From df712d74a25b70446e2efccf47d23cbbde299a9a Mon Sep 17 00:00:00 2001 From: George Vogiatzis Date: Wed, 1 May 2019 15:44:26 +0200 Subject: UI: improve readability of Normals menu in edit mode Also rename operators to match names in the menu. Differential Revision: https://developer.blender.org/D4659 --- source/blender/editors/mesh/editmesh_tools.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/editors/mesh/editmesh_tools.c') diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c index 2d6be5a063f..7d9bb4230c9 100644 --- a/source/blender/editors/mesh/editmesh_tools.c +++ b/source/blender/editors/mesh/editmesh_tools.c @@ -2209,7 +2209,7 @@ static int edbm_normals_make_consistent_exec(bContext *C, wmOperator *op) void MESH_OT_normals_make_consistent(wmOperatorType *ot) { /* identifiers */ - ot->name = "Make Normals Consistent"; + ot->name = "Recalculate Normals"; ot->description = "Make face and vertex normals point either outside or inside the mesh"; ot->idname = "MESH_OT_normals_make_consistent"; @@ -8927,7 +8927,7 @@ static int edbm_smoothen_normals_exec(bContext *C, wmOperator *op) void MESH_OT_smoothen_normals(struct wmOperatorType *ot) { /* identifiers */ - ot->name = "Smoothen Normals"; + ot->name = "Smooth Normals Vectors"; ot->description = "Smoothen custom normals based on adjacent vertex normals"; ot->idname = "MESH_OT_smoothen_normals"; @@ -9004,7 +9004,7 @@ static int edbm_mod_weighted_strength_exec(bContext *C, wmOperator *op) void MESH_OT_mod_weighted_strength(struct wmOperatorType *ot) { /* identifiers */ - ot->name = "Face Strength"; + ot->name = "Face Normals Strength"; ot->description = "Set/Get strength of face (used in Weighted Normal modifier)"; ot->idname = "MESH_OT_mod_weighted_strength"; -- cgit v1.2.3