From 19cc516f5122d99d3de246502c74882153699a0b Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Tue, 18 Nov 2014 23:52:17 +0100 Subject: Refactor: Move part of vgroup handling code from ED_mesh/object_vgroup.c to BKE_object_deform. Along with some minor cleanup and simplifications. Reviewers: campbellbarton Subscribers: sergey Differential Revision: https://developer.blender.org/D903 --- source/blender/editors/object/object_modifier.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/editors/object/object_modifier.c') diff --git a/source/blender/editors/object/object_modifier.c b/source/blender/editors/object/object_modifier.c index cec5c683221..7ef8bb13de3 100644 --- a/source/blender/editors/object/object_modifier.c +++ b/source/blender/editors/object/object_modifier.c @@ -68,6 +68,7 @@ #include "BKE_multires.h" #include "BKE_report.h" #include "BKE_object.h" +#include "BKE_object_deform.h" #include "BKE_ocean.h" #include "BKE_paint.h" #include "BKE_particle.h" @@ -1667,7 +1668,7 @@ static void skin_armature_bone_create(Object *skin_ob, BLI_snprintf(bone->name, sizeof(bone->name), "Bone.%.2d", endx); /* add bDeformGroup */ - if ((dg = ED_vgroup_add_name(skin_ob, bone->name))) { + if ((dg = BKE_object_defgroup_add_name(skin_ob, bone->name))) { ED_vgroup_vert_add(skin_ob, dg, parent_v, 1, WEIGHT_REPLACE); ED_vgroup_vert_add(skin_ob, dg, v, 1, WEIGHT_REPLACE); } -- cgit v1.2.3