From 12a8c19956815cda832c87761923f573a4d6b8d3 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 16 Oct 2012 16:04:12 +0000 Subject: un-subdivide bmesh operator, useful for making lower polygon versions of models, can give nicer results then edge collapsing which tends to give a lot of sharp triangles. works on edges and faces, has iteration option to further reduce the poly count. access from the edge menu, under subdivide. example: http://www.graphicall.org/ftp/ideasman42/bmesh_unsubdivide.png --- source/blender/editors/mesh/mesh_ops.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/editors/mesh/mesh_ops.c') diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c index 8a575e57a60..c4e8fd70989 100644 --- a/source/blender/editors/mesh/mesh_ops.c +++ b/source/blender/editors/mesh/mesh_ops.c @@ -74,6 +74,7 @@ void ED_operatortypes_mesh(void) WM_operatortype_append(MESH_OT_normals_make_consistent); WM_operatortype_append(MESH_OT_merge); WM_operatortype_append(MESH_OT_subdivide); + WM_operatortype_append(MESH_OT_unsubdivide); WM_operatortype_append(MESH_OT_faces_select_linked_flat); WM_operatortype_append(MESH_OT_edges_select_sharp); WM_operatortype_append(MESH_OT_primitive_plane_add); -- cgit v1.2.3