From c128b30bd13bbf48a701fe068fa27c1d21378515 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 7 Jan 2020 22:11:19 +1100 Subject: Edit Mesh: pass in Mesh instead of BMEditMesh to EDBM_update_generic This avoids a list lookup in Main (recently added), passing in a mesh instead of an edit-mesh, since the mesh links to the edit-mesh. --- source/blender/editors/mesh/editmesh_polybuild.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'source/blender/editors/mesh/editmesh_polybuild.c') diff --git a/source/blender/editors/mesh/editmesh_polybuild.c b/source/blender/editors/mesh/editmesh_polybuild.c index a91f0f9274e..781e77de34a 100644 --- a/source/blender/editors/mesh/editmesh_polybuild.c +++ b/source/blender/editors/mesh/editmesh_polybuild.c @@ -155,7 +155,7 @@ static int edbm_polybuild_transform_at_cursor_invoke(bContext *C, } EDBM_mesh_normals_update(em); - EDBM_update_generic(em, true, true); + EDBM_update_generic(vc.obedit->data, true, true); if (basact != NULL) { if (vc.view_layer->basact != basact) { ED_object_base_activate(C, basact); @@ -238,7 +238,7 @@ static int edbm_polybuild_delete_at_cursor_invoke(bContext *C, if (changed) { EDBM_mesh_normals_update(em); - EDBM_update_generic(em, true, true); + EDBM_update_generic(vc.obedit->data, true, true); if (basact != NULL) { if (vc.view_layer->basact != basact) { ED_object_base_activate(C, basact); @@ -403,7 +403,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con if (changed) { EDBM_mesh_normals_update(em); - EDBM_update_generic(em, true, true); + EDBM_update_generic(vc.obedit->data, true, true); if (basact != NULL) { if (vc.view_layer->basact != basact) { @@ -493,7 +493,7 @@ static int edbm_polybuild_split_at_cursor_invoke(bContext *C, if (changed) { EDBM_mesh_normals_update(em); - EDBM_update_generic(em, true, true); + EDBM_update_generic(vc.obedit->data, true, true); WM_event_add_mousemove(C); @@ -586,7 +586,7 @@ static int edbm_polybuild_dissolve_at_cursor_invoke(bContext *C, edbm_flag_disable_all_multi(vc.view_layer, vc.v3d, BM_ELEM_SELECT); EDBM_mesh_normals_update(em); - EDBM_update_generic(em, true, true); + EDBM_update_generic(vc.obedit->data, true, true); if (vc.view_layer->basact != basact) { ED_object_base_activate(C, basact); -- cgit v1.2.3