From 6395937b01f0f6ca8669d694edcf9e7d258a30a1 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 20 Jan 2020 19:19:04 +1100 Subject: Fix T71922: Bisect creates flipped faces --- source/blender/editors/mesh/editmesh_bisect.c | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'source/blender/editors/mesh') diff --git a/source/blender/editors/mesh/editmesh_bisect.c b/source/blender/editors/mesh/editmesh_bisect.c index 0bf9688888b..b2af58e47f2 100644 --- a/source/blender/editors/mesh/editmesh_bisect.c +++ b/source/blender/editors/mesh/editmesh_bisect.c @@ -346,10 +346,9 @@ static int mesh_bisect_exec(bContext *C, wmOperator *op) BMOperator bmop_fill; BMOperator bmop_attr; + /* The fill normal sign is ignored as the face-winding is defined by surrounding faces. + * The normal is passed so triangle fill wont have to calculate it. */ normalize_v3_v3(normal_fill, plane_no_local); - if (clear_outer == true && clear_inner == false) { - negate_v3(normal_fill); - } /* Fill */ BMO_op_initf(bm, @@ -369,7 +368,7 @@ static int mesh_bisect_exec(bContext *C, wmOperator *op) "face_attribute_fill faces=%S use_normals=%b use_data=%b", &bmop_fill, "geom.out", - false, + true, true); BMO_op_exec(bm, &bmop_attr); -- cgit v1.2.3