From 194979e92947524c6257a38ae7bee4b20dc61d9e Mon Sep 17 00:00:00 2001 From: Julian Eisel Date: Mon, 17 Jan 2022 18:13:54 +0100 Subject: Cleanup: Improve naming of immediate mode buffer draw functions Followup to the previous commit. Jeroen and I agreed the old naming was confusing. --- source/blender/editors/mask/mask_draw.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/editors/mask') diff --git a/source/blender/editors/mask/mask_draw.c b/source/blender/editors/mask/mask_draw.c index dcd5b90bc04..0e207df7f94 100644 --- a/source/blender/editors/mask/mask_draw.c +++ b/source/blender/editors/mask/mask_draw.c @@ -768,7 +768,8 @@ void ED_mask_draw_region( IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR); GPU_shader_uniform_vector( state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, red); - immDrawPixelsTex(&state, 0.0f, 0.0f, width, height, GPU_R16F, false, buffer, 1.0f, 1.0f, NULL); + immDrawPixelsTexTiled( + &state, 0.0f, 0.0f, width, height, GPU_R16F, false, buffer, 1.0f, 1.0f, NULL); GPU_matrix_pop(); -- cgit v1.2.3