From 0c958b9f8e933605497a59faf8838a544b9da740 Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Fri, 2 Dec 2016 10:45:03 +0100 Subject: Fix T50062: Mask - Clicking in ActivePoint Parent makes Blender crash. Mask primitive adding code was not initializing correctly id_type of points' parents. --- source/blender/editors/mask/mask_add.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/editors/mask') diff --git a/source/blender/editors/mask/mask_add.c b/source/blender/editors/mask/mask_add.c index e3e8f35e7d8..f01af22cec9 100644 --- a/source/blender/editors/mask/mask_add.c +++ b/source/blender/editors/mask/mask_add.c @@ -779,6 +779,7 @@ static int create_primitive_from_points(bContext *C, wmOperator *op, const float for (i = 0; i < num_points; i++) { MaskSplinePoint *new_point = &new_spline->points[i]; + BKE_mask_parent_init(&new_point->parent); copy_v2_v2(new_point->bezt.vec[1], points[i]); mul_v2_fl(new_point->bezt.vec[1], scale); -- cgit v1.2.3