From 7b6af843c2bdef9c9ab6d00100d93192a8e769c0 Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Fri, 8 Jun 2018 12:16:37 +0200 Subject: Cleanup: getting rid of G.main. Sometimes one needs a *lot* of changes for a single G.main... :/ --- source/blender/editors/interface/interface_eyedropper_depth.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source/blender/editors/interface/interface_eyedropper_depth.c') diff --git a/source/blender/editors/interface/interface_eyedropper_depth.c b/source/blender/editors/interface/interface_eyedropper_depth.c index b2ba7594fcb..8e2ca2e2b3a 100644 --- a/source/blender/editors/interface/interface_eyedropper_depth.c +++ b/source/blender/editors/interface/interface_eyedropper_depth.c @@ -41,6 +41,7 @@ #include "BLI_math_vector.h" #include "BKE_context.h" +#include "BKE_main.h" #include "BKE_screen.h" #include "BKE_unit.h" @@ -151,6 +152,7 @@ static void depthdropper_exit(bContext *C, wmOperator *op) static void depthdropper_depth_sample_pt(bContext *C, DepthDropper *ddr, int mx, int my, float *r_depth) { /* we could use some clever */ + Main *bmain = CTX_data_main(C); wmWindow *win = CTX_wm_window(C); ScrArea *sa = BKE_screen_find_area_xy(win->screen, SPACE_TYPE_ANY, mx, my); Scene *scene = win->screen->scene; @@ -183,7 +185,7 @@ static void depthdropper_depth_sample_pt(bContext *C, DepthDropper *ddr, int mx, view3d_operator_needs_opengl(C); - if (ED_view3d_autodist(scene, ar, v3d, mval, co, true, NULL)) { + if (ED_view3d_autodist(bmain, scene, ar, v3d, mval, co, true, NULL)) { const float mval_center_fl[2] = { (float)ar->winx / 2, (float)ar->winy / 2}; -- cgit v1.2.3