From ee4453f08369d8cf910a88763bfb14392ea489cf Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Fri, 9 Jan 2015 19:11:40 +0100 Subject: Transfer Data: add main core code and operators. This add code needed to map a CD data layout from source mesh towards destination one, and code needed to actually transfer data, using BKE's mesh remap generated data. This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones (like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly shape keys, this is known TODO. Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols). Notes: * New transfer operators transfer data from active object towards selected ones. * Modifier will be committed separately. * Old weight transfer code (for vgroups) is kept for now, mostly because it is the only usable one in weightpaint mode (it transfers from selected object to active one, this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon. Again, heavily reviewed and enhanced by Campbell, thanks! --- source/blender/editors/object/CMakeLists.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/editors/object/CMakeLists.txt') diff --git a/source/blender/editors/object/CMakeLists.txt b/source/blender/editors/object/CMakeLists.txt index 9b380ff8d48..79437bb05b9 100644 --- a/source/blender/editors/object/CMakeLists.txt +++ b/source/blender/editors/object/CMakeLists.txt @@ -56,6 +56,7 @@ set(SRC object_relations.c object_select.c object_shapekey.c + object_data_transfer.c object_transform.c object_warp.c object_vgroup.c -- cgit v1.2.3