From e1e49fd1a8a5bca7f95ba230a7daf12fb059779b Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 25 Nov 2016 16:20:30 +1100 Subject: Math Lib: rotate matrix cleanup - Remove 'rotate_m2', unlike 'rotate_m4' it created a new matrix duplicating 'angle_to_mat2' - now used instead. (better avoid matching functions having different behavior). - Add 'axis_angle_to_mat4_single', convenience wrapper for 'axis_angle_to_mat3_single'. - Replace 'unit_m4(), rotate_m4()' with a single call to 'axis_angle_to_mat4_single'. --- source/blender/editors/mesh/editmesh_knife.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/mesh/editmesh_knife.c') diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c index a84b8d9dcc8..44453d03ade 100644 --- a/source/blender/editors/mesh/editmesh_knife.c +++ b/source/blender/editors/mesh/editmesh_knife.c @@ -2140,7 +2140,7 @@ static float snap_v2_angle(float r[2], const float v[2], const float v_ref[2], f normalize_v2_v2(v_unit, v); angle = angle_signed_v2v2(v_unit, v_ref); angle_delta = (roundf(angle / angle_snap) * angle_snap) - angle; - rotate_m2(m2, angle_delta); + angle_to_mat2(m2, angle_delta); mul_v2_m2v2(r, m2, v); return angle + angle_delta; -- cgit v1.2.3