From 7998b2f6a7a78cd8d7af135460a50b972cbc2b2d Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 12 Oct 2013 03:42:06 +0000 Subject: transform - use 2d float's for the viewport center (allows for vector math functions to be used more easily). --- source/blender/editors/mesh/editmesh_bevel.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/mesh/editmesh_bevel.c') diff --git a/source/blender/editors/mesh/editmesh_bevel.c b/source/blender/editors/mesh/editmesh_bevel.c index 6033e7ee471..97da0047793 100644 --- a/source/blender/editors/mesh/editmesh_bevel.c +++ b/source/blender/editors/mesh/editmesh_bevel.c @@ -64,7 +64,7 @@ typedef struct { float shift_factor; /* The current factor when shift is pressed. Negative when shift not active. */ /* modal only */ - int mcenter[2]; + float mcenter[2]; BMBackup mesh_backup; void *draw_handle_pixel; short twtype; -- cgit v1.2.3