From e182d653709a9abd664deaa874f0727ebba83832 Mon Sep 17 00:00:00 2001 From: Nicholas Bishop Date: Sat, 15 Aug 2009 20:36:15 +0000 Subject: 2.5/Vertex paint: * Made vertex paint local to object, like sculpt mode. * New test for vertex paint is (ob->mode & OB_MODE_VERTEX_PAINT) --- source/blender/editors/object/object_edit.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source/blender/editors/object/object_edit.c') diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c index c65855c24a0..f5a93fae8e9 100644 --- a/source/blender/editors/object/object_edit.c +++ b/source/blender/editors/object/object_edit.c @@ -4165,7 +4165,7 @@ void special_editmenu(Scene *scene, View3D *v3d) } DAG_object_flush_update(scene, ob, OB_RECALC_DATA); } - else if(G.f & G_VERTEXPAINT) { + else if(ob->mode & OB_MODE_VERTEX_PAINT) { Mesh *me= get_mesh(ob); if(me==0 || (me->mcol==NULL && me->mtface==NULL) ) return; @@ -7042,4 +7042,6 @@ void ED_object_toggle_modes(bContext *C, int mode) { if(mode & OB_MODE_SCULPT) WM_operator_name_call(C, "SCULPT_OT_sculptmode_toggle", WM_OP_EXEC_REGION_WIN, NULL); + if(mode & OB_MODE_VERTEX_PAINT) + WM_operator_name_call(C, "SCULPT_OT_vertex_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL); } -- cgit v1.2.3