From e9a3b4f85df2261cafea0bfc9f0a885708cdf9d6 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Thu, 1 Jan 2009 13:15:35 +0000 Subject: 2.5 - Edit mode Mesh undo/redo back (undo for editmodes needed recode, todo for curve/lattice/etc) - Added border select for edit mesh - Added Akey (de)select all for edit mesh - Added notifiers for mode changes. This is also the first trial to dynamically add/remove keymap handlers, based on modes. For that reason the Object keymap was split in 2, modal and non-modal. On TABkey, the view3d listener removes and adds maps. The view3d keymap still handles generic mouse/border selection. Internally it will verify modes. The modes are not re-implemented still... have to move this to scene context. --- source/blender/editors/mesh/editmesh_lib.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/mesh/editmesh_lib.c') diff --git a/source/blender/editors/mesh/editmesh_lib.c b/source/blender/editors/mesh/editmesh_lib.c index 667c8d5ac45..115207736c9 100644 --- a/source/blender/editors/mesh/editmesh_lib.c +++ b/source/blender/editors/mesh/editmesh_lib.c @@ -56,7 +56,7 @@ editmesh_lib: generic (no UI, no menus) operations/evaluators for editmesh data #include "ED_mesh.h" -#include "editmesh.h" +#include "mesh_intern.h" /* this replaces the active flag used in uv/face mode */ void EM_set_actFace(EditMesh *em, EditFace *efa) -- cgit v1.2.3