From 0dd599f91643f3015f3dce5421f53bf9726cbe8d Mon Sep 17 00:00:00 2001 From: Pablo Dobarro Date: Mon, 2 Nov 2020 19:56:56 +0100 Subject: Fix mask slice to new object preserving the mask If the new object contains the mask it always needs to be cleared before starting sculpting on it. This fix was also committed before in the mask extract operator. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9416 --- source/blender/editors/mesh/editmesh_mask_extract.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/blender/editors/mesh/editmesh_mask_extract.c') diff --git a/source/blender/editors/mesh/editmesh_mask_extract.c b/source/blender/editors/mesh/editmesh_mask_extract.c index 96abd2226db..c97f7ef9929 100644 --- a/source/blender/editors/mesh/editmesh_mask_extract.c +++ b/source/blender/editors/mesh/editmesh_mask_extract.c @@ -556,6 +556,9 @@ static int paint_mask_slice_exec(bContext *C, wmOperator *op) mesh); BM_mesh_free(bm); + /* Remove the mask from the new object so it can be sculpted directly after slicing. */ + CustomData_free_layers(&new_ob_mesh->vdata, CD_PAINT_MASK, new_ob_mesh->totvert); + BKE_mesh_nomain_to_mesh(new_ob_mesh, new_ob->data, new_ob, &CD_MASK_MESH, true); BKE_mesh_calc_normals(new_ob->data); WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, new_ob); -- cgit v1.2.3