From 0676963809a4800f1f666cd559c30885d79f66b8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 2 May 2022 00:35:49 +0200 Subject: GPUShader: Port dashed line shaders to use shaderCreateInfo This should have no functional changes. This reduce the complexity of the shader by only supporting 2 colors. We never use more than 2 color in practice and this makes usage not require a UBO. --- source/blender/editors/interface/interface_draw.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/editors/interface/interface_draw.c') diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c index 695f34a448f..18bad7949ee 100644 --- a/source/blender/editors/interface/interface_draw.c +++ b/source/blender/editors/interface/interface_draw.c @@ -1135,8 +1135,8 @@ static void ui_draw_colorband_handle(uint shdr_pos, immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC); immUniform1i("colors_len", 2); /* "advanced" mode */ - immUniformArray4fv( - "colors", (float *)(float[][4]){{0.8f, 0.8f, 0.8f, 1.0f}, {0.0f, 0.0f, 0.0f, 1.0f}}, 2); + immUniform4f("color", 0.8f, 0.8f, 0.8f, 1.0f); + immUniform4f("color2", 0.0f, 0.0f, 0.0f, 1.0f); immUniform1f("dash_width", active ? 4.0f : 2.0f); immUniform1f("dash_factor", 0.5f); -- cgit v1.2.3