From c7ea17bb9216d3bb531c5aaf1d345d79f6c48cf7 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Wed, 26 Jan 2011 12:48:22 +0000 Subject: After test, offset is better to be 0.001f (test in windows nvidia) --- source/blender/editors/interface/view2d.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'source/blender/editors/interface/view2d.c') diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c index a2a16afc2f8..3c74c38dfb6 100644 --- a/source/blender/editors/interface/view2d.c +++ b/source/blender/editors/interface/view2d.c @@ -991,12 +991,12 @@ void UI_view2d_view_ortho(View2D *v2d) /* XXX ton: this flag set by outliner, for icons */ if(v2d->flag & V2D_PIXELOFS_X) { - curmasked.xmin= floor(curmasked.xmin) + 0.375f; - curmasked.xmax= floor(curmasked.xmax) + 0.375f; + curmasked.xmin= floor(curmasked.xmin) + 0.001f; + curmasked.xmax= floor(curmasked.xmax) + 0.001f; } if(v2d->flag & V2D_PIXELOFS_Y) { - curmasked.ymin= floor(curmasked.ymin) + 0.375f; - curmasked.ymax= floor(curmasked.ymax) + 0.375f; + curmasked.ymin= floor(curmasked.ymin) + 0.001f; + curmasked.ymax= floor(curmasked.ymax) + 0.001f; } /* set matrix on all appropriate axes */ -- cgit v1.2.3