From c2c369ebe693456b7048b3908f342f5667e0fd03 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 8 Sep 2022 11:22:30 +1000 Subject: Cleanup: prefer terms verts/polys over vertices/polygons Follows existing naming for the most part, also use "num" as a suffix in some instances (following our naming conventions). --- source/blender/editors/object/object_remesh.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/editors/object/object_remesh.cc') diff --git a/source/blender/editors/object/object_remesh.cc b/source/blender/editors/object/object_remesh.cc index c93d7dc3ee5..09489c50e9d 100644 --- a/source/blender/editors/object/object_remesh.cc +++ b/source/blender/editors/object/object_remesh.cc @@ -131,8 +131,8 @@ static int voxel_remesh_exec(bContext *C, wmOperator *op) } /* Output mesh will be all smooth or all flat shading. */ - const Span polygons = mesh->polys(); - const bool smooth_normals = polygons.first().flag & ME_SMOOTH; + const Span polys = mesh->polys(); + const bool smooth_normals = polys.first().flag & ME_SMOOTH; float isovalue = 0.0f; if (mesh->flag & ME_REMESH_REPROJECT_VOLUME) { -- cgit v1.2.3