From afb4b65167165613f177a531bd3d4dcb3649c1c6 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 15 Apr 2013 23:12:40 +0000 Subject: Random number generator: replace a bunch of usage of the global random number generator with a local one. It's not thread safe and will not give repeatable results, so in most cases it should not be used. Also fixes #34992 where the noise texture of a displacement modifier was not properly random in opengl animation render, because the seed got reset to a fixed value by an unrelated function while for final render it changed each frame. --- source/blender/editors/metaball/mball_edit.c | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/editors/metaball') diff --git a/source/blender/editors/metaball/mball_edit.c b/source/blender/editors/metaball/mball_edit.c index 3fe8b93ada3..de0af1d1bb8 100644 --- a/source/blender/editors/metaball/mball_edit.c +++ b/source/blender/editors/metaball/mball_edit.c @@ -190,7 +190,6 @@ static int select_random_metaelems_exec(bContext *C, wmOperator *op) return OPERATOR_CANCELLED; ml = mb->editelems->first; - BLI_srand(BLI_rand()); /* Random seed */ /* Stupid version of random selection. Should be improved. */ while (ml) { -- cgit v1.2.3