From 1079742db92576d79ec89a28d95336aff847a82a Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 27 Feb 2019 12:02:02 +1100 Subject: Cleanup: rename lamp -> light --- source/blender/editors/object/object_transform.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/editors/object/object_transform.c') diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c index ee9df67a830..ebc6f35e43e 100644 --- a/source/blender/editors/object/object_transform.c +++ b/source/blender/editors/object/object_transform.c @@ -1287,14 +1287,14 @@ void OBJECT_OT_origin_set(wmOperatorType *ot) /* -------------------------------------------------------------------- */ /** \name Transform Axis Target * - * Note this is an experemental operator to point lamps/cameras at objects. + * Note this is an experemental operator to point lights/cameras at objects. * We may re-work how this behaves based on user feedback. * - campbell. * \{ */ /* When using multiple objects, apply their relative rotational offset to the active object. */ #define USE_RELATIVE_ROTATION -/* Disable overlays, ignoring user setting (lamp wire gets in the way). */ +/* Disable overlays, ignoring user setting (light wire gets in the way). */ #define USE_RENDER_OVERRIDE /* Calculate a depth if the cursor isn't already over a depth (not essential but feels buggy without). */ #define USE_FAKE_DEPTH_INIT @@ -1366,7 +1366,7 @@ static bool object_is_target_compat(const Object *ob) return true; } } - /* We might want to enable this later, for now just lamps */ + /* We might want to enable this later, for now just lights. */ #if 0 else if (ob->type == OB_CAMERA) { return true; -- cgit v1.2.3