From 96fa58e22cde8329bfc5639f9a68c85be9473b1d Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 31 Aug 2015 20:05:49 +1000 Subject: Math Lib: Add closest_to_plane helper functions - closest_to_plane3 (for float3 planes) - closest_to_plane*_normalized_v3 (for unit length planes) Use when the plane is known to be unit length --- source/blender/editors/object/object_vgroup.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/editors/object/object_vgroup.c') diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c index d52031ecc03..d7de3db5e5d 100644 --- a/source/blender/editors/object/object_vgroup.c +++ b/source/blender/editors/object/object_vgroup.c @@ -1213,8 +1213,8 @@ static void getVerticalAndHorizontalChange(const float norm[3], float d, const f plane_from_point_normal_v3(plane, coord, norm); - closest_to_plane_v3(projA, plane, start); - closest_to_plane_v3(projB, plane, end); + closest_to_plane_normalized_v3(projA, plane, start); + closest_to_plane_normalized_v3(projB, plane, end); /* (vertical and horizontal refer to the plane's y and xz respectively) * vertical distance */ dists[index] = dot_v3v3(norm, end) + d; -- cgit v1.2.3