From d13970de8627bab29458a6eef951a84a7962b38a Mon Sep 17 00:00:00 2001 From: Philipp Oeser Date: Tue, 9 Nov 2021 12:22:06 +0100 Subject: Fix T92930: Outliner "Show Active" bone fails in certain situations Outliner would frame the armature object instead of the bone if the bone was on a hidden armature layer. Similar to issues reported in e.g. T58068 and T80464, this is due to the fact that `BKE_pose_channel_active` always checks for the armature layer (and returns NULL if a bone is not on a visible armature layer). Now propose to make this layer check **optional** (and e.g. from the Outliner be more permissive). This also introduces `BKE_pose_channel_active_if_layer_visible` which just wraps `BKE_pose_channel_active` with the check being ON. Maniphest Tasks: T92930 Differential Revision: https://developer.blender.org/D13154 --- source/blender/editors/interface/interface_templates.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/interface/interface_templates.c') diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c index b8026cbb40c..6bf0e36a3cc 100644 --- a/source/blender/editors/interface/interface_templates.c +++ b/source/blender/editors/interface/interface_templates.c @@ -2672,7 +2672,7 @@ static void constraint_ops_extra_draw(bContext *C, uiLayout *layout, void *con_v static void draw_constraint_header(uiLayout *layout, Object *ob, bConstraint *con) { - bPoseChannel *pchan = BKE_pose_channel_active(ob); + bPoseChannel *pchan = BKE_pose_channel_active_if_layer_visible(ob); short proxy_protected, xco = 0, yco = 0; // int rb_col; // UNUSED -- cgit v1.2.3