From 7a628a3967b08f8a099791572112a9e68c4144c6 Mon Sep 17 00:00:00 2001 From: Antony Riakiotakis Date: Tue, 24 Jan 2012 19:54:18 +0000 Subject: Enable 16 bit format for float textures by default after discussion with Morten and Sergey on irc. Rationale is that for most cases when people create a float texture they will expect the extra precision in the 3D view. This shouldn't be a problem on any graphics card since internally a very old texture format (GL 1.1) is used. In the case of any unlikely screams, a revert of this commit can be done. --- source/blender/editors/interface/resources.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/interface') diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c index 7cc9febc603..a70db7ad235 100644 --- a/source/blender/editors/interface/resources.c +++ b/source/blender/editors/interface/resources.c @@ -1731,7 +1731,7 @@ void init_userdef_do_versions(void) SETCOLF(btheme->toops.selected_highlight, 0.51, 0.53, 0.55, 0.3); } - U.use_16bit_textures = 0; + U.use_16bit_textures = 1; } /* GL Texture Garbage Collection (variable abused above!) */ -- cgit v1.2.3