From 2c30922e2c64b90015a121d8efea2c2743376666 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 20 Sep 2018 10:19:10 +1000 Subject: Fix spin/rotate gizmo not updating view orientation Check for navigation didn't refresh when navigation was completed. --- source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'source/blender/editors/mesh') diff --git a/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c b/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c index 4f3f6c76783..c5d948a7a2e 100644 --- a/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c +++ b/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c @@ -136,8 +136,7 @@ static void gizmo_mesh_spin_init_draw_prepare( float viewinv_m3[3][3]; copy_m3_m4(viewinv_m3, rv3d->viewinv); - /* Avoid slowdown on view adjustments. */ - if ((rv3d->rflag & RV3D_NAVIGATING) == 0) { + { Scene *scene = CTX_data_scene(C); switch (scene->orientation_type) { case V3D_MANIP_VIEW: -- cgit v1.2.3