From eaf9ae643bfacfac9055db87c1daadc79e1e92e5 Mon Sep 17 00:00:00 2001 From: Philipp Oeser Date: Wed, 11 Nov 2020 18:07:53 +0100 Subject: Fix T82624: Skin modifiers root bone cannot be moved When creating an armature from the skin modifier, resulting bones would always be flagged BONE_CONNECTED. Those bones cannot be transformed (just rotated). Now only flag bones that really have a parent BONE_CONNECTED. Maniphest Tasks: T82624 Differential Revision: https://developer.blender.org/D9534 --- source/blender/editors/object/object_modifier.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source/blender/editors/object/object_modifier.c') diff --git a/source/blender/editors/object/object_modifier.c b/source/blender/editors/object/object_modifier.c index 4eed9187d66..7f87577b630 100644 --- a/source/blender/editors/object/object_modifier.c +++ b/source/blender/editors/object/object_modifier.c @@ -2308,7 +2308,9 @@ static void skin_armature_bone_create(Object *skin_ob, EditBone *bone = ED_armature_ebone_add(arm, "Bone"); bone->parent = parent_bone; - bone->flag |= BONE_CONNECTED; + if (parent_bone != NULL) { + bone->flag |= BONE_CONNECTED; + } copy_v3_v3(bone->head, mvert[parent_v].co); copy_v3_v3(bone->tail, mvert[v].co); -- cgit v1.2.3