From 20ae4f928cecf78d5275c1226db87cb1ab22db50 Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Wed, 29 Nov 2017 17:14:27 +0100 Subject: Make basic object & bones transformations overridable. You can now override loc/rot/scale of objects and posebones. Also added a basic operator to make an override of active linked object, but this is very limited/wip/testing feature (you have to manually override object and its armature, and relink to proper local overrides yourself...). Final 'make proxy killer' will be much more automated of course. --- source/blender/editors/object/object_intern.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/editors/object/object_intern.h') diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h index 3e655fa04a4..c38a7d58904 100644 --- a/source/blender/editors/object/object_intern.h +++ b/source/blender/editors/object/object_intern.h @@ -68,6 +68,7 @@ void OBJECT_OT_track_clear(struct wmOperatorType *ot); void OBJECT_OT_slow_parent_set(struct wmOperatorType *ot); void OBJECT_OT_slow_parent_clear(struct wmOperatorType *ot); void OBJECT_OT_make_local(struct wmOperatorType *ot); +void OBJECT_OT_make_override(struct wmOperatorType *ot); void OBJECT_OT_make_single_user(struct wmOperatorType *ot); void OBJECT_OT_make_links_scene(struct wmOperatorType *ot); void OBJECT_OT_make_links_data(struct wmOperatorType *ot); -- cgit v1.2.3