From 4b043994e8795f37e9227362fe24fd66d45c6b39 Mon Sep 17 00:00:00 2001 From: Mike Erwin Date: Sat, 15 Apr 2017 01:29:25 -0400 Subject: GPU Matrix API: clean up after 2D-3D unification See GPU_matrix.h & gpu_matrix.c for the important changes. Other files are mostly just updated to use the latest API. - remove unused functions, defines, enums, comments - remove "3D" from function names - init to Identity transform (otherwise empty stack) - gpuMatrixReset lets outside code return to initial state Part of T49450 Follow up to D2626 and 49fc9cff3b90 --- source/blender/editors/mask/mask_draw.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/editors/mask') diff --git a/source/blender/editors/mask/mask_draw.c b/source/blender/editors/mask/mask_draw.c index c4f62fdaf97..228a4db74e1 100644 --- a/source/blender/editors/mask/mask_draw.c +++ b/source/blender/editors/mask/mask_draw.c @@ -767,7 +767,7 @@ void ED_mask_draw_region(Mask *mask, ARegion *ar, gpuTranslate2f(x, y); gpuScale2f(zoomx, zoomy); if (stabmat) { - gpuMultMatrix3D(stabmat); /* XXX make this a 2D matrix */ + gpuMultMatrix(stabmat); } IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR); GPU_shader_uniform_vector(state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, red); @@ -786,7 +786,7 @@ void ED_mask_draw_region(Mask *mask, ARegion *ar, gpuPushMatrix(); if (stabmat) { - gpuMultMatrix3D(stabmat); /* XXX make this a 2D matrix */ + gpuMultMatrix(stabmat); } gpuTranslate2f(x + xofs, y + yofs); -- cgit v1.2.3