From 121d3181f9f794b5d73ddd5cd0adeb3f3eb70feb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Thu, 20 Aug 2020 16:01:18 +0200 Subject: GPU: Fix some more remaining GL enums scattered outside of GL module This fixes an assert inside the lasso selection drawing. --- source/blender/editors/mask/mask_draw.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/mask') diff --git a/source/blender/editors/mask/mask_draw.c b/source/blender/editors/mask/mask_draw.c index dbaa335a9bf..8acbb328ab0 100644 --- a/source/blender/editors/mask/mask_draw.c +++ b/source/blender/editors/mask/mask_draw.c @@ -750,7 +750,7 @@ void ED_mask_draw_region( IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR); GPU_shader_uniform_vector( state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, red); - immDrawPixelsTex(&state, 0.0f, 0.0f, width, height, GL_R16F, false, buffer, 1.0f, 1.0f, NULL); + immDrawPixelsTex(&state, 0.0f, 0.0f, width, height, GPU_R16F, false, buffer, 1.0f, 1.0f, NULL); GPU_matrix_pop(); -- cgit v1.2.3