof(uiButProgressbar); + alloc_str = "uiButProgressbar"; + break; + case UI_BTYPE_HSVCUBE: + alloc_size = sizeof(uiButHSVCube); + alloc_str = "uiButHSVCube"; + break; + case UI_BTYPE_COLORBAND: + alloc_size = sizeof(uiButColorBand); + alloc_str = "uiButColorBand"; + break; + case UI_BTYPE_CURVE: + alloc_size = sizeof(uiButCurveMapping); + alloc_str = "uiButCurveMapping"; + break; + case UI_BTYPE_CURVEPROFILE: + alloc_size = sizeof(uiButCurveProfile); + alloc_str = "uiButCurveProfile"; + break; + case UI_BTYPE_TREEROW: + alloc_size = sizeof(uiButTreeRow); + alloc_str = "uiButTreeRow"; + break; + default: + alloc_size = sizeof(uiBut); + alloc_str = "uiBut"; + has_custom_type = false; + break; + } + + if (r_alloc_size) { + *r_alloc_size = alloc_size; + } + if (r_alloc_str) { + *r_alloc_str = alloc_str; + } + if (r_has_custom_type) { + *r_has_custom_type = has_custom_type; + } +} + +static uiBut *ui_but_alloc(const eButType type) +{ + size_t alloc_size; + const char *alloc_str; + ui_but_alloc_info(type, &alloc_size, &alloc_str, nullptr); + + return static_cast(MEM_callocN(alloc_size, alloc_str)); +} + +uiBut *ui_but_change_type(uiBut *but, eButType new_type) +{ + if (but->type == new_type) { + /* Nothing to do. */ + return but; + } + + size_t alloc_size; + const char *alloc_str; + uiBut *insert_after_but = but->prev; + bool new_has_custom_type, old_has_custom_type; + + /* Remove old button address */ + BLI_remlink(&but->block->buttons, but); + + ui_but_alloc_info(but->type, nullptr, nullptr, &old_has_custom_type); + ui_but_alloc_info(new_type, &alloc_size, &alloc_str, &new_has_custom_type); + + if (new_has_custom_type || old_has_custom_type) { + const void *old_but_ptr = but; + /* Button may have pointer to a member within itself, this will have to be updated. */ + const bool has_str_ptr_to_self = but->str == but->strdata; + const bool has_poin_ptr_to_self = but->poin == (char *)but; + + but = static_cast(MEM_recallocN_id(but, alloc_size, alloc_str)); + but->type = new_type; + if (has_str_ptr_to_self) { + but->str = but->strdata; + } + if (has_poin_ptr_to_self) { + but->poin = (char *)but; + } + + BLI_insertlinkafter(&but->block->buttons, insert_after_but, but); + + if (but->layout) { + const bool found_layout = ui_layout_replace_but_ptr(but->layout, old_but_ptr, but); + BLI_assert(found_layout); + UNUSED_VARS_NDEBUG(found_layout); + ui_button_group_replace_but_ptr(uiLayoutGetBlock(but->layout), old_but_ptr, but); + } +#ifdef WITH_PYTHON + if (UI_editsource_enable_check()) { + UI_editsource_but_replace(static_cast(old_but_ptr), but); + } +#endif + } + + return but; +} + +/** + * \brief ui_def_but is the function that draws many button types + * + * \param x, y: The lower left hand corner of the button (X axis) + * \param width, height: The size of the button. + * + * for float buttons: + * \param a1: Click Step (how much to change the value each click) + * \param a2: Number of decimal point values to display. 0 defaults to 3 (0.000) + * 1,2,3, and a maximum of 4, all greater values will be clamped to 4. + */ +static uiBut *ui_def_but(uiBlock *block, + int type, + int retval, + const char *str, + int x, + int y, + short width, + short height, + void *poin, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + BLI_assert(width >= 0 && height >= 0); + + /* we could do some more error checks here */ + if ((type & BUTTYPE) == UI_BTYPE_LABEL) { + BLI_assert((poin != nullptr || min != 0.0f || max != 0.0f || (a1 == 0.0f && a2 != 0.0f) || + (a1 != 0.0f && a1 != 1.0f)) == false); + } + + if (type & UI_BUT_POIN_TYPES) { /* a pointer is required */ + if (poin == nullptr) { + BLI_assert(0); + return nullptr; + } + } + + uiBut *but = ui_but_alloc((eButType)(type & BUTTYPE)); + + but->type = (eButType)(type & BUTTYPE); + but->pointype = (eButPointerType)(type & UI_BUT_POIN_TYPES); + but->bit = type & UI_BUT_POIN_BIT; + but->bitnr = type & 31; + but->icon = ICON_NONE; + but->iconadd = 0; + + but->retval = retval; + + const int slen = strlen(str); + ui_but_string_set_internal(but, str, slen); + + but->rect.xmin = x; + but->rect.ymin = y; + but->rect.xmax = but->rect.xmin + width; + but->rect.ymax = but->rect.ymin + height; + + but->poin = (char *)poin; + but->hardmin = but->softmin = min; + but->hardmax = but->softmax = max; + but->a1 = a1; + but->a2 = a2; + but->tip = tip; + + but->disabled_info = block->lockstr; + but->emboss = block->emboss; + but->pie_dir = UI_RADIAL_NONE; + + but->block = block; /* pointer back, used for front-buffer status, and picker. */ + + if ((block->flag & UI_BUT_ALIGN) && ui_but_can_align(but)) { + but->alignnr = block->alignnr; + } + + but->func = block->func; + but->func_arg1 = block->func_arg1; + but->func_arg2 = block->func_arg2; + + but->funcN = block->funcN; + if (block->func_argN) { + but->func_argN = MEM_dupallocN(block->func_argN); + } + + but->pos = -1; /* cursor invisible */ + + if (ELEM(but->type, UI_BTYPE_NUM, UI_BTYPE_NUM_SLIDER)) { /* add a space to name */ + /* slen remains unchanged from previous assignment, ensure this stays true */ + if (slen > 0 && slen < UI_MAX_NAME_STR - 2) { + if (but->str[slen - 1] != ' ') { + but->str[slen] = ' '; + but->str[slen + 1] = 0; + } + } + } + + if (block->flag & UI_BLOCK_RADIAL) { + but->drawflag |= UI_BUT_TEXT_LEFT; + if (but->str && but->str[0]) { + but->drawflag |= UI_BUT_ICON_LEFT; + } + } + else if (((block->flag & UI_BLOCK_LOOP) && !ui_block_is_popover(block) && + !(block->flag & UI_BLOCK_QUICK_SETUP)) || + ELEM(but->type, + UI_BTYPE_MENU, + UI_BTYPE_TEXT, + UI_BTYPE_LABEL, + UI_BTYPE_BLOCK, + UI_BTYPE_BUT_MENU, + UI_BTYPE_SEARCH_MENU, + UI_BTYPE_TREEROW, + UI_BTYPE_POPOVER)) { + but->drawflag |= (UI_BUT_TEXT_LEFT | UI_BUT_ICON_LEFT); + } +#ifdef USE_NUMBUTS_LR_ALIGN + else if (ELEM(but->type, UI_BTYPE_NUM, UI_BTYPE_NUM_SLIDER)) { + if (slen != 0) { + but->drawflag |= UI_BUT_TEXT_LEFT; + } + } +#endif + + but->drawflag |= (block->flag & UI_BUT_ALIGN); + + if (block->lock == true) { + but->flag |= UI_BUT_DISABLED; + } + + /* keep track of UI_interface.h */ + if (ELEM(but->type, + UI_BTYPE_BLOCK, + UI_BTYPE_BUT, + UI_BTYPE_DECORATOR, + UI_BTYPE_LABEL, + UI_BTYPE_PULLDOWN, + UI_BTYPE_ROUNDBOX, + UI_BTYPE_LISTBOX, + UI_BTYPE_BUT_MENU, + UI_BTYPE_SCROLL, + UI_BTYPE_GRIP, + UI_BTYPE_SEPR, + UI_BTYPE_SEPR_LINE, + UI_BTYPE_SEPR_SPACER) || + (but->type >= UI_BTYPE_SEARCH_MENU)) { + /* pass */ + } + else { + but->flag |= UI_BUT_UNDO; + } + + BLI_addtail(&block->buttons, but); + + if (block->curlayout) { + ui_layout_add_but(block->curlayout, but); + } + +#ifdef WITH_PYTHON + /* If the 'UI_OT_editsource' is running, extract the source info from the button. */ + if (UI_editsource_enable_check()) { + UI_editsource_active_but_test(but); + } +#endif + + return but; +} + +void ui_def_but_icon(uiBut *but, const int icon, const int flag) +{ + if (icon) { + ui_icon_ensure_deferred(static_cast(but->block->evil_C), + icon, + (flag & UI_BUT_ICON_PREVIEW) != 0); + } + but->icon = (BIFIconID)icon; + but->flag |= flag; + + if (but->str && but->str[0]) { + but->drawflag |= UI_BUT_ICON_LEFT; + } +} + +void ui_def_but_icon_clear(uiBut *but) +{ + but->icon = ICON_NONE; + but->flag &= ~UI_HAS_ICON; + but->drawflag &= ~UI_BUT_ICON_LEFT; +} + +static void ui_def_but_rna__menu(bContext *UNUSED(C), uiLayout *layout, void *but_p) +{ + uiBlock *block = uiLayoutGetBlock(layout); + uiPopupBlockHandle *handle = block->handle; + uiBut *but = (uiBut *)but_p; + + /* see comment in ui_item_enum_expand, re: `uiname`. */ + const EnumPropertyItem *item_array; + + UI_block_flag_enable(block, UI_BLOCK_MOVEMOUSE_QUIT); + + bool free; + RNA_property_enum_items_gettexted(static_cast(block->evil_C), + &but->rnapoin, + but->rnaprop, + &item_array, + nullptr, + &free); + + /* We don't want nested rows, cols in menus. */ + UI_block_layout_set_current(block, layout); + + int totitems = 0; + int categories = 0; + int entries_nosepr_count = 0; + for (const EnumPropertyItem *item = item_array; item->identifier; item++, totitems++) { + if (!item->identifier[0]) { + /* inconsistent, but menus with categories do not look good flipped */ + if (item->name) { + block->flag |= UI_BLOCK_NO_FLIP; + categories++; + entries_nosepr_count++; + } + /* We do not want simple separators in `entries_nosepr_count`. */ + continue; + } + entries_nosepr_count++; + } + + /* Columns and row estimation. Ignore simple separators here. */ + int columns = (entries_nosepr_count + 20) / 20; + if (columns < 1) { + columns = 1; + } + if (columns > 8) { + columns = (entries_nosepr_count + 25) / 25; + } + + int rows = totitems / columns; + if (rows < 1) { + rows = 1; + } + while (rows * columns < totitems) { + rows++; + } + + const char *title = RNA_property_ui_name(but->rnaprop); + + if (title[0] && (categories == 0) && (block->flag & UI_BLOCK_NO_FLIP)) { + /* Title at the top for menus with categories. */ + uiDefBut(block, + UI_BTYPE_LABEL, + 0, + title, + 0, + 0, + UI_UNIT_X * 5, + UI_UNIT_Y, + nullptr, + 0.0, + 0.0, + 0, + 0, + ""); + uiItemS(layout); + } + + /* NOTE: `item_array[...]` is reversed on access. */ + + /* create items */ + uiLayout *split = uiLayoutSplit(layout, 0.0f, false); + + bool new_column; + + int column_end = 0; + uiLayout *column = nullptr; + for (int a = 0; a < totitems; a++) { + new_column = (a == column_end); + if (new_column) { + /* start new column, and find out where it ends in advance, so we + * can flip the order of items properly per column */ + column_end = totitems; + + for (int b = a + 1; b < totitems; b++) { + const EnumPropertyItem *item = &item_array[b]; + + /* new column on N rows or on separation label */ + if (((b - a) % rows == 0) || (!item->identifier[0] && item->name)) { + column_end = b; + break; + } + } + + column = uiLayoutColumn(split, false); + } + + const EnumPropertyItem *item = &item_array[a]; + + if (new_column && (categories > 0) && item->identifier[0]) { + uiItemL(column, "", ICON_NONE); + uiItemS(column); + } + + if (!item->identifier[0]) { + if (item->name) { + if (item->icon) { + uiItemL(column, item->name, item->icon); + } + else { + /* Do not use uiItemL here, as our root layout is a menu one, + * it will add a fake blank icon! */ + uiDefBut(block, + UI_BTYPE_LABEL, + 0, + item->name, + 0, + 0, + UI_UNIT_X * 5, + UI_UNIT_Y, + nullptr, + 0.0, + 0.0, + 0, + 0, + ""); + } + } + uiItemS(column); + } + else { + if (item->icon) { + uiDefIconTextButI(block, + UI_BTYPE_BUT_MENU, + B_NOP, + item->icon, + item->name, + 0, + 0, + UI_UNIT_X * 5, + UI_UNIT_Y, + &handle->retvalue, + item->value, + 0.0, + 0, + -1, + item->description); + } + else { + uiDefButI(block, + UI_BTYPE_BUT_MENU, + B_NOP, + item->name, + 0, + 0, + UI_UNIT_X * 5, + UI_UNIT_X, + &handle->retvalue, + item->value, + 0.0, + 0, + -1, + item->description); + } + } + } + + if (title[0] && (categories == 0) && !(block->flag & UI_BLOCK_NO_FLIP)) { + /* Title at the bottom for menus without categories. */ + uiItemS(layout); + uiDefBut(block, + UI_BTYPE_LABEL, + 0, + title, + 0, + 0, + UI_UNIT_X * 5, + UI_UNIT_Y, + nullptr, + 0.0, + 0.0, + 0, + 0, + ""); + } + + UI_block_layout_set_current(block, layout); + + if (free) { + MEM_freeN((void *)item_array); + } + BLI_assert((block->flag & UI_BLOCK_IS_FLIP) == 0); + block->flag |= UI_BLOCK_IS_FLIP; +} + +static void ui_def_but_rna__panel_type(bContext *C, uiLayout *layout, void *but_p) +{ + uiBut *but = static_cast(but_p); + const char *panel_type = static_cast(but->func_argN); + PanelType *pt = WM_paneltype_find(panel_type, true); + if (pt) { + ui_item_paneltype_func(C, layout, pt); + } + else { + char msg[256]; + SNPRINTF(msg, TIP_("Missing Panel: %s"), panel_type); + uiItemL(layout, msg, ICON_NONE); + } +} + +void ui_but_rna_menu_convert_to_panel_type(uiBut *but, const char *panel_type) +{ + BLI_assert(ELEM(but->type, UI_BTYPE_MENU, UI_BTYPE_COLOR)); + // BLI_assert(but->menu_create_func == ui_def_but_rna__menu); + // BLI_assert((void *)but->poin == but); + but->menu_create_func = ui_def_but_rna__panel_type; + but->func_argN = BLI_strdup(panel_type); +} + +bool ui_but_menu_draw_as_popover(const uiBut *but) +{ + return (but->menu_create_func == ui_def_but_rna__panel_type); +} + +static void ui_def_but_rna__menu_type(bContext *C, uiLayout *layout, void *but_p) +{ + uiBut *but = static_cast(but_p); + const char *menu_type = static_cast(but->func_argN); + MenuType *mt = WM_menutype_find(menu_type, true); + if (mt) { + ui_item_menutype_func(C, layout, mt); + } + else { + char msg[256]; + SNPRINTF(msg, TIP_("Missing Menu: %s"), menu_type); + uiItemL(layout, msg, ICON_NONE); + } +} + +void ui_but_rna_menu_convert_to_menu_type(uiBut *but, const char *menu_type) +{ + BLI_assert(but->type == UI_BTYPE_MENU); + BLI_assert(but->menu_create_func == ui_def_but_rna__menu); + BLI_assert((void *)but->poin == but); + but->menu_create_func = ui_def_but_rna__menu_type; + but->func_argN = BLI_strdup(menu_type); +} + +static void ui_but_submenu_enable(uiBlock *block, uiBut *but) +{ + but->flag |= UI_BUT_ICON_SUBMENU; + block->content_hints |= UI_BLOCK_CONTAINS_SUBMENU_BUT; +} + +/** + * ui_def_but_rna_propname and ui_def_but_rna + * both take the same args except for propname vs prop, this is done so we can + * avoid an extra lookup on 'prop' when its already available. + * + * When this kind of change won't disrupt branches, best look into making more + * of our UI functions take prop rather than propname. + */ +static uiBut *ui_def_but_rna(uiBlock *block, + int type, + int retval, + const char *str, + int x, + int y, + short width, + short height, + PointerRNA *ptr, + PropertyRNA *prop, + int index, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + const PropertyType proptype = RNA_property_type(prop); + int icon = 0; + uiMenuCreateFunc func = nullptr; + const bool always_set_a1_a2 = ELEM(type, UI_BTYPE_NUM); + + if (ELEM(type, UI_BTYPE_COLOR, UI_BTYPE_HSVCIRCLE, UI_BTYPE_HSVCUBE)) { + BLI_assert(index == -1); + } + + /* use rna values if parameters are not specified */ + if ((proptype == PROP_ENUM) && ELEM(type, UI_BTYPE_MENU, UI_BTYPE_ROW, UI_BTYPE_LISTROW)) { + bool free; + const EnumPropertyItem *item; + RNA_property_enum_items( + static_cast(block->evil_C), ptr, prop, &item, nullptr, &free); + + int value; + /* UI_BTYPE_MENU is handled a little differently here */ + if (type == UI_BTYPE_MENU) { + value = RNA_property_enum_get(ptr, prop); + } + else { + value = (int)max; + } + + const int i = RNA_enum_from_value(item, value); + if (i != -1) { + + if (!str) { + str = item[i].name; +#ifdef WITH_INTERNATIONAL + str = CTX_IFACE_(RNA_property_translation_context(prop), str); +#endif + } + + icon = item[i].icon; + } + else { + if (!str) { + if (type == UI_BTYPE_MENU) { + str = ""; + } + else { + str = RNA_property_ui_name(prop); + } + } + } + + if (type == UI_BTYPE_MENU) { + func = ui_def_but_rna__menu; + } + + if (free) { + MEM_freeN((void *)item); + } + } + else { + if (!str) { + str = RNA_property_ui_name(prop); + } + icon = RNA_property_ui_icon(prop); + } + + if (!tip && proptype != PROP_ENUM) { + tip = RNA_property_ui_description(prop); + } + + if (min == max || a1 == -1 || a2 == -1 || always_set_a1_a2) { + if (proptype == PROP_INT) { + int hardmin, hardmax, softmin, softmax, step; + + RNA_property_int_range(ptr, prop, &hardmin, &hardmax); + RNA_property_int_ui_range(ptr, prop, &softmin, &softmax, &step); + + if (!ELEM(type, UI_BTYPE_ROW, UI_BTYPE_LISTROW) && min == max) { + min = hardmin; + max = hardmax; + } + if (a1 == -1 || always_set_a1_a2) { + a1 = step; + } + if (a2 == -1 || always_set_a1_a2) { + a2 = 0; + } + } + else if (proptype == PROP_FLOAT) { + float hardmin, hardmax, softmin, softmax, step, precision; + + RNA_property_float_range(ptr, prop, &hardmin, &hardmax); + RNA_property_float_ui_range(ptr, prop, &softmin, &softmax, &step, &precision); + + if (!ELEM(type, UI_BTYPE_ROW, UI_BTYPE_LISTROW) && min == max) { + min = hardmin; + max = hardmax; + } + if (a1 == -1 || always_set_a1_a2) { + a1 = step; + } + if (a2 == -1 || always_set_a1_a2) { + a2 = precision; + } + } + else if (proptype == PROP_STRING) { + min = 0; + max = RNA_property_string_maxlength(prop); + /* NOTE: 'max' may be zero (code for dynamically resized array). */ + } + } + + /* now create button */ + uiBut *but = ui_def_but( + block, type, retval, str, x, y, width, height, nullptr, min, max, a1, a2, tip); + + if (but->type == UI_BTYPE_NUM) { + /* Set default values, can be overridden later. */ + UI_but_number_step_size_set(but, a1); + UI_but_number_precision_set(but, a2); + } + + but->rnapoin = *ptr; + but->rnaprop = prop; + + if (RNA_property_array_check(but->rnaprop)) { + but->rnaindex = index; + } + else { + but->rnaindex = 0; + } + + if (icon) { + ui_def_but_icon(but, icon, UI_HAS_ICON); + } + + if (type == UI_BTYPE_MENU) { + if (but->emboss == UI_EMBOSS_PULLDOWN) { + ui_but_submenu_enable(block, but); + } + } + else if (type == UI_BTYPE_SEARCH_MENU) { + if (proptype == PROP_POINTER) { + /* Search buttons normally don't get undo, see: T54580. */ + but->flag |= UI_BUT_UNDO; + } + } + + const char *info; + if (but->rnapoin.data && !RNA_property_editable_info(&but->rnapoin, prop, &info)) { + UI_but_disable(but, info); + } + + if (proptype == PROP_POINTER) { + /* If the button shows an ID, automatically set it as focused in context so operators can + * access it. */ + const PointerRNA pptr = RNA_property_pointer_get(ptr, prop); + if (pptr.data && RNA_struct_is_ID(pptr.type)) { + but->context = CTX_store_add(&block->contexts, "id", &pptr); + } + } + + if (but->flag & UI_BUT_UNDO && (ui_but_is_rna_undo(but) == false)) { + but->flag &= ~UI_BUT_UNDO; + } + + /* If this button uses units, calculate the step from this */ + if ((proptype == PROP_FLOAT) && ui_but_is_unit(but)) { + if (type == UI_BTYPE_NUM) { + uiButNumber *number_but = (uiButNumber *)but; + number_but->step_size = ui_get_but_step_unit(but, number_but->step_size); + } + else { + but->a1 = ui_get_but_step_unit(but, but->a1); + } + } + + if (func) { + but->menu_create_func = func; + but->poin = (char *)but; + } + + return but; +} + +static uiBut *ui_def_but_rna_propname(uiBlock *block, + int type, + int retval, + const char *str, + int x, + int y, + short width, + short height, + PointerRNA *ptr, + const char *propname, + int index, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + PropertyRNA *prop = RNA_struct_find_property(ptr, propname); + + uiBut *but; + if (prop) { + but = ui_def_but_rna( + block, type, retval, str, x, y, width, height, ptr, prop, index, min, max, a1, a2, tip); + } + else { + but = ui_def_but( + block, type, retval, propname, x, y, width, height, nullptr, min, max, a1, a2, tip); + + UI_but_disable(but, "Unknown Property."); + } + + return but; +} + +static uiBut *ui_def_but_operator_ptr(uiBlock *block, + int type, + wmOperatorType *ot, + wmOperatorCallContext opcontext, + const char *str, + int x, + int y, + short width, + short height, + const char *tip) +{ + if (!str) { + if (ot && ot->srna) { + str = WM_operatortype_name(ot, nullptr); + } + else { + str = ""; + } + } + + if ((!tip || tip[0] == '\0') && ot && ot->srna && !ot->get_description) { + tip = RNA_struct_ui_description(ot->srna); + } + + uiBut *but = ui_def_but(block, type, -1, str, x, y, width, height, nullptr, 0, 0, 0, 0, tip); + but->optype = ot; + but->opcontext = opcontext; + but->flag &= ~UI_BUT_UNDO; /* no need for ui_but_is_rna_undo(), we never need undo here */ + + if (!ot) { + UI_but_disable(but, ""); + } + + return but; +} + +uiBut *uiDefBut(uiBlock *block, + int type, + int retval, + const char *str, + int x, + int y, + short width, + short height, + void *poin, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + uiBut *but = ui_def_but( + block, type, retval, str, x, y, width, height, poin, min, max, a1, a2, tip); + + ui_but_update(but); + + return but; +} + +uiBut *uiDefButImage( + uiBlock *block, void *imbuf, int x, int y, short width, short height, const uchar color[4]) +{ + uiBut *but = ui_def_but( + block, UI_BTYPE_IMAGE, 0, "", x, y, width, height, imbuf, 0, 0, 0, 0, ""); + if (color) { + copy_v4_v4_uchar(but->col, color); + } + else { + but->col[0] = 255; + but->col[1] = 255; + but->col[2] = 255; + but->col[3] = 255; + } + ui_but_update(but); + return but; +} + +uiBut *uiDefButAlert(uiBlock *block, int icon, int x, int y, short width, short height) +{ + struct ImBuf *ibuf = UI_icon_alert_imbuf_get((eAlertIcon)icon); + bTheme *btheme = UI_GetTheme(); + return uiDefButImage(block, ibuf, x, y, width, height, btheme->tui.wcol_menu_back.text); +} + +/** + * if \a _x_ is a power of two (only one bit) return the power, + * otherwise return -1. + * + * for powers of two: + * \code{.c} + * ((1 << findBitIndex(x)) == x); + * \endcode + */ +static int findBitIndex(uint x) +{ + if (!x || !is_power_of_2_i(x)) { /* is_power_of_2_i(x) strips lowest bit */ + return -1; + } + int idx = 0; + + if (x & 0xFFFF0000) { + idx += 16; + x >>= 16; + } + if (x & 0xFF00) { + idx += 8; + x >>= 8; + } + if (x & 0xF0) { + idx += 4; + x >>= 4; + } + if (x & 0xC) { + idx += 2; + x >>= 2; + } + if (x & 0x2) { + idx += 1; + } + + return idx; +} + +/* Auto-complete helper functions. */ +struct AutoComplete { + size_t maxlen; + int matches; + char *truncate; + const char *startname; +}; + +AutoComplete *UI_autocomplete_begin(const char *startname, size_t maxlen) +{ + AutoComplete *autocpl; + + autocpl = MEM_cnew(__func__); + autocpl->maxlen = maxlen; + autocpl->matches = 0; + autocpl->truncate = static_cast(MEM_callocN(sizeof(char) * maxlen, __func__)); + autocpl->startname = startname; + + return autocpl; +} + +void UI_autocomplete_update_name(AutoComplete *autocpl, const char *name) +{ + char *truncate = autocpl->truncate; + const char *startname = autocpl->startname; + int match_index = 0; + for (int a = 0; a < autocpl->maxlen - 1; a++) { + if (startname[a] == 0 || startname[a] != name[a]) { + match_index = a; + break; + } + } + + /* found a match */ + if (startname[match_index] == 0) { + autocpl->matches++; + /* first match */ + if (truncate[0] == 0) { + BLI_strncpy(truncate, name, autocpl->maxlen); + } + else { + /* remove from truncate what is not in bone->name */ + for (int a = 0; a < autocpl->maxlen - 1; a++) { + if (name[a] == 0) { + truncate[a] = 0; + break; + } + if (truncate[a] != name[a]) { + truncate[a] = 0; + } + } + } + } +} + +int UI_autocomplete_end(AutoComplete *autocpl, char *autoname) +{ + int match = AUTOCOMPLETE_NO_MATCH; + if (autocpl->truncate[0]) { + if (autocpl->matches == 1) { + match = AUTOCOMPLETE_FULL_MATCH; + } + else { + match = AUTOCOMPLETE_PARTIAL_MATCH; + } + BLI_strncpy(autoname, autocpl->truncate, autocpl->maxlen); + } + else { + if (autoname != autocpl->startname) { /* don't copy a string over itself */ + BLI_strncpy(autoname, autocpl->startname, autocpl->maxlen); + } + } + + MEM_freeN(autocpl->truncate); + MEM_freeN(autocpl); + return match; +} + +static void ui_but_update_and_icon_set(uiBut *but, int icon) +{ + if (icon) { + ui_def_but_icon(but, icon, UI_HAS_ICON); + } + + ui_but_update(but); +} + +static uiBut *uiDefButBit(uiBlock *block, + int type, + int bit, + int retval, + const char *str, + int x, + int y, + short width, + short height, + void *poin, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + const int bitIdx = findBitIndex(bit); + if (bitIdx == -1) { + return nullptr; + } + return uiDefBut(block, + type | UI_BUT_POIN_BIT | bitIdx, + retval, + str, + x, + y, + width, + height, + poin, + min, + max, + a1, + a2, + tip); +} +uiBut *uiDefButF(uiBlock *block, + int type, + int retval, + const char *str, + int x, + int y, + short width, + short height, + float *poin, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + return uiDefBut(block, + type | UI_BUT_POIN_FLOAT, + retval, + str, + x, + y, + width, + height, + (void *)poin, + min, + max, + a1, + a2, + tip); +} +uiBut *uiDefButI(uiBlock *block, + int type, + int retval, + const char *str, + int x, + int y, + short width, + short height, + int *poin, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + return uiDefBut(block, + type | UI_BUT_POIN_INT, + retval, + str, + x, + y, + width, + height, + (void *)poin, + min, + max, + a1, + a2, + tip); +} +uiBut *uiDefButBitI(uiBlock *block, + int type, + int bit, + int retval, + const char *str, + int x, + int y, + short width, + short height, + int *poin, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + return uiDefButBit(block, + type | UI_BUT_POIN_INT, + bit, + retval, + str, + x, + y, + width, + height, + (void *)poin, + min, + max, + a1, + a2, + tip); +} +uiBut *uiDefButS(uiBlock *block, + int type, + int retval, + const char *str, + int x, + int y, + short width, + short height, + short *poin, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + return uiDefBut(block, + type | UI_BUT_POIN_SHORT, + retval, + str, + x, + y, + width, + height, + (void *)poin, + min, + max, + a1, + a2, + tip); +} +uiBut *uiDefButBitS(uiBlock *block, + int type, + int bit, + int retval, + const char *str, + int x, + int y, + short width, + short height, + short *poin, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + return uiDefButBit(block, + type | UI_BUT_POIN_SHORT, + bit, + retval, + str, + x, + y, + width, + height, + (void *)poin, + min, + max, + a1, + a2, + tip); +} +uiBut *uiDefButC(uiBlock *block, + int type, + int retval, + const char *str, + int x, + int y, + short width, + short height, + char *poin, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + return uiDefBut(block, + type | UI_BUT_POIN_CHAR, + retval, + str, + x, + y, + width, + height, + (void *)poin, + min, + max, + a1, + a2, + tip); +} +uiBut *uiDefButBitC(uiBlock *block, + int type, + int bit, + int retval, + const char *str, + int x, + int y, + short width, + short height, + char *poin, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + return uiDefButBit(block, + type | UI_BUT_POIN_CHAR, + bit, + retval, + str, + x, + y, + width, + height, + (void *)poin, + min, + max, + a1, + a2, + tip); +} +uiBut *uiDefButR(uiBlock *block, + int type, + int retval, + const char *str, + int x, + int y, + short width, + short height, + PointerRNA *ptr, + const char *propname, + int index, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + uiBut *but = ui_def_but_rna_propname( + block, type, retval, str, x, y, width, height, ptr, propname, index, min, max, a1, a2, tip); + ui_but_update(but); + return but; +} +uiBut *uiDefButR_prop(uiBlock *block, + int type, + int retval, + const char *str, + int x, + int y, + short width, + short height, + PointerRNA *ptr, + PropertyRNA *prop, + int index, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + uiBut *but = ui_def_but_rna( + block, type, retval, str, x, y, width, height, ptr, prop, index, min, max, a1, a2, tip); + ui_but_update(but); + return but; +} + +uiBut *uiDefButO_ptr(uiBlock *block, + int type, + wmOperatorType *ot, + wmOperatorCallContext opcontext, + const char *str, + int x, + int y, + short width, + short height, + const char *tip) +{ + uiBut *but = ui_def_but_operator_ptr(block, type, ot, opcontext, str, x, y, width, height, tip); + ui_but_update(but); + return but; +} +uiBut *uiDefButO(uiBlock *block, + int type, + const char *opname, + wmOperatorCallContext opcontext, + const char *str, + int x, + int y, + short width, + short height, + const char *tip) +{ + wmOperatorType *ot = WM_operatortype_find(opname, false); + if (str == nullptr && ot == nullptr) { + str = opname; + } + return uiDefButO_ptr(block, type, ot, opcontext, str, x, y, width, height, tip); +} + +uiBut *uiDefIconBut(uiBlock *block, + int type, + int retval, + int icon, + int x, + int y, + short width, + short height, + void *poin, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + uiBut *but = ui_def_but( + block, type, retval, "", x, y, width, height, poin, min, max, a1, a2, tip); + ui_but_update_and_icon_set(but, icon); + return but; +} +static uiBut *uiDefIconButBit(uiBlock *block, + int type, + int bit, + int retval, + int icon, + int x, + int y, + short width, + short height, + void *poin, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + const int bitIdx = findBitIndex(bit); + if (bitIdx == -1) { + return nullptr; + } + return uiDefIconBut(block, + type | UI_BUT_POIN_BIT | bitIdx, + retval, + icon, + x, + y, + width, + height, + poin, + min, + max, + a1, + a2, + tip); +} + +uiBut *uiDefIconButI(uiBlock *block, + int type, + int retval, + int icon, + int x, + int y, + short width, + short height, + int *poin, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + return uiDefIconBut(block, + type | UI_BUT_POIN_INT, + retval, + icon, + x, + y, + width, + height, + (void *)poin, + min, + max, + a1, + a2, + tip); +} +uiBut *uiDefIconButBitI(uiBlock *block, + int type, + int bit, + int retval, + int icon, + int x, + int y, + short width, + short height, + int *poin, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + return uiDefIconButBit(block, + type | UI_BUT_POIN_INT, + bit, + retval, + icon, + x, + y, + width, + height, + (void *)poin, + min, + max, + a1, + a2, + tip); +} +uiBut *uiDefIconButS(uiBlock *block, + int type, + int retval, + int icon, + int x, + int y, + short width, + short height, + short *poin, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + return uiDefIconBut(block, + type | UI_BUT_POIN_SHORT, + retval, + icon, + x, + y, + width, + height, + (void *)poin, + min, + max, + a1, + a2, + tip); +} +uiBut *uiDefIconButBitS(uiBlock *block, + int type, + int bit, + int retval, + int icon, + int x, + int y, + short width, + short height, + short *poin, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + return uiDefIconButBit(block, + type | UI_BUT_POIN_SHORT, + bit, + retval, + icon, + x, + y, + width, + height, + (void *)poin, + min, + max, + a1, + a2, + tip); +} +uiBut *uiDefIconButBitC(uiBlock *block, + int type, + int bit, + int retval, + int icon, + int x, + int y, + short width, + short height, + char *poin, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + return uiDefIconButBit(block, + type | UI_BUT_POIN_CHAR, + bit, + retval, + icon, + x, + y, + width, + height, + (void *)poin, + min, + max, + a1, + a2, + tip); +} +uiBut *uiDefIconButR(uiBlock *block, + int type, + int retval, + int icon, + int x, + int y, + short width, + short height, + PointerRNA *ptr, + const char *propname, + int index, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + uiBut *but = ui_def_but_rna_propname( + block, type, retval, "", x, y, width, height, ptr, propname, index, min, max, a1, a2, tip); + ui_but_update_and_icon_set(but, icon); + return but; +} +uiBut *uiDefIconButR_prop(uiBlock *block, + int type, + int retval, + int icon, + int x, + int y, + short width, + short height, + PointerRNA *ptr, + PropertyRNA *prop, + int index, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + uiBut *but = ui_def_but_rna( + block, type, retval, "", x, y, width, height, ptr, prop, index, min, max, a1, a2, tip); + ui_but_update_and_icon_set(but, icon); + return but; +} + +uiBut *uiDefIconButO_ptr(uiBlock *block, + int type, + wmOperatorType *ot, + wmOperatorCallContext opcontext, + int icon, + int x, + int y, + short width, + short height, + const char *tip) +{ + uiBut *but = ui_def_but_operator_ptr(block, type, ot, opcontext, "", x, y, width, height, tip); + ui_but_update_and_icon_set(but, icon); + return but; +} +uiBut *uiDefIconButO(uiBlock *block, + int type, + const char *opname, + wmOperatorCallContext opcontext, + int icon, + int x, + int y, + short width, + short height, + const char *tip) +{ + wmOperatorType *ot = WM_operatortype_find(opname, false); + return uiDefIconButO_ptr(block, type, ot, opcontext, icon, x, y, width, height, tip); +} + +uiBut *uiDefIconTextBut(uiBlock *block, + int type, + int retval, + int icon, + const char *str, + int x, + int y, + short width, + short height, + void *poin, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + uiBut *but = ui_def_but( + block, type, retval, str, x, y, width, height, poin, min, max, a1, a2, tip); + ui_but_update_and_icon_set(but, icon); + but->drawflag |= UI_BUT_ICON_LEFT; + return but; +} +uiBut *uiDefIconTextButF(uiBlock *block, + int type, + int retval, + int icon, + const char *str, + int x, + int y, + short width, + short height, + float *poin, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + return uiDefIconTextBut(block, + type | UI_BUT_POIN_FLOAT, + retval, + icon, + str, + x, + y, + width, + height, + (void *)poin, + min, + max, + a1, + a2, + tip); +} +uiBut *uiDefIconTextButI(uiBlock *block, + int type, + int retval, + int icon, + const char *str, + int x, + int y, + short width, + short height, + int *poin, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + return uiDefIconTextBut(block, + type | UI_BUT_POIN_INT, + retval, + icon, + str, + x, + y, + width, + height, + (void *)poin, + min, + max, + a1, + a2, + tip); +} +uiBut *uiDefIconTextButR(uiBlock *block, + int type, + int retval, + int icon, + const char *str, + int x, + int y, + short width, + short height, + PointerRNA *ptr, + const char *propname, + int index, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + uiBut *but = ui_def_but_rna_propname( + block, type, retval, str, x, y, width, height, ptr, propname, index, min, max, a1, a2, tip); + ui_but_update_and_icon_set(but, icon); + but->drawflag |= UI_BUT_ICON_LEFT; + return but; +} +uiBut *uiDefIconTextButR_prop(uiBlock *block, + int type, + int retval, + int icon, + const char *str, + int x, + int y, + short width, + short height, + PointerRNA *ptr, + PropertyRNA *prop, + int index, + float min, + float max, + float a1, + float a2, + const char *tip) +{ + uiBut *but = ui_def_but_rna( + block, type, retval, str, x, y, width, height, ptr, prop, index, min, max, a1, a2, tip); + ui_but_update_and_icon_set(but, icon); + but->drawflag |= UI_BUT_ICON_LEFT; + return but; +} +uiBut *uiDefIconTextButO_ptr(uiBlock *block, + int type, + wmOperatorType *ot, + wmOperatorCallContext opcontext, + int icon, + const char *str, + int x, + int y, + short width, + short height, + const char *tip) +{ + uiBut *but = ui_def_but_operator_ptr(block, type, ot, opcontext, str, x, y, width, height, tip); + ui_but_update_and_icon_set(but, icon); + but->drawflag |= UI_BUT_ICON_LEFT; + return but; +} +uiBut *uiDefIconTextButO(uiBlock *block, + int type, + const char *opname, + wmOperatorCallContext opcontext, + int icon, + const char *str, + int x, + int y, + short width, + short height, + const char *tip) +{ + wmOperatorType *ot = WM_operatortype_find(opname, false); + if (str && str[0] == '\0') { + return uiDefIconButO_ptr(block, type, ot, opcontext, icon, x, y, width, height, tip); + } + return uiDefIconTextButO_ptr(block, type, ot, opcontext, icon, str, x, y, width, height, tip); +} + +/* END Button containing both string label and icon */ + +/* cruft to make uiBlock and uiBut private */ + +int UI_blocklist_min_y_get(ListBase *lb) +{ + int min = 0; + + LISTBASE_FOREACH (uiBlock *, block, lb) { + if (block == lb->first || block->rect.ymin < min) { + min = block->rect.ymin; + } + } + + return min; +} + +void UI_block_direction_set(uiBlock *block, char direction) +{ + block->direction = direction; +} + +void UI_block_order_flip(uiBlock *block) +{ + float centy, miny = 10000, maxy = -10000; + + if (U.uiflag & USER_MENUFIXEDORDER) { + return; + } + if (block->flag & UI_BLOCK_NO_FLIP) { + return; + } + + LISTBASE_FOREACH (uiBut *, but, &block->buttons) { + if (but->drawflag & UI_BUT_ALIGN) { + return; + } + if (but->rect.ymin < miny) { + miny = but->rect.ymin; + } + if (but->rect.ymax > maxy) { + maxy = but->rect.ymax; + } + } + /* mirror trick */ + centy = (miny + maxy) / 2.0f; + LISTBASE_FOREACH (uiBut *, but, &block->buttons) { + but->rect.ymin = centy - (but->rect.ymin - centy); + but->rect.ymax = centy - (but->rect.ymax - centy); + SWAP(float, but->rect.ymin, but->rect.ymax); + } + + block->flag ^= UI_BLOCK_IS_FLIP; +} + +void UI_block_flag_enable(uiBlock *block, int flag) +{ + block->flag |= flag; +} + +void UI_block_flag_disable(uiBlock *block, int flag) +{ + block->flag &= ~flag; +} + +void UI_but_flag_enable(uiBut *but, int flag) +{ + but->flag |= flag; +} + +void UI_but_flag_disable(uiBut *but, int flag) +{ + but->flag &= ~flag; +} + +bool UI_but_flag_is_set(uiBut *but, int flag) +{ + return (but->flag & flag) != 0; +} + +void UI_but_drawflag_enable(uiBut *but, int flag) +{ + but->drawflag |= flag; +} + +void UI_but_drawflag_disable(uiBut *but, int flag) +{ + but->drawflag &= ~flag; +} + +void UI_but_disable(uiBut *but, const char *disabled_hint) +{ + UI_but_flag_enable(but, UI_BUT_DISABLED); + + /* Only one disabled hint at a time currently. Don't override the previous one here. */ + if (but->disabled_info && but->disabled_info[0]) { + return; + } + + but->disabled_info = disabled_hint; +} + +void UI_but_type_set_menu_from_pulldown(uiBut *but) +{ + BLI_assert(but->type == UI_BTYPE_PULLDOWN); + but->type = UI_BTYPE_MENU; + UI_but_drawflag_disable(but, UI_BUT_TEXT_RIGHT); + UI_but_drawflag_enable(but, UI_BUT_TEXT_LEFT); +} + +int UI_but_return_value_get(uiBut *but) +{ + return but->retval; +} + +void UI_but_drag_set_id(uiBut *but, ID *id) +{ + but->dragtype = WM_DRAG_ID; + if (but->dragflag & UI_BUT_DRAGPOIN_FREE) { + WM_drag_data_free(but->dragtype, but->dragpoin); + but->dragflag &= ~UI_BUT_DRAGPOIN_FREE; + } + but->dragpoin = (void *)id; +} + +void UI_but_drag_attach_image(uiBut *but, struct ImBuf *imb, const float scale) +{ + but->imb = imb; + but->imb_scale = scale; +} + +void UI_but_drag_set_asset(uiBut *but, + const AssetHandle *asset, + const char *path, + struct AssetMetaData *metadata, + int import_type, + int icon, + struct ImBuf *imb, + float scale) +{ + wmDragAsset *asset_drag = WM_drag_create_asset_data(asset, metadata, path, import_type); + + /* FIXME: This is temporary evil solution to get scene/viewlayer/etc in the copy callback of the + * #wmDropBox. + * TODO: Handle link/append in operator called at the end of the drop process, and NOT in its + * copy callback. + * */ + asset_drag->evil_C = static_cast(but->block->evil_C); + + but->dragtype = WM_DRAG_ASSET; + ui_def_but_icon(but, icon, 0); /* no flag UI_HAS_ICON, so icon doesn't draw in button */ + if (but->dragflag & UI_BUT_DRAGPOIN_FREE) { + WM_drag_data_free(but->dragtype, but->dragpoin); + } + but->dragpoin = asset_drag; + but->dragflag |= UI_BUT_DRAGPOIN_FREE; + UI_but_drag_attach_image(but, imb, scale); +} + +void UI_but_drag_set_rna(uiBut *but, PointerRNA *ptr) +{ + but->dragtype = WM_DRAG_RNA; + if (but->dragflag & UI_BUT_DRAGPOIN_FREE) { + WM_drag_data_free(but->dragtype, but->dragpoin); + but->dragflag &= ~UI_BUT_DRAGPOIN_FREE; + } + but->dragpoin = (void *)ptr; +} + +void UI_but_drag_set_path(uiBut *but, const char *path, const bool use_free) +{ + but->dragtype = WM_DRAG_PATH; + if (but->dragflag & UI_BUT_DRAGPOIN_FREE) { + WM_drag_data_free(but->dragtype, but->dragpoin); + but->dragflag &= ~UI_BUT_DRAGPOIN_FREE; + } + but->dragpoin = (void *)path; + if (use_free) { + but->dragflag |= UI_BUT_DRAGPOIN_FREE; + } +} + +void UI_but_drag_set_name(uiBut *but, const char *name) +{ + but->dragtype = WM_DRAG_NAME; + if (but->dragflag & UI_BUT_DRAGPOIN_FREE) { + WM_drag_data_free(but->dragtype, but->dragpoin); + but->dragflag &= ~UI_BUT_DRAGPOIN_FREE; + } + but->dragpoin = (void *)name; +} + +void UI_but_drag_set_value(uiBut *but) +{ + but->dragtype = WM_DRAG_VALUE; +} + +void UI_but_drag_set_image( + uiBut *but, const char *path, int icon, struct ImBuf *imb, float scale, const bool use_free) +{ + but->dragtype = WM_DRAG_PATH; + ui_def_but_icon(but, icon, 0); /* no flag UI_HAS_ICON, so icon doesn't draw in button */ + if (but->dragflag & UI_BUT_DRAGPOIN_FREE) { + WM_drag_data_free(but->dragtype, but->dragpoin); + but->dragflag &= ~UI_BUT_DRAGPOIN_FREE; + } + but->dragpoin = (void *)path; + if (use_free) { + but->dragflag |= UI_BUT_DRAGPOIN_FREE; + } + UI_but_drag_attach_image(but, imb, scale); +} + +PointerRNA *UI_but_operator_ptr_get(uiBut *but) +{ + if (but->optype && !but->opptr) { + but->opptr = MEM_cnew(__func__); + WM_operator_properties_create_ptr(but->opptr, but->optype); + } + + return but->opptr; +} + +bContextStore *UI_but_context_get(const uiBut *but) +{ + return but->context; +} + +void UI_but_unit_type_set(uiBut *but, const int unit_type) +{ + but->unit_type = (uchar)(RNA_SUBTYPE_UNIT_VALUE(unit_type)); +} + +int UI_but_unit_type_get(const uiBut *but) +{ + const int ownUnit = (int)but->unit_type; + + /* own unit define always takes precedence over RNA provided, allowing for overriding + * default value provided in RNA in a few special cases (i.e. Active Keyframe in Graph Edit) + */ + /* XXX: this doesn't allow clearing unit completely, though the same could be said for icons */ + if ((ownUnit != 0) || (but->rnaprop == nullptr)) { + return ownUnit << 16; + } + return RNA_SUBTYPE_UNIT(RNA_property_subtype(but->rnaprop)); +} + +void UI_block_func_handle_set(uiBlock *block, uiBlockHandleFunc func, void *arg) +{ + block->handle_func = func; + block->handle_func_arg = arg; +} + +void UI_block_func_butmenu_set(uiBlock *block, uiMenuHandleFunc func, void *arg) +{ + block->butm_func = func; + block->butm_func_arg = arg; +} + +void UI_block_func_set(uiBlock *block, uiButHandleFunc func, void *arg1, void *arg2) +{ + block->func = func; + block->func_arg1 = arg1; + block->func_arg2 = arg2; +} + +void UI_block_funcN_set(uiBlock *block, uiButHandleNFunc funcN, void *argN, void *arg2) +{ + if (block->func_argN) { + MEM_freeN(block->func_argN); + } + + block->funcN = funcN; + block->func_argN = argN; + block->func_arg2 = arg2; +} + +void UI_but_func_rename_set(uiBut *but, uiButHandleRenameFunc func, void *arg1) +{ + but->rename_func = func; + but->rename_arg1 = arg1; +} + +void UI_but_func_drawextra_set( + uiBlock *block, + void (*func)(const bContext *C, void *idv, void *arg1, void *arg2, rcti *rect), + void *arg1, + void *arg2) +{ + block->drawextra = func; + block->drawextra_arg1 = arg1; + block->drawextra_arg2 = arg2; +} + +void UI_but_func_set(uiBut *but, uiButHandleFunc func, void *arg1, void *arg2) +{ + but->func = func; + but->func_arg1 = arg1; + but->func_arg2 = arg2; +} + +void UI_but_funcN_set(uiBut *but, uiButHandleNFunc funcN, void *argN, void *arg2) +{ + if (but->func_argN) { + MEM_freeN(but->func_argN); + } + + but->funcN = funcN; + but->func_argN = argN; + but->func_arg2 = arg2; +} + +void UI_but_func_complete_set(uiBut *but, uiButCompleteFunc func, void *arg) +{ + but->autocomplete_func = func; + but->autofunc_arg = arg; +} + +void UI_but_func_menu_step_set(uiBut *but, uiMenuStepFunc func) +{ + but->menu_step_func = func; +} + +void UI_but_func_tooltip_set(uiBut *but, uiButToolTipFunc func, void *arg, uiFreeArgFunc free_arg) +{ + but->tip_func = func; + if (but->tip_arg_free) { + but->tip_arg_free(but->tip_arg); + } + but->tip_arg = arg; + but->tip_arg_free = free_arg; +} + +void UI_but_func_pushed_state_set(uiBut *but, uiButPushedStateFunc func, const void *arg) +{ + but->pushed_state_func = func; + but->pushed_state_arg = arg; + ui_but_update(but); +} + +uiBut *uiDefBlockBut(uiBlock *block, + uiBlockCreateFunc func, + void *arg, + const char *str, + int x, + int y, + short width, + short height, + const char *tip) +{ + uiBut *but = ui_def_but( + block, UI_BTYPE_BLOCK, 0, str, x, y, width, height, arg, 0.0, 0.0, 0.0, 0.0, tip); + but->block_create_func = func; + ui_but_update(but); + return but; +} + +uiBut *uiDefBlockButN(uiBlock *block, + uiBlockCreateFunc func, + void *argN, + const char *str, + int x, + int y, + short width, + short height, + const char *tip) +{ + uiBut *but = ui_def_but( + block, UI_BTYPE_BLOCK, 0, str, x, y, width, height, nullptr, 0.0, 0.0, 0.0, 0.0, tip); + but->block_create_func = func; + if (but->func_argN) { + MEM_freeN(but->func_argN); + } + but->func_argN = argN; + ui_but_update(but); + return but; +} + +uiBut *uiDefPulldownBut(uiBlock *block, + uiBlockCreateFunc func, + void *arg, + const char *str, + int x, + int y, + short width, + short height, + const char *tip) +{ + uiBut *but = ui_def_but( + block, UI_BTYPE_PULLDOWN, 0, str, x, y, width, height, arg, 0.0, 0.0, 0.0, 0.0, tip); + but->block_create_func = func; + ui_but_update(but); + return but; +} + +uiBut *uiDefMenuBut(uiBlock *block, + uiMenuCreateFunc func, + void *arg, + const char *str, + int x, + int y, + short width, + short height, + const char *tip) +{ + uiBut *but = ui_def_but( + block, UI_BTYPE_PULLDOWN, 0, str, x, y, width, height, arg, 0.0, 0.0, 0.0, 0.0, tip); + but->menu_create_func = func; + ui_but_update(but); + return but; +} + +uiBut *uiDefIconTextMenuBut(uiBlock *block, + uiMenuCreateFunc func, + void *arg, + int icon, + const char *str, + int x, + int y, + short width, + short height, + const char *tip) +{ + uiBut *but = ui_def_but( + block, UI_BTYPE_PULLDOWN, 0, str, x, y, width, height, arg, 0.0, 0.0, 0.0, 0.0, tip); + + ui_def_but_icon(but, icon, UI_HAS_ICON); + + but->drawflag |= UI_BUT_ICON_LEFT; + ui_but_submenu_enable(block, but); + + but->menu_create_func = func; + ui_but_update(but); + + return but; +} + +uiBut *uiDefIconMenuBut(uiBlock *block, + uiMenuCreateFunc func, + void *arg, + int icon, + int x, + int y, + short width, + short height, + const char *tip) +{ + uiBut *but = ui_def_but( + block, UI_BTYPE_PULLDOWN, 0, "", x, y, width, height, arg, 0.0, 0.0, 0.0, 0.0, tip); + + ui_def_but_icon(but, icon, UI_HAS_ICON); + but->drawflag &= ~UI_BUT_ICON_LEFT; + + but->menu_create_func = func; + ui_but_update(but); + + return but; +} + +uiBut *uiDefIconTextBlockBut(uiBlock *block, + uiBlockCreateFunc func, + void *arg, + int icon, + const char *str, + int x, + int y, + short width, + short height, + const char *tip) +{ + uiBut *but = ui_def_but( + block, UI_BTYPE_BLOCK, 0, str, x, y, width, height, arg, 0.0, 0.0, 0.0, 0.0, tip); + + /* XXX temp, old menu calls pass on icon arrow, which is now UI_BUT_ICON_SUBMENU flag */ + if (icon != ICON_RIGHTARROW_THIN) { + ui_def_but_icon(but, icon, 0); + but->drawflag |= UI_BUT_ICON_LEFT; + } + but->flag |= UI_HAS_ICON; + ui_but_submenu_enable(block, but); + + but->block_create_func = func; + ui_but_update(but); + + return but; +} + +uiBut *uiDefIconBlockBut(uiBlock *block, + uiBlockCreateFunc func, + void *arg, + int retval, + int icon, + int x, + int y, + short width, + short height, + const char *tip) +{ + uiBut *but = ui_def_but( + block, UI_BTYPE_BLOCK, retval, "", x, y, width, height, arg, 0.0, 0.0, 0.0, 0.0, tip); + + ui_def_but_icon(but, icon, UI_HAS_ICON); + + but->drawflag |= UI_BUT_ICON_LEFT; + + but->block_create_func = func; + ui_but_update(but); + + return but; +} + +uiBut *uiDefKeyevtButS(uiBlock *block, + int retval, + const char *str, + int x, + int y, + short width, + short height, + short *spoin, + const char *tip) +{ + uiBut *but = ui_def_but(block, + UI_BTYPE_KEY_EVENT | UI_BUT_POIN_SHORT, + retval, + str, + x, + y, + width, + height, + spoin, + 0.0, + 0.0, + 0.0, + 0.0, + tip); + ui_but_update(but); + return but; +} + +uiBut *uiDefHotKeyevtButS(uiBlock *block, + int retval, + const char *str, + int x, + int y, + short width, + short height, + short *keypoin, + const short *modkeypoin, + const char *tip) +{ + uiBut *but = ui_def_but(block, + UI_BTYPE_HOTKEY_EVENT | UI_BUT_POIN_SHORT, + retval, + str, + x, + y, + width, + height, + keypoin, + 0.0, + 0.0, + 0.0, + 0.0, + tip); + but->modifier_key = *modkeypoin; + ui_but_update(but); + return but; +} + +uiBut *uiDefSearchBut(uiBlock *block, + void *arg, + int retval, + int icon, + int maxlen, + int x, + int y, + short width, + short height, + float a1, + float a2, + const char *tip) +{ + uiBut *but = ui_def_but( + block, UI_BTYPE_SEARCH_MENU, retval, "", x, y, width, height, arg, 0.0, maxlen, a1, a2, tip); + + ui_def_but_icon(but, icon, UI_HAS_ICON); + + but->drawflag |= UI_BUT_ICON_LEFT | UI_BUT_TEXT_LEFT; + + ui_but_update(but); + + return but; +} + +void UI_but_func_search_set(uiBut *but, + uiButSearchCreateFn search_create_fn, + uiButSearchUpdateFn search_update_fn, + void *arg, + const bool free_arg, + uiFreeArgFunc search_arg_free_fn, + uiButHandleFunc search_exec_fn, + void *active) +{ + uiButSearch *search_but = (uiButSearch *)but; + + BLI_assert(but->type == UI_BTYPE_SEARCH_MENU); + + /* needed since callers don't have access to internal functions + * (as an alternative we could expose it) */ + if (search_create_fn == nullptr) { + search_create_fn = ui_searchbox_create_generic; + } + + if (search_but->arg_free_fn != nullptr) { + search_but->arg_free_fn(search_but->arg); + search_but->arg = nullptr; + } + + search_but->popup_create_fn = search_create_fn; + search_but->items_update_fn = search_update_fn; + search_but->item_active = active; + + search_but->arg = arg; + search_but->arg_free_fn = search_arg_free_fn; + + if (search_exec_fn) { +#ifdef DEBUG + if (search_but->but.func) { + /* watch this, can be cause of much confusion, see: T47691 */ + printf("%s: warning, overwriting button callback with search function callback!\n", + __func__); + } +#endif + /* Handling will pass the active item as arg2 later, so keep it nullptr here. */ + if (free_arg) { + UI_but_funcN_set(but, search_exec_fn, search_but->arg, nullptr); + } + else { + UI_but_func_set(but, search_exec_fn, search_but->arg, nullptr); + } + } + + /* search buttons show red-alert if item doesn't exist, not for menus. Don't do this for + * buttons where any result is valid anyway, since any string will be valid anyway. */ + if (0 == (but->block->flag & UI_BLOCK_LOOP) && !search_but->results_are_suggestions) { + /* skip empty buttons, not all buttons need input, we only show invalid */ + if (but->drawstr[0]) { + ui_but_search_refresh(search_but); + } + } +} + +void UI_but_func_search_set_context_menu(uiBut *but, uiButSearchContextMenuFn context_menu_fn) +{ + uiButSearch *but_search = (uiButSearch *)but; + BLI_assert(but->type == UI_BTYPE_SEARCH_MENU); + + but_search->item_context_menu_fn = context_menu_fn; +} + +void UI_but_func_search_set_sep_string(uiBut *but, const char *search_sep_string) +{ + uiButSearch *but_search = (uiButSearch *)but; + BLI_assert(but->type == UI_BTYPE_SEARCH_MENU); + + but_search->item_sep_string = search_sep_string; +} + +void UI_but_func_search_set_tooltip(uiBut *but, uiButSearchTooltipFn tooltip_fn) +{ + uiButSearch *but_search = (uiButSearch *)but; + BLI_assert(but->type == UI_BTYPE_SEARCH_MENU); + + but_search->item_tooltip_fn = tooltip_fn; +} + +void UI_but_func_search_set_results_are_suggestions(uiBut *but, const bool value) +{ + uiButSearch *but_search = (uiButSearch *)but; + BLI_assert(but->type == UI_BTYPE_SEARCH_MENU); + + but_search->results_are_suggestions = value; +} + +/* Callbacks for operator search button. */ +static void operator_enum_search_update_fn(const struct bContext *C, + void *but, + const char *str, + uiSearchItems *items, + const bool UNUSED(is_first)) +{ + wmOperatorType *ot = ((uiBut *)but)->optype; + PropertyRNA *prop = ot->prop; + + if (prop == nullptr) { + printf("%s: %s has no enum property set\n", __func__, ot->idname); + } + else if (RNA_property_type(prop) != PROP_ENUM) { + printf("%s: %s \"%s\" is not an enum property\n", + __func__, + ot->idname, + RNA_property_identifier(prop)); + } + else { + /* Will create it if needed! */ + PointerRNA *ptr = UI_but_operator_ptr_get(static_cast(but)); + + bool do_free; + const EnumPropertyItem *all_items; + RNA_property_enum_items_gettexted((bContext *)C, ptr, prop, &all_items, nullptr, &do_free); + + StringSearch *search = BLI_string_search_new(); + for (const EnumPropertyItem *item = all_items; item->identifier; item++) { + BLI_string_search_add(search, item->name, (void *)item, 0); + } + + const EnumPropertyItem **filtered_items; + const int filtered_amount = BLI_string_search_query(search, str, (void ***)&filtered_items); + + for (int i = 0; i < filtered_amount; i++) { + const EnumPropertyItem *item = filtered_items[i]; + /* NOTE: need to give the index rather than the + * identifier because the enum can be freed */ + if (!UI_search_item_add( + items, item->name, POINTER_FROM_INT(item->value), item->icon, 0, 0)) { + break; + } + } + + MEM_freeN((void *)filtered_items); + BLI_string_search_free(search); + + if (do_free) { + MEM_freeN((void *)all_items); + } + } +} + +static void operator_enum_search_exec_fn(struct bContext *UNUSED(C), void *but, void *arg2) +{ + wmOperatorType *ot = ((uiBut *)but)->optype; + /* Will create it if needed! */ + PointerRNA *opptr = UI_but_operator_ptr_get(static_cast(but)); + + if (ot) { + if (ot->prop) { + RNA_property_enum_set(opptr, ot->prop, POINTER_AS_INT(arg2)); + /* We do not call op from here, will be called by button code. + * ui_apply_but_funcs_after() (in interface_handlers.c) + * called this func before checking operators, + * because one of its parameters is the button itself! */ + } + else { + printf("%s: op->prop for '%s' is nullptr\n", __func__, ot->idname); + } + } +} + +uiBut *uiDefSearchButO_ptr(uiBlock *block, + wmOperatorType *ot, + IDProperty *properties, + void *arg, + int retval, + int icon, + int maxlen, + int x, + int y, + short width, + short height, + float a1, + float a2, + const char *tip) +{ + uiBut *but = uiDefSearchBut(block, arg, retval, icon, maxlen, x, y, width, height, a1, a2, tip); + UI_but_func_search_set(but, + ui_searchbox_create_generic, + operator_enum_search_update_fn, + but, + false, + nullptr, + operator_enum_search_exec_fn, + nullptr); + + but->optype = ot; + but->opcontext = WM_OP_EXEC_DEFAULT; + + if (properties) { + PointerRNA *ptr = UI_but_operator_ptr_get(but); + /* Copy idproperties. */ + ptr->data = IDP_CopyProperty(properties); + } + + return but; +} + +void UI_but_treerow_indentation_set(uiBut *but, int indentation) +{ + uiButTreeRow *but_row = (uiButTreeRow *)but; + BLI_assert(but->type == UI_BTYPE_TREEROW); + + but_row->indentation = indentation; + BLI_assert(indentation >= 0); +} + +void UI_but_hint_drawstr_set(uiBut *but, const char *string) +{ + ui_but_add_shortcut(but, string, false); +} + +void UI_but_node_link_set(uiBut *but, bNodeSocket *socket, const float draw_color[4]) +{ + but->flag |= UI_BUT_NODE_LINK; + but->custom_data = socket; + rgba_float_to_uchar(but->col, draw_color); +} + +void UI_but_number_step_size_set(uiBut *but, float step_size) +{ + uiButNumber *but_number = (uiButNumber *)but; + BLI_assert(but->type == UI_BTYPE_NUM); + + but_number->step_size = step_size; + BLI_assert(step_size > 0); +} + +void UI_but_number_precision_set(uiBut *but, float precision) +{ + uiButNumber *but_number = (uiButNumber *)but; + BLI_assert(but->type == UI_BTYPE_NUM); + + but_number->precision = precision; + /* -1 is a valid value, UI code figures out an appropriate precision then. */ + BLI_assert(precision > -2); +} + +void UI_but_focus_on_enter_event(wmWindow *win, uiBut *but) +{ + wmEvent event; + wm_event_init_from_window(win, &event); + + event.type = EVT_BUT_OPEN; + event.val = KM_PRESS; + event.flag = static_cast(0); + event.customdata = but; + event.customdata_free = false; + + wm_event_add(win, &event); +} + +void UI_but_func_hold_set(uiBut *but, uiButHandleHoldFunc func, void *argN) +{ + but->hold_func = func; + but->hold_argN = argN; +} + +void UI_but_string_info_get(bContext *C, uiBut *but, ...) +{ + va_list args; + uiStringInfo *si; + + const EnumPropertyItem *items = nullptr, *item = nullptr; + int totitems; + bool free_items = false; + + va_start(args, but); + while ((si = (uiStringInfo *)va_arg(args, void *))) { + uiStringInfoType type = si->type; + char *tmp = nullptr; + + if (type == BUT_GET_LABEL) { + if (but->str && but->str[0]) { + const char *str_sep; + size_t str_len; + + if ((but->flag & UI_BUT_HAS_SEP_CHAR) && (str_sep = strrchr(but->str, UI_SEP_CHAR))) { + str_len = (str_sep - but->str); + } + else { + str_len = strlen(but->str); + } + + tmp = BLI_strdupn(but->str, str_len); + } + else { + type = BUT_GET_RNA_LABEL; /* Fail-safe solution... */ + } + } + else if (type == BUT_GET_TIP) { + if (but->tip_func) { + tmp = but->tip_func(C, but->tip_arg, but->tip); + } + else if (but->tip && but->tip[0]) { + tmp = BLI_strdup(but->tip); + } + else { + type = BUT_GET_RNA_TIP; /* Fail-safe solution... */ + } + } + + if (type == BUT_GET_RNAPROP_IDENTIFIER) { + if (but->rnaprop) { + tmp = BLI_strdup(RNA_property_identifier(but->rnaprop)); + } + } + else if (type == BUT_GET_RNASTRUCT_IDENTIFIER) { + if (but->rnaprop && but->rnapoin.data) { + tmp = BLI_strdup(RNA_struct_identifier(but->rnapoin.type)); + } + else if (but->optype) { + tmp = BLI_strdup(but->optype->idname); + } + else if (ELEM(but->type, UI_BTYPE_MENU, UI_BTYPE_PULLDOWN)) { + MenuType *mt = UI_but_menutype_get(but); + if (mt) { + tmp = BLI_strdup(mt->idname); + } + } + else if (but->type == UI_BTYPE_POPOVER) { + PanelType *pt = UI_but_paneltype_get(but); + if (pt) { + tmp = BLI_strdup(pt->idname); + } + } + } + else if (ELEM(type, BUT_GET_RNA_LABEL, BUT_GET_RNA_TIP)) { + if (but->rnaprop) { + if (type == BUT_GET_RNA_LABEL) { + tmp = BLI_strdup(RNA_property_ui_name(but->rnaprop)); + } + else { + const char *t = RNA_property_ui_description(but->rnaprop); + if (t && t[0]) { + tmp = BLI_strdup(t); + } + } + } + else if (but->optype) { + if (type == BUT_GET_RNA_LABEL) { + tmp = BLI_strdup(WM_operatortype_name(but->optype, but->opptr)); + } + else { + tmp = WM_operatortype_description(C, but->optype, but->opptr); + } + } + else if (ELEM(but->type, UI_BTYPE_MENU, UI_BTYPE_PULLDOWN, UI_BTYPE_POPOVER)) { + { + MenuType *mt = UI_but_menutype_get(but); + if (mt) { + if (type == BUT_GET_RNA_LABEL) { + tmp = BLI_strdup(mt->label); + } + else { + /* Not all menus are from Python. */ + if (mt->rna_ext.srna) { + const char *t = RNA_struct_ui_description(mt->rna_ext.srna); + if (t && t[0]) { + tmp = BLI_strdup(t); + } + } + } + } + } + + if (tmp == nullptr) { + wmOperatorType *ot = UI_but_operatortype_get_from_enum_menu(but, nullptr); + if (ot) { + if (type == BUT_GET_RNA_LABEL) { + tmp = BLI_strdup(WM_operatortype_name(ot, nullptr)); + } + else { + tmp = WM_operatortype_description(C, ot, nullptr); + } + } + } + + if (tmp == nullptr) { + PanelType *pt = UI_but_paneltype_get(but); + if (pt) { + if (type == BUT_GET_RNA_LABEL) { + tmp = BLI_strdup(pt->label); + } + else { + /* Not all panels are from Python. */ + if (pt->rna_ext.srna) { + /* Panels don't yet have descriptions, this may be added. */ + } + } + } + } + } + } + else if (type == BUT_GET_RNA_LABEL_CONTEXT) { + const char *_tmp = BLT_I18NCONTEXT_DEFAULT; + if (but->rnaprop) { + _tmp = RNA_property_translation_context(but->rnaprop); + } + else if (but->optype) { + _tmp = RNA_struct_translation_context(but->optype->srna); + } + else if (ELEM(but->type, UI_BTYPE_MENU, UI_BTYPE_PULLDOWN)) { + MenuType *mt = UI_but_menutype_get(but); + if (mt) { + _tmp = RNA_struct_translation_context(mt->rna_ext.srna); + } + } + if (BLT_is_default_context(_tmp)) { + _tmp = BLT_I18NCONTEXT_DEFAULT_BPYRNA; + } + tmp = BLI_strdup(_tmp); + } + else if (ELEM(type, BUT_GET_RNAENUM_IDENTIFIER, BUT_GET_RNAENUM_LABEL, BUT_GET_RNAENUM_TIP)) { + PointerRNA *ptr = nullptr; + PropertyRNA *prop = nullptr; + int value = 0; + + /* get the enum property... */ + if (but->rnaprop && RNA_property_type(but->rnaprop) == PROP_ENUM) { + /* enum property */ + ptr = &but->rnapoin; + prop = but->rnaprop; + value = (ELEM(but->type, UI_BTYPE_ROW, UI_BTYPE_TAB)) ? (int)but->hardmax : + (int)ui_but_value_get(but); + } + else if (but->optype) { + PointerRNA *opptr = UI_but_operator_ptr_get(but); + wmOperatorType *ot = but->optype; + + /* so the context is passed to itemf functions */ + WM_operator_properties_sanitize(opptr, false); + + /* if the default property of the operator is enum and it is set, + * fetch the tooltip of the selected value so that "Snap" and "Mirror" + * operator menus in the Anim Editors will show tooltips for the different + * operations instead of the meaningless generic operator tooltip + */ + if (ot->prop && RNA_property_type(ot->prop) == PROP_ENUM) { + if (RNA_struct_contains_property(opptr, ot->prop)) { + ptr = opptr; + prop = ot->prop; + value = RNA_property_enum_get(opptr, ot->prop); + } + } + } + + /* get strings from matching enum item */ + if (ptr && prop) { + if (!item) { + int i; + + RNA_property_enum_items_gettexted(C, ptr, prop, &items, &totitems, &free_items); + for (i = 0, item = items; i < totitems; i++, item++) { + if (item->identifier[0] && item->value == value) { + break; + } + } + } + if (item && item->identifier) { + if (type == BUT_GET_RNAENUM_IDENTIFIER) { + tmp = BLI_strdup(item->identifier); + } + else if (type == BUT_GET_RNAENUM_LABEL) { + tmp = BLI_strdup(item->name); + } + else if (item->description && item->description[0]) { + tmp = BLI_strdup(item->description); + } + } + } + } + else if (type == BUT_GET_OP_KEYMAP) { + if (!ui_block_is_menu(but->block)) { + char buf[128]; + if (ui_but_event_operator_string(C, but, buf, sizeof(buf))) { + tmp = BLI_strdup(buf); + } + } + } + else if (type == BUT_GET_PROP_KEYMAP) { + /* for properties that are bound to one of the context cycle, etc. keys... */ + char buf[128]; + if (ui_but_event_property_operator_string(C, but, buf, sizeof(buf))) { + tmp = BLI_strdup(buf); + } + } + + si->strinfo = tmp; + } + va_end(args); + + if (free_items && items) { + MEM_freeN((void *)items); + } +} + +void UI_but_extra_icon_string_info_get(struct bContext *C, uiButExtraOpIcon *extra_icon, ...) +{ + va_list args; + uiStringInfo *si; + + wmOperatorType *optype = UI_but_extra_operator_icon_optype_get(extra_icon); + PointerRNA *opptr = UI_but_extra_operator_icon_opptr_get(extra_icon); + + va_start(args, extra_icon); + while ((si = (uiStringInfo *)va_arg(args, void *))) { + char *tmp = nullptr; + + switch (si->type) { + case BUT_GET_LABEL: + tmp = BLI_strdup(WM_operatortype_name(optype, opptr)); + break; + case BUT_GET_TIP: + tmp = WM_operatortype_description(C, optype, opptr); + break; + case BUT_GET_OP_KEYMAP: { + char buf[128]; + if (ui_but_extra_icon_event_operator_string(C, extra_icon, buf, sizeof(buf))) { + tmp = BLI_strdup(buf); + } + } + /* Other types not supported. The caller should expect that outcome, no need to message or + * assert here. */ + default: + break; + } + + si->strinfo = tmp; + } + va_end(args); +} + +/* Program Init/Exit */ + +void UI_init(void) +{ + ui_resources_init(); +} + +void UI_init_userdef(void) +{ + /* Initialize UI variables from values set in the preferences. */ + uiStyleInit(); +} + +void UI_reinit_font(void) +{ + uiStyleInit(); +} + +void UI_exit(void) +{ + ui_resources_free(); + ui_but_clipboard_free(); +} + +void UI_interface_tag_script_reload(void) +{ + ui_interface_tag_script_reload_queries(); +} -- cgit v1.2.3