From 4b4e2b54aecda9133154e79d2aa8b40a9e09350e Mon Sep 17 00:00:00 2001 From: Alexander Kuznetsov Date: Fri, 10 Aug 2012 21:08:28 +0000 Subject: Switching most gl view calls to gpu wrapper (To avoid a lot REAL_GL_MODE for ES) Fix blend function in GLSL viewport --- source/blender/editors/interface/interface_widgets.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/interface/interface_widgets.c') diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c index e926f011c1c..2fc3d9b7509 100644 --- a/source/blender/editors/interface/interface_widgets.c +++ b/source/blender/editors/interface/interface_widgets.c @@ -2790,7 +2790,7 @@ static void widget_box(uiBut *but, uiWidgetColors *wcol, rcti *rect, int UNUSED( /* store the box bg as gl clearcolor, to retrieve later when drawing semi-transparent rects * over the top to indicate disabled buttons */ /* XXX, this doesnt work right since the color applies to buttons outside the box too. */ - glClearColor(wcol->inner[0] / 255.0, wcol->inner[1] / 255.0, wcol->inner[2] / 255.0, 1.0); + gpuSetClearColor(wcol->inner[0] / 255.0, wcol->inner[1] / 255.0, wcol->inner[2] / 255.0, 1.0); copy_v3_v3_char(wcol->inner, old_col); } -- cgit v1.2.3