From c9c23a3e44c0648d37396bbb19236e881d33e2cc Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 16 May 2019 13:38:33 +1000 Subject: RNA: add 3D cursor matrix attribute Avoids having to check rotation modes to get the orientation. --- source/blender/editors/mesh/editmesh_add_gizmo.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/editors/mesh/editmesh_add_gizmo.c') diff --git a/source/blender/editors/mesh/editmesh_add_gizmo.c b/source/blender/editors/mesh/editmesh_add_gizmo.c index 839ee186016..f6729fb56e1 100644 --- a/source/blender/editors/mesh/editmesh_add_gizmo.c +++ b/source/blender/editors/mesh/editmesh_add_gizmo.c @@ -29,6 +29,7 @@ #include "BKE_context.h" #include "BKE_editmesh.h" +#include "BKE_scene.h" #include "ED_gizmo_library.h" #include "ED_gizmo_utils.h" @@ -75,7 +76,7 @@ static void calc_initial_placement_point_from_view(bContext *C, float cursor_matrix[4][4]; float orient_matrix[3][3]; - ED_view3d_cursor3d_calc_mat4(scene, cursor_matrix); + BKE_scene_cursor_to_mat4(&scene->cursor, cursor_matrix); float dots[3] = { dot_v3v3(rv3d->viewinv[2], cursor_matrix[0]), -- cgit v1.2.3