From 94cf74afbb1329a9ff099e2ebd7f43ed8313f9ec Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Thu, 4 Feb 2021 22:03:39 +0100 Subject: Cleanup/refactor: Undosys: Get rid of the magic values for undo direction. Move `eUndoStepDir` to `BKE_undo_system.h` and use its values everywhere. Note that this also introduce the `STEP_INVALID` value in that enum. Finally, kept the matching struct members in some lower-level readfile code as an `int` to avoid having to include `BKE_undo_system.h` in a lot of unrelated files. --- source/blender/editors/mesh/editmesh_undo.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'source/blender/editors/mesh/editmesh_undo.c') diff --git a/source/blender/editors/mesh/editmesh_undo.c b/source/blender/editors/mesh/editmesh_undo.c index 1cbbbccdfa9..83de760aaa0 100644 --- a/source/blender/editors/mesh/editmesh_undo.c +++ b/source/blender/editors/mesh/editmesh_undo.c @@ -744,8 +744,11 @@ static bool mesh_undosys_step_encode(struct bContext *C, struct Main *bmain, Und return true; } -static void mesh_undosys_step_decode( - struct bContext *C, struct Main *bmain, UndoStep *us_p, int UNUSED(dir), bool UNUSED(is_final)) +static void mesh_undosys_step_decode(struct bContext *C, + struct Main *bmain, + UndoStep *us_p, + const eUndoStepDir UNUSED(dir), + bool UNUSED(is_final)) { MeshUndoStep *us = (MeshUndoStep *)us_p; -- cgit v1.2.3