From 1efd857430459210f9656b15d4c8586a3fef7f70 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 6 Sep 2019 04:21:39 +1000 Subject: Object: Mode switching operator Remove unused OBJECT_OT_mode_set_or_submode, add OBJECT_OT_mode_set_with_submode which can switch to edit mode as well as a sub-mode - currently only mesh select mode is supported (others may be added later). --- source/blender/editors/mesh/editmesh_select.c | 60 ++++++++++++++++++++++++--- 1 file changed, 54 insertions(+), 6 deletions(-) (limited to 'source/blender/editors/mesh') diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c index ce8d26542d9..d11a223f455 100644 --- a/source/blender/editors/mesh/editmesh_select.c +++ b/source/blender/editors/mesh/editmesh_select.c @@ -1343,7 +1343,7 @@ static int edbm_select_mode_exec(bContext *C, wmOperator *op) const bool use_extend = RNA_boolean_get(op->ptr, "use_extend"); const bool use_expand = RNA_boolean_get(op->ptr, "use_expand"); - if (EDBM_selectmode_toggle(C, type, action, use_extend, use_expand)) { + if (EDBM_selectmode_toggle_multi(C, type, action, use_extend, use_expand)) { return OPERATOR_FINISHED; } else { @@ -2346,11 +2346,11 @@ void EDBM_selectmode_convert(BMEditMesh *em, } /* user facing function, does notification */ -bool EDBM_selectmode_toggle(bContext *C, - const short selectmode_new, - const int action, - const bool use_extend, - const bool use_expand) +bool EDBM_selectmode_toggle_multi(bContext *C, + const short selectmode_new, + const int action, + const bool use_extend, + const bool use_expand) { Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); @@ -2472,6 +2472,54 @@ bool EDBM_selectmode_toggle(bContext *C, return ret; } +bool EDBM_selectmode_set_multi(bContext *C, const short selectmode) +{ + BLI_assert(selectmode != 0); + bool changed = false; + + { + Object *obedit = CTX_data_edit_object(C); + BMEditMesh *em = NULL; + if (obedit && obedit->type == OB_MESH) { + em = BKE_editmesh_from_object(obedit); + } + if (em == NULL) { + return changed; + } + } + + ViewLayer *view_layer = CTX_data_view_layer(C); + Scene *scene = CTX_data_scene(C); + ToolSettings *ts = scene->toolsettings; + + if (ts->selectmode != selectmode) { + ts->selectmode = selectmode; + changed = true; + } + + uint objects_len = 0; + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data( + view_layer, CTX_wm_view3d(C), &objects_len); + + for (uint ob_index = 0; ob_index < objects_len; ob_index++) { + Object *ob_iter = objects[ob_index]; + BMEditMesh *em_iter = BKE_editmesh_from_object(ob_iter); + if (em_iter->selectmode != ts->selectmode) { + em_iter->selectmode = ts->selectmode; + EDBM_selectmode_set(em_iter); + DEG_id_tag_update(ob_iter->data, ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT); + WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob_iter->data); + changed = true; + } + } + + if (changed) { + WM_main_add_notifier(NC_SCENE | ND_TOOLSETTINGS, NULL); + DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE); + } + return changed; +} + /** * Use to disable a selectmode if its enabled, Using another mode as a fallback * if the disabled mode is the only mode set. -- cgit v1.2.3