From 7371aaab08388ab195dab59ba4334d6c55832f40 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 1 Nov 2013 01:14:36 +0000 Subject: fix for weight-paint crash picking the weight with the mask modifier (or any modifier which removes geometry). was incorrectly mixing indices from the DerivedMesh and the original mesh. --- source/blender/editors/mesh/meshtools.c | 101 +++++++++++++++++++++++--------- 1 file changed, 73 insertions(+), 28 deletions(-) (limited to 'source/blender/editors/mesh') diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c index 11f25da529c..1d47d4c49df 100644 --- a/source/blender/editors/mesh/meshtools.c +++ b/source/blender/editors/mesh/meshtools.c @@ -1231,6 +1231,29 @@ bool ED_mesh_pick_face(bContext *C, Object *ob, const int mval[2], unsigned int return true; } +static void ed_mesh_pick_face_vert__mpoly_find( + /* context */ + struct ARegion *ar, const float mval[2], + /* mesh data */ + DerivedMesh *dm, MPoly *mp, MLoop *mloop, + /* return values */ + float *r_len_best, int *r_v_idx_best) +{ + const MLoop *ml; + int j = mp->totloop; + for (ml = &mloop[mp->loopstart]; j--; ml++) { + float co[3], sco[2], len; + const int v_idx = ml->v; + dm->getVertCo(dm, v_idx, co); + if (ED_view3d_project_float_object(ar, co, sco, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) { + len = len_manhattan_v2v2(mval, sco); + if (len < *r_len_best) { + *r_len_best = len; + *r_v_idx_best = v_idx; + } + } + } +} /** * Use when the back buffer stores face index values. but we want a vert. * This gets the face then finds the closest vertex to mval. @@ -1247,39 +1270,61 @@ bool ED_mesh_pick_face_vert(bContext *C, Object *ob, const int mval[2], unsigned struct ARegion *ar = CTX_wm_region(C); /* derived mesh to find deformed locations */ - DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH); - int v_idx_best = -1; - - if (dm->getVertCo) { - RegionView3D *rv3d = ar->regiondata; - - /* find the vert closest to 'mval' */ - const float mval_f[2] = {(float)mval[0], - (float)mval[1]}; - MPoly *mp = &me->mpoly[poly_index]; - int fidx; - float len_best = FLT_MAX; - - ED_view3d_init_mats_rv3d(ob, rv3d); - - fidx = mp->totloop - 1; - do { - float co[3], sco[2], len; - const int v_idx = me->mloop[mp->loopstart + fidx].v; - dm->getVertCo(dm, v_idx, co); - if (ED_view3d_project_float_object(ar, co, sco, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) { - len = len_manhattan_v2v2(mval_f, sco); - if (len < len_best) { - len_best = len; - v_idx_best = v_idx; - } + DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH | CD_MASK_ORIGINDEX); + + int v_idx_best = ORIGINDEX_NONE; + + /* find the vert closest to 'mval' */ + const float mval_f[2] = {UNPACK2(mval)}; + float len_best = FLT_MAX; + + MPoly *dm_mpoly; + MLoop *dm_mloop; + unsigned int dm_mpoly_tot; + const int *index_mp_to_orig; + + dm_mpoly = dm->getPolyArray(dm); + dm_mloop = dm->getLoopArray(dm); + + dm_mpoly_tot = dm->getNumPolys(dm); + + index_mp_to_orig = dm->getPolyDataArray(dm, CD_ORIGINDEX); + + /* tag all verts using this face */ + if (index_mp_to_orig) { + unsigned int i; + + for (i = 0; i < dm_mpoly_tot; i++) { + if (index_mp_to_orig[i] == poly_index) { + ed_mesh_pick_face_vert__mpoly_find( + ar, mval_f, + dm, &dm_mpoly[i], dm_mloop, + &len_best, &v_idx_best); } - } while (fidx--); + } + } + else { + if (poly_index < dm_mpoly_tot) { + ed_mesh_pick_face_vert__mpoly_find( + ar, mval_f, + dm, &dm_mpoly[poly_index], dm_mloop, + &len_best, &v_idx_best); + } + } + + /* map 'dm -> me' index if possible */ + if (v_idx_best != ORIGINDEX_NONE) { + const int *index_mv_to_orig; + + index_mv_to_orig = dm->getVertDataArray(dm, CD_ORIGINDEX); + if (index_mv_to_orig) { + v_idx_best = index_mv_to_orig[v_idx_best]; + } } dm->release(dm); - if (v_idx_best != -1) { + if ((v_idx_best != ORIGINDEX_NONE) && (v_idx_best < me->totvert)) { *index = v_idx_best; return true; } -- cgit v1.2.3