From a5c35fb27f090bb716a3bb49a69a56be80dff6d3 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 28 Jan 2014 03:52:21 +1100 Subject: Code cleanup: use booleans where appropriate --- source/blender/editors/mesh/editmesh_add.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/mesh') diff --git a/source/blender/editors/mesh/editmesh_add.c b/source/blender/editors/mesh/editmesh_add.c index 1a0fea51581..a442d549a14 100644 --- a/source/blender/editors/mesh/editmesh_add.c +++ b/source/blender/editors/mesh/editmesh_add.c @@ -80,7 +80,7 @@ static Object *make_prim_init(bContext *C, const char *idname, static void make_prim_finish(bContext *C, Object *obedit, bool was_editmode, int enter_editmode) { BMEditMesh *em = BKE_editmesh_from_object(obedit); - const int exit_editmode = ((was_editmode == true) && (enter_editmode == false)); + const bool exit_editmode = ((was_editmode == true) && (enter_editmode == false)); /* Primitive has all verts selected, use vert select flush * to push this up to edges & faces. */ -- cgit v1.2.3